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Author Topic: AI overheating and manual supercharger management v1.2  (Read 46332 times)

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OberstDanjeje

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Re: AI overheating v1.0
« Reply #12 on: July 18, 2010, 09:38:05 AM »

Coool mod, thanks!!
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squiffy

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Re: AI overheating v1.0
« Reply #13 on: July 18, 2010, 09:43:25 AM »

Neat.  I'll try this out.
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Checkyersix

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Re: AI overheating v1.0
« Reply #14 on: July 18, 2010, 09:57:24 AM »

Cool, or hot rather. Thanks!
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SAS~Skipper

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Re: AI overheating v1.0
« Reply #15 on: July 18, 2010, 11:09:47 AM »

Aha! Let the robots know how to control the engine!
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zack

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Re: AI overheating v1.0
« Reply #16 on: July 18, 2010, 11:09:52 AM »

There is a conflict with Full Throttle FX (same Class file).
Regards.

For me works ok - no conflict at all.  :)
Thank You Sani!
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PA_Willy

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Re: AI overheating v1.0
« Reply #17 on: July 18, 2010, 11:27:49 AM »

For me works ok - no conflict at all.  :)
Thank You Sani!

Use JSGME. Program will tell you that both mods are in conflict. You cannot detect the conflict using MODS folder simply. JSGME notice you when a mod is going to overwrite other one.
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zack

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Re: AI overheating v1.0
« Reply #18 on: July 18, 2010, 12:33:48 PM »

Use JSGME. Program will tell you that both mods are in conflict. You cannot detect the conflict using MODS folder simply. JSGME notice you when a mod is going to overwrite other one.
Sorry Willy, but both mods works ok for me.
Cheers!
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Berserker

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Re: AI overheating v1.0
« Reply #19 on: July 18, 2010, 01:39:49 PM »

Many thanks  :)
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PA_Willy

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Re: AI overheating v1.0
« Reply #20 on: July 18, 2010, 02:02:26 PM »

Sorry Willy, but both mods works ok for me.
Cheers!

Impossible. They content the same file!

AF5F8A326C3FA53C file is in both mods. According to which you enable in first plce, in MODS or with JSGME, you will enjoy one or another of them. Only one. It's the same file mate!

Pls, look at into the folder before talk.
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Knochenlutscher

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Re: AI overheating v1.0
« Reply #21 on: July 19, 2010, 05:20:19 AM »

Yeah, always felt these Chuck Norris's need some shakin. Seems they lost their black belts.
Hey,Hey, the big payback
Need to testify further, especially against P-51, the most Über-Chuck Norris plane in IL-2 I ever met in combat.
Many thanks for sharing
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Wiseman : "Did you speak the exact words?" Ash : "Look, maybe I didn't say every single little tiny syllable, no. But basically I said them, yeah."

RGA

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Re: AI overheating v1.0
« Reply #22 on: July 19, 2010, 08:07:51 AM »

Thank you very much.

Just try it yesterday, still didn't notice any difference in the speed of AI (that doesn't mean that it didn't work. It's just not obvious, like you say), but I did realise that AI seems to stop doing exotic (and highly unrealistic) maneuvers when I got on his six. And AI seems to burn sooner, too :D
 
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F22-Raptor-2006

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Re: AI overheating v1.0
« Reply #23 on: July 19, 2010, 08:19:03 AM »

Impossible. They content the same file!

AF5F8A326C3FA53C file is in both mods. According to which you enable in first plce, in MODS or with JSGME, you will enjoy one or another of them. Only one. It's the same file mate!

Pls, look at into the folder before talk.

not impossible just depends on the mod...
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