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Author Topic: CarsmasterWater-512+v.0.15(3.17)_2024  (Read 3565 times)

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Sergent Pepper

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Re: CarsmasterWater-512+v.0.15(3.17)_2024
« Reply #12 on: July 01, 2024, 01:27:34 PM »

Thank you Carmaster.
Very beautiful mod especialy for Pacific maps
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Piotrek1

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Re: CarsmasterWater-512+v.0.15(3.17)_2024
« Reply #13 on: July 08, 2024, 12:10:08 PM »

Thank you Carsmaster, the new textures are really cool and make the water look really beautiful in some places 8) ]thumleft[.

Best Regards,
Piotrek
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Fuddler

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Re: CarsmasterWater-512+v.0.15(3.17)_2024
« Reply #14 on: January 17, 2025, 10:26:26 PM »

Hey I'm a little new to this. I have BAT Redpack installed and I am unsure as to how I would download this wonderful mod. Some instructions would be much appreciated.
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Whiskey_Sierra_972

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Re: CarsmasterWater-512+v.0.15(3.17)_2024
« Reply #15 on: January 18, 2025, 02:54:43 AM »

....
Archive "CarsmasterWater-512 v.0 15(3.17)_2024.rar" unpack into the MODS folder
....

Simply extract and put this folder as subfolder of your 'MODS' (or whatever is called it in RED PACK of whom I'm unaware of) main folder....
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Frankiek

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Re: CarsmasterWater-512+v.0.15(3.17)_2024
« Reply #16 on: January 18, 2025, 03:59:14 AM »

Most likely is the BAT repack that someone did some time back
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Whiskey_Sierra_972

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Re: CarsmasterWater-512+v.0.15(3.17)_2024
« Reply #17 on: January 18, 2025, 04:46:37 AM »

Oh....if so I wasn't aware of....in this case it could have the 4 classic mods folder starting with #.....
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Fuddler

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Re: CarsmasterWater-512+v.0.15(3.17)_2024
« Reply #18 on: January 20, 2025, 03:11:13 AM »

My apologies, I worded it oddly. I have BAT RED Core installed, not a repack. I put the folders in my BATMOD folder and load it with JSGME but when I load up a map I see no changes. Am I doing something wrong, or is it not compatible? I should also note that I have Graphics Extender installed, but no other visual or water mods. Thank you.
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Frankiek

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Re: CarsmasterWater-512+v.0.15(3.17)_2024
« Reply #19 on: January 20, 2025, 04:00:25 AM »

Most likely you made a mistake in the JSGME setup. I never completely understood the advantages of using JSGME to test a mod such as CarsMaster water.

As mentioned by WS just extract the content in your #WAW3 folder and run your BAT-WAW. If something goes wrong or is not working to your satisfaction just delete the added folder and everything will be as before.
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FL2070

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Re: CarsmasterWater-512+v.0.15(3.17)_2024
« Reply #20 on: January 20, 2025, 12:52:34 PM »

I put the folders in my BATMOD folder and load it with JSGME but when I load up a map I see no changes.

This mod is a standard format mod that is installed directly, not through JSGME. The folder with the mod's files in it should be put into the four BAT mod folders #DOF, #TGA, #WAW, and #JTW. The BATMODS folder is for JSGME-formatted mods only.
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PO_MAK_249RIP

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Re: CarsmasterWater-512+v.0.15(3.17)_2024
« Reply #21 on: January 20, 2025, 09:33:32 PM »

I think there remains issues witn this and il2ge fuddler which are unresolved (sadly this is why i have binned il2ge on my Danger Zone) - personally i just added carsmasters mod directly to my MAPMODS/maps folder in my main #WAW3. Ive only just come across this new updated version for some reason - musta missed it first time round
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Vesrra

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Re: CarsmasterWater-512+v.0.15(3.17)_2024
« Reply #22 on: February 19, 2025, 03:05:00 AM »

Hello, I got a problem trying to making this mod working in the latest version of BAT. I unarchived it into #WAW3 and the water still has the old textures. Other mods, like the effects pack by WxTech are working fine. Maybe it´s on the confi.ini? Thanks in advance  :D
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Frankiek

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Re: CarsmasterWater-512+v.0.15(3.17)_2024
« Reply #23 on: February 19, 2025, 03:18:10 AM »

in conf.ini
HardwareShaders=1
Water=4
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