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Author Topic: Advice on cloud issue.  (Read 280 times)

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Old_DaD

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Advice on cloud issue.
« on: August 21, 2024, 09:39:31 AM »



I had these abnormal straight edges showing.
If anyone could offer some advice/hints as to cause/cure that would be appreciated.
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Old_DaD

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Re: Advice on cloud issue.
« Reply #1 on: August 21, 2024, 09:42:24 AM »

..I'm using WxTechs effects pack v1.6 clouds, in BAT 4.2.3
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pied

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Re: Advice on cloud issue.
« Reply #2 on: August 21, 2024, 10:29:50 AM »

I've been told that those are a result of using wide monitors. I've had something similar since I started using a wide angle monitor and its only gotten more pronounce as I've gone wider. Currently I'm using a 3440 by 1440 monitor and I've just learned to live with it.

Pied
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Old_DaD

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Re: Advice on cloud issue.
« Reply #3 on: August 21, 2024, 10:40:56 AM »

I'm using a 2560x1440  flat screen 27" monitor.
I'll try clouds=0, although my rig should, in theory, be well able to handle high object rendering.
Many thanks.
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sercrets

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Re: Advice on cloud issue.
« Reply #4 on: August 21, 2024, 11:34:07 AM »

I'm using a 2560x1440  flat screen 27" monitor.
I'll try clouds=0, although my rig should, in theory, be well able to handle high object rendering.
Many thanks.

Try this tutorial:

For some reason 1946 doesn’t like certain CPU-GPU combos with clouds or something similar, can’t say it will work for sure but I’ve had friends with similar issues say it worked.

Cheers,


sercrets
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Frankiek

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Re: Advice on cloud issue.
« Reply #5 on: August 21, 2024, 11:52:48 AM »

ATI/AMD gpu and drivers sometimes struggle to render well IL-2 if you are using Nvidia then it will just be a matter of proper gpu and conf.ini settings.  As far as conf.ini is concerned there is an excellent guide here https://www.sas1946.com/main/index.php?topic=9756.0
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Old_DaD

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Re: Advice on cloud issue.
« Reply #6 on: August 21, 2024, 12:16:48 PM »

I've got the "optimum" confi.ini settings already, plus the "optimum" Nvidia control panel settings too.
Like said, just gonna have to accept these limitations
Thanks for input.
LONDON OUT.
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WxTech

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Re: Advice on cloud issue.
« Reply #7 on: August 21, 2024, 12:26:32 PM »

Old_Dad doesn't have the cloud rendering issue that Nerdy Plane's video addresses.

The 'straight' edges that tend to be seen toward the sides of the display when wider FoVs are set are an unavoidable artifact of the way those clouds are constructed. I started a thread on this very matter some months ago, wherein I investigated how clouds are made. I substituted a completely different texture which had a grid pattern, and this revealed that cloud elements are made like a pyramid, with the peak pointing toward the observer. But what's really strange is that as the view is panned, the pyramid rotates so as to have the peak shift radially away from the field center. When the FoV is sufficiently wide, the peak lines up with the outer edge of the pyramid base nearest the screen perimeter, and this causes the edge to exhibit the characteristic straight edge.

The only true cure is to not let the FoV get to around 90 degrees or wider.

This is a consequence of the FoV angle, which is tied to the screen width. If one uses a 4:3, 16:9 or 3:1 'tank slit screen aspect ratio, all will have the same horizontal FoV for given value selected. If all these different screen aspect ratios has the same 90 degree FoV selected, all will cover the same slice of the world in the horizontal. Where they WILL differ is in the angle of coverage in the vertical. For given FoV, the wider the screen aspect that smaller the coverage in the vertical. In short, wider screens LOSE coverage by slicing away the top and bottom. They DO NOT provide more horizontal angle. Again, the FoV is tied to screen width. The ultimate screen aspect would be a 1:1 square; that would cover the same horizontal angle, and expand the vertical coverage to the same angle as for the horizontal. What a boon that would be in a turning fight, where hard turning pulls the action toward the lift vector, which is vertical.
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WxTech

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Re: Advice on cloud issue.
« Reply #8 on: August 21, 2024, 12:30:48 PM »

Here's that thread I just mentioned. It got no responses, indicating that technical matters probably cause many eyes to glaze over. ;)

https://www.sas1946.com/main/index.php?topic=72136.0
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Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)

Old_DaD

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Re: Advice on cloud issue.
« Reply #9 on: August 21, 2024, 12:52:33 PM »

Despite what some may think, I do read the more technical posts, even superschool posts etc.
It takes many readings to absorb and process, but I am always interested in learning as much as I can.
I wish I had time to go and learn Java too,
It's a been a long time since college and 1980's IT, PASCAL and BBC Basic..lol.
Let the clouds blow away.
Thanks.
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pied

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Re: Advice on cloud issue.
« Reply #10 on: August 22, 2024, 07:47:58 AM »

As my young son is often telling me 'old brain strikes again!'.  I knew, but forgot I knew that WxTech had enlightened me as to the cause of the ugly clouds. It's unfortunate that, especially with the wider monitors , that many of us prefer wider FOVs.

Thanks again for all that you do Glen!

Pied
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