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Author Topic: About the number marking of ZERO initial type  (Read 638 times)

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gunny0134

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About the number marking of ZERO initial type
« on: September 13, 2024, 06:28:11 AM »

- on 4.12.2m, ZERO stock ver of BAT 4.1

This happens when we use the default skin of the 'nm' type in the mission.

The number marking on the two models of ZERO is strange.

It looks very ugly. Especially ugly when flying formation.

  - A6M2-21


  - A6M3


It would be better to mark only the roundel and for the number, it would be better to mark only the tail like A6M5.



Thank you.





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Vampire_pilot

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Re: About the number marking of ZERO initial type
« Reply #1 on: September 13, 2024, 06:31:11 AM »

You won't find anyone who will mod the overlays in all the stock multi LOD 3d meshes, I am afraid.

gunny0134

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Re: About the number marking of ZERO initial type
« Reply #2 on: September 13, 2024, 06:47:01 AM »

I know a lot of Pacific Theater users are aware of this issue.

I look forward to seeing someone put a scalpel on this issue one day, if not immediately.

 - Add a screenshot for more understanding

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Vampire_pilot

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Re: About the number marking of ZERO initial type
« Reply #3 on: September 13, 2024, 09:26:15 AM »

I knew something was fishy here...!

Your BAT is just terribly outdated:



(I know very well what a stupid chore such stuff is. I guess that's why)

gunny0134

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Re: About the number marking of ZERO initial type
« Reply #4 on: September 13, 2024, 11:42:04 AM »

I have my own solution. But it is true that the solution is a little unstable.

So I'm looking for a more certain and safe solution.

If such a solution doesn't come out, I'll find a way on my own.


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gunny0134

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Re: About the number marking of ZERO initial type
« Reply #5 on: September 13, 2024, 12:46:27 PM »

A screenshot that expresses well what I wanted to pursue.


However, this is just a trick and it is true that it is unstable, so I asked one user for the file I need and am currently waiting.

It is believed that a safer solution will come out when the file comes.

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Frankiek

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Re: About the number marking of ZERO initial type
« Reply #6 on: September 13, 2024, 01:08:07 PM »

what you can do is  to assign a transparent blank texture to that overlay so that the number won't show up. I did this for a MC.200 that had a squadron insignia  showing in the wrong position
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Vampire_pilot

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Re: About the number marking of ZERO initial type
« Reply #7 on: September 13, 2024, 01:21:23 PM »

It is not complicated, it is just a chore, and you have to fix every LOD.

gunny0134

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Re: About the number marking of ZERO initial type
« Reply #8 on: September 13, 2024, 02:33:17 PM »

Oh, my~~~ I forgot one thing !!

That is the Japan Pilots file of genXgamer.

https://www.sas1946.com/main/index.php/topic,69200.msg791765.html#msg791765

I remember the BAT version of genXgamer as 4.2.3.

So, his file automatically solves the problem mentioned above.

Why couldn't I remember this !!

If you(low ver BAT users) have the same concerns as me, please try this file.

I'm sorry to bother your gents.

Thank you.

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gunny0134

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Re: About the number marking of ZERO initial type
« Reply #9 on: September 13, 2024, 03:04:26 PM »

Solved~~

I changed the default skin to a pretty one.


And number marking on Rudder.

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