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Author Topic: G8N1 own slot - WIP  (Read 3684 times)

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Piotrek1

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Re: G8N1 own slot - WIP
« Reply #24 on: September 18, 2024, 12:14:06 PM »

Thank you Vampire pilot, everything works, also missions in FMB were loaded without any problems, I am using Vp modpack NEW VERSION, 1.2 (September 30, 2022) + SAS_Engine_Mod2.8.20w_20200725,

available weapon options :
Quote
######################################################################
# Nakajima G8N1 Renzan N-40 "Rita", 1945
######################################################################
G8N1.default                                          default
G8N1.12X60                                            12X60
G8N1.12X100                                          12X100
G8N1.4X250                                            4X250
G8N1.2X500                                            2X500
G8N1.4X500                                            4X500
G8N1.8X500                                            8X500
G8N1.2X600                                            2X600
G8N1.3X600                                            3X600
G8N1.1X800                                            1X800
G8N1.2X800                                            2X800
G8N1.2XT91_late                                     2XT91_late
G8N1.none                                             none
Best regards,
Piotrek
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Frankiek

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Re: G8N1 own slot - WIP
« Reply #25 on: September 18, 2024, 01:31:43 PM »

the log will tell. In any case if you have an error at mission loading means that classes and FM are working (otherwise 20% or 60% CTD) I don't think it is a 3d problem otherwise you wouldn't be able to use the loading screen. Most likely you are missing some weapons try to load the mission using the loadout empty  option.
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stanislao

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Re: G8N1 own slot - WIP
« Reply #26 on: September 18, 2024, 03:11:57 PM »


Thanks guys, I'll keep trying and then I'll tell you!

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Vampire_pilot

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Re: G8N1 own slot - WIP
« Reply #27 on: September 18, 2024, 10:35:04 PM »

and you didn't delete any folder, like "cod" for instance?

stanislao

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Re: G8N1 own slot - WIP
« Reply #28 on: September 19, 2024, 01:45:27 PM »


Thanks Vampire for the intervention, I only added the class files suggested by Frankiek but the Null continues at the end of the mission loading,
here is the last part of the Logfile..:



[7:33:03 PM]   Cannot load sound preset motor.std_p14.start.begin (java.lang.Exception: Invalid preset format)
[7:33:03 PM]   ERROR loading sound control sample.M82_dmg.wav.dist
[7:33:03 PM]   INTERNAL ERROR: Can't open file '3do/effects/tracers/20mmYellow/mono_short.sim'
[7:33:03 PM]   WARNING: object '3do/effects/tracers/20mmYellow/mono_short.sim' of class 'SIM' not loaded
[7:33:03 PM]   INTERNAL ERROR: MeshObj: Can't load SIM 3do/effects/tracers/20mmYellow/mono_short.sim
[7:33:03 PM]   Mission error, ID_04: com.maddox.il2.engine.GObjException: Mesh 3do/effects/tracers/20mmYellow/mono_short.sim not created
[7:33:03 PM]   com.maddox.il2.engine.GObjException: Mesh 3do/effects/tracers/20mmYellow/mono_short.sim not created
[7:33:03 PM]      at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
[7:33:03 PM]      at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
[7:33:03 PM]      at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
[7:33:03 PM]      at com.maddox.il2.engine.GunGeneric.loadProperties(GunGeneric.java:375)
[7:33:03 PM]      at com.maddox.il2.engine.GunGeneric.set(GunGeneric.java:466)
[7:33:03 PM]      at com.maddox.il2.engine.GunGeneric.set(GunGeneric.java:435)
[7:33:03 PM]      at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2903)
[7:33:03 PM]      at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2866)
[7:33:03 PM]      at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2504)
[7:33:03 PM]      at com.maddox.il2.game.Mission.loadAir(Mission.java:1665)
[7:33:03 PM]      at com.maddox.il2.ai.Wing.load(Wing.java:144)
[7:33:03 PM]      at com.maddox.il2.game.Mission.loadWings(Mission.java:1343)
[7:33:03 PM]      at com.maddox.il2.game.Mission._load(Mission.java:761)
[7:33:03 PM]      at com.maddox.il2.game.Mission.access$6(Mission.java:732)
[7:33:03 PM]      at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
[7:33:03 PM]      at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[7:33:03 PM]      at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[7:33:03 PM]      at com.maddox.il2.game.Main.exec(Main.java:449)
[7:33:03 PM]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[7:33:07 PM]   null
[7:33:07 PM]   java.lang.NullPointerException
[7:33:07 PM]      at com.maddox.il2.game.order.OrdersTree.getSection(OrdersTree.java:627)
[7:33:07 PM]      at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:567)
[7:33:07 PM]      at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:531)
[7:33:07 PM]      at com.maddox.il2.game.Mission._load(Mission.java:896)
[7:33:07 PM]      at com.maddox.il2.game.Mission.access$6(Mission.java:732)
[7:33:07 PM]      at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
[7:33:07 PM]      at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[7:33:07 PM]      at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[7:33:07 PM]      at com.maddox.il2.game.Main.exec(Main.java:449)
[7:33:07 PM]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[7:33:15 PM]   Month = 8 , Hour = 12
[7:33:15 PM]   Temperature -     0m = 14.0 .
[7:33:15 PM]   Temperature -  1000m = 7.51001 .
[7:33:15 PM]   Temperature -  2000m = 1.019989 .
[7:33:15 PM]   Temperature -  3000m = -5.470001 .
[7:33:15 PM]   Temperature -  4000m = -11.959991 .
[7:33:15 PM]   Temperature -  5000m = -18.449997 .
[7:33:15 PM]   Temperature -  6000m = -24.940002 .
[7:33:15 PM]   Temperature -  7000m = -31.429993 .
[7:33:15 PM]   Temperature -  8000m = -37.92 .
[7:33:15 PM]   Temperature -  9000m = -44.410004 .
[7:33:15 PM]   Temperature - 10000m = -50.899994 .
[7:33:15 PM]   Temperature - 11000m = -56.5 .
[7:33:15 PM]   Temperature - 12000m = -56.5 .
[7:33:15 PM]   Loading map.ini defined airfields:
[7:33:16 PM]   Load bridges
[7:33:16 PM]   Load static objects
[7:33:17 PM]   No Name for Mission
[7:33:17 PM]   No Short for Mission
[7:33:17 PM]   No Description for Mission
[Sep 19, 2024 7:33:36 PM] -------------- END log session -------------

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Frankiek

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Re: G8N1 own slot - WIP
« Reply #29 on: September 19, 2024, 01:58:53 PM »

as expected you have have a weapon problem missing an effect file for the plane 20mm guns:
Can't open file '3do/effects/tracers/20mmYellow/mono_short.sim'
the easy way to go about this is to take another 20mm tracer effect you may have rename it as requested and place it in the folder
3do/effects/tracers/20mmYellow
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Frankiek

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Re: G8N1 own slot - WIP
« Reply #30 on: September 19, 2024, 02:32:45 PM »

You can find the missing file inside WxTech effect pack here https://www.sas1946.com/main/index.php/topic,70438.0.html
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stanislao

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Re: G8N1 own slot - WIP
« Reply #31 on: September 19, 2024, 02:33:55 PM »

Grazie Frankiek.
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RABIZO

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Re: G8N1 own slot - WIP
« Reply #32 on: September 20, 2024, 05:46:00 AM »

In a "Quick Mission," I tried using "three P51s" against my opponent.

It seemed like the machine guns on the rear sides of the fuselage weren't working.
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Vampire_pilot

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Re: G8N1 own slot - WIP
« Reply #33 on: September 20, 2024, 06:03:27 AM »

They do. They are different type of gun, 13mm, so the tracers and range are different

RABIZO

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Re: G8N1 own slot - WIP
« Reply #34 on: September 20, 2024, 06:07:46 AM »

Thank you.

I can't see the muzzle flash.
I don't think I can see the tracers either.

I'm using BAT4.1.3
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Vampire_pilot

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Re: G8N1 own slot - WIP
« Reply #35 on: September 20, 2024, 07:05:40 AM »

You mean 4.2.3?

Does your log show anything wrong or missing?
But I will check again.

I checked. They shoot, and they can hit.
But their field of fire is small, in comparison to the turrets. They are not very effective. Also, the turrets have a lot of range, you have to get close to trigger those 13mm guns. the 20mm turrets will kill you before that happens I guess.
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