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Author Topic: G8N1 own slot - WIP  (Read 3688 times)

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stanislao

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Re: G8N1 own slot - WIP
« Reply #12 on: September 15, 2024, 02:37:37 PM »

 
Here are the two skins I mentioned, a few tweaks and you'll have them.







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Vampire_pilot

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Re: G8N1 own slot - WIP
« Reply #13 on: September 16, 2024, 06:44:36 AM »

For the G8N2 version I would need assistance of someone who can manipulate 3d meshes.
The antenna on the CF needs to be cut away and there's something I need for the bomb bay.

Vampire_pilot

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Re: G8N1 own slot - WIP
« Reply #14 on: September 16, 2024, 10:35:29 PM »

Anybody wants to help with this, is the question? :)

101tfs

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Re: G8N1 own slot - WIP
« Reply #15 on: September 17, 2024, 04:38:09 AM »

Anybody wants to help with this, is the question? :)
Which parts need 3d work?
any pictures about it?
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RABIZO

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Re: G8N1 own slot - WIP
« Reply #16 on: September 17, 2024, 06:31:44 PM »

"stanislao", I'll be waiting.

Please also tell me the name of the skins folder.
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stanislao

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Re: G8N1 own slot - WIP
« Reply #17 on: September 18, 2024, 02:04:09 AM »


 :)   They're coming, they're coming, I think I should have completed the small tweaks by this evening!
The skins folder can have two names depending on whether you use the 101tfs version or the Vampire pilot version....for example, I can't use the second one, it makes my mission stall.
So the first version is "Tu-4-A" the Vampire P. version instead will be "G8N1".

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Vampire_pilot

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Re: G8N1 own slot - WIP
« Reply #18 on: September 18, 2024, 03:18:39 AM »

Skin folder for this new slot is G8N1, as you can see in the air.ini entry.
Please leave any Tu-4 stuff behind.

Now beta v0.7 posted in Post 1

I improved the defense fire situation, it should all be fixed now.
Improved FM for heavier loads. Now I maxed out to 8x500kg as absolute maximum loadout. AI should be able to lift this.

stanislao

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Re: G8N1 own slot - WIP
« Reply #19 on: September 18, 2024, 06:43:00 AM »


 :(  Ciao VampirePilot. Even this second WIP version does not activate in my 4.12 VPModpack. All the class files from the 101tfs version are missing, maybe I should add them in your version?
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Frankiek

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Re: G8N1 own slot - WIP
« Reply #20 on: September 18, 2024, 07:28:59 AM »

Stanislao in VP Modpack you need to use encrypted classes

Use the one in the download in this post and extract them into your G8N1 folder
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Vampire_pilot

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Re: G8N1 own slot - WIP
« Reply #21 on: September 18, 2024, 07:57:55 AM »

Ah, yes, I mentioned that for the beta phase I only use  the unhashed classes. Some old modpacks may not like that, but that's for my own convenience until the mod is finished.

Thank you Frankiek!

stanislao

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Re: G8N1 own slot - WIP
« Reply #22 on: September 18, 2024, 11:15:54 AM »


 :(  Thanks dear Frankiek for the help, unfortunately the insertion of the class files does not change the situation, the loading of the mission ends in "Null" while with the original folder of 101tfs the loading is complete and the mission opens regularly
the log does not give me solutions it simply tells me that a Null has been triggered.
I take advantage of the post to ask if someone could also put their hands on the wheels under the wings, they turn backwards...

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Vampire_pilot

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Re: G8N1 own slot - WIP
« Reply #23 on: September 18, 2024, 11:39:27 AM »

still, post your log. It may tell where the error happened (granted Frankie's classes are hashed okay, which I presume). 
There may also be the issue of loadouts missing. Guns, bombs...

See that's the issue in general. You can never know what an old individual modpack like your VP has and what not.

101tfs is just using a slot that already exists. This is just the new 3d, nothing else.
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