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Author Topic: Black or flat water  (Read 567 times)

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Lucass

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Black or flat water
« on: September 16, 2024, 10:13:04 AM »

Hello my friends!

Recently I had to change my hard drive to a new one and I noticed that water was black. Before with an old HD water was great. I have an NVidia GForce GTX 1650 graphic card and I tried to change the settings in conf.ini to water=4 or HardwareShaders=1 and water was still black. After a long time I've tried everything with settings and water is flat with my current settings:

[window]
width=1920
height=1080
ColourBits=32
DepthBits=32
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=1
EnableClose=1
SaveAspect=0
Use3Renders=0
WideScreenFoV=1
UIColor=0
UIDetail=0
UIBackground=en
Use3RendersUI=0
FastDetectBit=32
FastDetectMode=2

[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll

[NET]
speed=100000
routeChannels=0
serverChannels=31
localPort=21000
remotePort=21000
SkinDownload=1
serverName=No Name
serverDescription=
remoteHost=
localHost=
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0
allowCustomSounds=0
filterUserNames=1
disableNetStatStatistics=0
showPilotNumber=1
showPilotPing=1
showPilotName=1
showPilotScore=1
showTeamScore=0
cumulativeTeamScore=0
showPilotArmy=1
showPilotACDesignation=1
showPilotACType=1
reflyKIADelay=0
maxAllowedKIA=-1
reflyKIADelayMultiplier=0.0
reflyDisabled=0
allowMorseAsText=1

[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1

[chat]
region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0)

[game]
Arcade=0
HighGore=1
mapPadX=0.66875
mapPadY=-0.047222223
viewSet=35
Intro=0
NoSubTitles=0
NoChatter=0
NoHudLog=0
NoLensFlare=0
iconTypes=3
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=1
ScreenshotType=1
RecordingIndicator=1
MapAlpha=0.99
SaveTrk=1
SkipParatrooperViews=0
NoMissionInfoHud=0
noKillInfoHud=0
BlockMorseChat=0
SmallMapWPLabels=1
ShowMorseAsText=0
IconUnits=0
lowInfoHud=0
Mouse6DOFMove=0
DebugFM=0
DebugCustomization=0
selectMirror1=3
selectMirror2=7
MaxVisualDistance=5000.0
MaxStaticVisualDistance=4000.0
MaxLongVisualDistance=10000.0
MaxPlateVisualDistance=16000.0


[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause

[HotKey gui]
Escape=activate

[HookViewFly Config]
timeFirstStep=2.0
deltaZ=10.0

[HookView]
MouseLeft=Len

[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=3000.0
Speed=6
LeanF=0.39
LeanS=0.39
Raise=0.2
RubberBand=0.5

[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30

[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove

[MouseXYZ Config]
RealTime=1

[HotKey Console]
Shift Tab=Activate
[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=0
LOGTIME=0
LOGFILE=log.lst
LOGKEEP=0
LOGDEBUG=0
LOGBUFFER=2048
UseStartLog=0

[sound]
SoundUse=1
SoundEngine=1
Speakers=0
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=8
ObjectVolume=14
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=1
MasterVolume=14
Attenuation=7
SoundMode=1
SamplingRate=2
NumChannels=2
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=12
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0
DebugSounds=0

[rts]
;ProcessAffinityMask=1
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=gb
JoyProfile=0
UseSmartAxis=0
joyTick=100

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
Invert=0
SensitivityZ=1.0

[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0

[Render_DirectX]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=3
Forest=3
LandShading=3
LandDetails=3

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=15
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=0

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=2
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=1
TexLandLarge=1

VideoSetupId=1
Water=1
Effects=2
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
CockpitMirrorQuality=1
ShowShadowCarrier=1

[DGen]
UseAsuraDGen=0
[test]
VisualStaticMethod=0
[QMB]
PlaneList=1

Please help me to set it properly  :(:(:(
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Dimlee

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Re: Black or flat water
« Reply #1 on: September 16, 2024, 10:31:26 AM »

I have experienced similar problems in the past, probably, more than once. The graphic card driver update (or reinstall) helped me.
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Mick

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Re: Black or flat water
« Reply #2 on: September 16, 2024, 11:03:56 AM »

... if you are currently using OpenGL (instead of DirectX), your settings are wrong, as you should have :

[Render_OpenGL]

***************************
HardwareShaders=0  <== try 1

***************************

Water=1  <== try 4
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Lucass

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Re: Black or flat water
« Reply #3 on: September 16, 2024, 01:11:38 PM »

... if you are currently using OpenGL (instead of DirectX), your settings are wrong, as you should have :

[Render_OpenGL]

***************************
HardwareShaders=0  <== try 1

***************************

Water=1  <== try 4

I know, but I wrote that if I'll set HardwareShaders=0 then water is black with OpenGL.
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Mick

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Re: Black or flat water
« Reply #4 on: September 16, 2024, 02:13:37 PM »

... if you are currently using OpenGL (instead of DirectX), your settings are wrong, as you should have :

[Render_OpenGL]

***************************
HardwareShaders=0  <== try 1

***************************

Water=1  <== try 4

I know, but I wrote that if I'll set HardwareShaders=0 then water is black with OpenGL.


... then set it to 1 ...!  ;)
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Frankiek

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Re: Black or flat water
« Reply #5 on: September 16, 2024, 04:18:09 PM »

try these settings

exFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=4
Effects=1
ForceShaders1x=0
PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-1.0
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Lucass

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Re: Black or flat water
« Reply #6 on: September 17, 2024, 08:51:23 AM »

... if you are currently using OpenGL (instead of DirectX), your settings are wrong, as you should have :

[Render_OpenGL]

***************************
HardwareShaders=0  <== try 1

***************************

Water=1  <== try 4

I know, but I wrote that if I'll set HardwareShaders=0 then water is black with OpenGL.


... then set it to 1 ...!  ;)

Aarrghhh! Again...When I set it to 1 then water is BLACK and when set to 0 then is FLAT
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Frankiek

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Re: Black or flat water
« Reply #7 on: September 17, 2024, 01:41:46 PM »

to avoid the flat water you need to set water=3 or better Water=4
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Lucass

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Re: Black or flat water
« Reply #8 on: September 17, 2024, 02:07:19 PM »

try these settings

exFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=4
Effects=1
ForceShaders1x=0
PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-1.0

Unfortunately.....I doesn't help....
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Frankiek

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Re: Black or flat water
« Reply #9 on: September 17, 2024, 03:25:24 PM »

there must be something wrong in your setup, have you tried to update your Nvidia drivers?
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Lucass

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Re: Black or flat water
« Reply #10 on: September 18, 2024, 01:18:33 PM »

I have already Nvidia udated and when I set my graphic card in NVidia control panel and then set HardwareShaders to 1, water again was beautiful. So the problem has been solved.
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