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Author Topic: Can anyone help port the latest AI code to HSFX?  (Read 494 times)

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TXZCJSP

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Can anyone help port the latest AI code to HSFX?
« on: September 18, 2024, 07:20:43 PM »

If I remember correctly UP3 as well as BAT used the latest AI code
Being one of the best modules for online can someone update the AI code for HSFX as well?

BAT is too big, and there's a problem synchronizing the game replay.
UP3 has too few ships to restore many missions (e.g. attacking the Yamato battleship).
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SAS~Storebror

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Re: Can anyone help port the latest AI code to HSFX?
« Reply #1 on: September 18, 2024, 11:25:19 PM »

BAT and HSFX have the same AI code.
UP3 is using 4.15 AI code with further tweaks (many, to be precise).
Carrying this over either to BAT or HSFX isn't feasible.
Sorry to say but that's what it is.
In contrast to BAT or HSFX, we have full control over the Java Code in Ultrapack, that's why we can touch things there which we can't touch with reasonable efforts elsewhere.

]cheers[
Mike
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TXZCJSP

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Re: Can anyone help port the latest AI code to HSFX?
« Reply #2 on: September 19, 2024, 06:03:06 AM »

BAT and HSFX have the same AI code.
UP3 is using 4.15 AI code with further tweaks (many, to be precise).
Carrying this over either to BAT or HSFX isn't feasible.
Sorry to say but that's what it is.
In contrast to BAT or HSFX, we have full control over the Java Code in Ultrapack, that's why we can touch things there which we can't touch with reasonable efforts elsewhere.

]cheers[
Mike

UP3's biggest shortcoming is that there are too few ships.
Lacking a large fleet of light cruisers, some heavy cruisers and battleships.
It's impossible to simulate some of the battles between the Pacific fleets, even some of the battleships are KGVs.
Will more ships be added in the future? So far, only HSFX/BAT has been able to reproduce the fleet in its entirety.
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Frankiek

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Re: Can anyone help port the latest AI code to HSFX?
« Reply #3 on: September 19, 2024, 06:50:57 AM »

well is not too difficult to add the ships that you are missing in UP3.4. Just drop your ship packs in the #UP folder and then add the relevant lines to ship. ini, chief.ini, technics.ini and eventually catapult.ini
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TXZCJSP

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Re: Can anyone help port the latest AI code to HSFX?
« Reply #4 on: September 19, 2024, 06:56:45 AM »

well is not too difficult to add the ships that you are missing in UP3.4. Just drop your ship packs in the #UP folder and then add the relevant lines to ship. ini, chief.ini, technics.ini and eventually catapult.ini

Most ships are labeled as 4.12.
and UP3 as 4.10 Is this not going to be a problem?
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Frankiek

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Re: Can anyone help port the latest AI code to HSFX?
« Reply #5 on: September 19, 2024, 07:12:27 AM »

UP3.4 is a completely new version much more flexible than the old UP3 RC4. The UP3.4 Cassie superpack (that you can download here) https://www.sas1946.com/main/index.php/topic,67406.0.html can install on any IL-2 version up to 4.12
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TXZCJSP

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Re: Can anyone help port the latest AI code to HSFX?
« Reply #6 on: September 19, 2024, 07:15:56 AM »

UP3.4 is a completely new version much more flexible than the old UP3 RC4. The UP3.4 Cassie superpack (that you can download here) https://www.sas1946.com/main/index.php/topic,67406.0.html can install on any IL-2 version up to 4.12

I may not have made myself clear.
The game version required by many ships is 4.12.2
And UP3 is a game version based on 4.10
I'm not sure if loading a 4.12.2 ship into UP3 would be a problem or not
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Frankiek

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Re: Can anyone help port the latest AI code to HSFX?
« Reply #7 on: September 19, 2024, 07:51:54 AM »

You can install UP3.4 on top of 4.12.2 just take a little bit of time and read the up cassie superpack post. In any case proceed as you see fit and good luck.
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SAS~Storebror

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Re: Can anyone help port the latest AI code to HSFX?
« Reply #8 on: September 19, 2024, 11:52:51 AM »

UP3 is a game version based on 4.10
Loosely :D
We're a bit 4.10.1, quite a lot 4.12.2, a considerable amount of 4.13RC4 and a grain of 4.14 and 4.15.
And a whole whooping lot of things that go far beyond any of these.
If you find references to the 4.10.1 origin, then this is mostly for the sake of backward compatibility (which, again a unique feature of UP3, is something we're dead serious about).

]cheers[
Mike
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