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Author Topic: G8N Renzan pack (v1.1)  (Read 4385 times)

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RABIZO

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Re: G8N Renzan pack (v1.1)
« Reply #36 on: October 04, 2024, 12:35:03 AM »

Thank you, "Vampire_pilot".

I also set up a type 11 Ohka, but it couldn't be loaded, so I was flying in the sky with just the Ohka.
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Gaston

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Re: G8N Renzan pack (v1.1)
« Reply #37 on: October 04, 2024, 03:35:52 AM »

On another hand... it seems this new MXY can be attached to the G4M2E : I have tested in a pre-existing mission just replacing the -11 with the -22 in the armament panel, and voilĂ  ! Found myself sitting in the new MXY, attached under the Betty's fuselage in an airstart Kamikaze mission.
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Frankiek

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Re: G8N Renzan pack (v1.1)
« Reply #38 on: October 04, 2024, 04:25:09 AM »

and the Betty is actually historical while the 8GN2 never left the drawing board
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Vampire_pilot

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Re: G8N Renzan pack (v1.1)
« Reply #39 on: October 04, 2024, 05:46:50 AM »

This discovery is corrext. Easter egg.

RABIZO

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Re: G8N Renzan pack (v1.1)
« Reply #40 on: October 04, 2024, 06:21:10 AM »

I tried it.

The "G4M2E" was able to be equipped and take off.




However, under the same conditions, the "8GN2" never took off, no matter how many minutes I waited.


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Whiskey_Sierra_972

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Re: G8N Renzan pack (v1.1)
« Reply #41 on: October 04, 2024, 11:25:49 AM »

I tried it.

The "G4M2E" was able to be equipped and take off.
.....

However, under the same conditions, the "8GN2" never took off, no matter how many minutes I waited.

.....


I have tested it in a vanilla BAT 4.3 and I have find 2 strange thing:

1) When on only 2 engines of the same side there is very few opposite torque and the plane is under control even if with no opposite rudder....maybe some check to the engine vector position could be necessary....

2) When trying to take off with the Okha I also had the AI unable to take off....BUT....if I set Renzan and Okha to different side (Renzan red and Okha blue for example) the AI can take off....

Here a simple mission to test with different parties:

Code: [Select]
[MAIN]
  MAP mrz_Malta/mrz_load_high.ini
  TIME 12.0
  CloudType 0
  CloudHeight 1000.0
  player r0100
  army 1
  playerNum 0
[SEASON]
  Year 1940
  Month 6
  Day 15
[WEATHER]
  WindDirection 0.0
  WindSpeed 0.0
  Gust 0
  Turbulence 0
[MDS]
  MDS_Radar_SetRadarToAdvanceMode 0
  MDS_Radar_RefreshInterval 0
  MDS_Radar_DisableVectoring 0
  MDS_Radar_EnableTowerCommunications 1
  MDS_Radar_ShipsAsRadar 0
  MDS_Radar_ShipRadar_MaxRange 100
  MDS_Radar_ShipRadar_MinHeight 100
  MDS_Radar_ShipRadar_MaxHeight 5000
  MDS_Radar_ShipSmallRadar_MaxRange 25
  MDS_Radar_ShipSmallRadar_MinHeight 0
  MDS_Radar_ShipSmallRadar_MaxHeight 2000
  MDS_Radar_ScoutsAsRadar 0
  MDS_Radar_ScoutRadar_MaxRange 2
  MDS_Radar_ScoutRadar_DeltaHeight 1500
  MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0
  MDS_Radar_ScoutGroundObjects_Alpha 5
  MDS_Radar_ScoutCompleteRecon 0
  MDS_Misc_DisableAIRadioChatter 0
  MDS_Misc_DespawnAIPlanesAfterLanding 1
  MDS_Misc_HidePlayersCountOnHomeBase 0
  MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0
[RespawnTime]
  Bigship 1800
  Ship 1800
  Aeroanchored 1800
  Artillery 1800
  Searchlight 1800
[Wing]
  r0100
  g0100
[r0100]
  Planes 1
  Skill 1
  Class air.G8N2
  Fuel 100
  weapons default
[r0100_Way]
  TAKEOFF 61255.73 73130.48 0 0 &0
  NORMFLY 42551.24 80676.53 500.00 300.00 &0
[g0100]
  Planes 1
  Skill 1
  Class air.MXY_7_22
  Fuel 100
  weapons default
[g0100_Way]
  NORMFLY 61360.39 72941.82 500.00 300.00 r0100 0 &0
[NStationary]
[Buildings]
[StaticCamera]
  64997 76946 20 0
[Bridge]
[House]
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Piotrek1

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Re: G8N Renzan pack (v1.1)
« Reply #42 on: October 04, 2024, 12:20:27 PM »

I can confirm what my predecessors wrote, except that in a couple of missions I have managed to take off but it does not happen smoothly,

after releasing Okha does not find the designated target and crashes to the ground/water.
The G4M2E + MXY-7-22 tandem works without problems, but I cannot use either MXY-7-11 or MXY-7-11B with G8N2.
MXY-7-11B :
https://www.mission4today.com/index.php?name=Downloads3&file=details&id=2329
Translated from DeepL.com (free version)
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Vampire_pilot

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Re: G8N Renzan pack (v1.1)
« Reply #43 on: October 04, 2024, 12:54:39 PM »

In terms of docking code, the G8N2 and the Ohka 22 are identical clones to the G4M and stock Ohka. I could not say where any difference comes from.

As for that modded 11B: the drone code defines if a pairing is possible or not.

Mission building with Ohka has been try and error for me always. Setting a specific target and having enough altitude and the correct stand-off distance has to be figured out. Remember that the ohka 22 has more fuel.
I have made her sink ships.

Piotrek1

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Re: G8N Renzan pack (v1.1)
« Reply #44 on: October 04, 2024, 01:32:33 PM »

Thank you for the advice and explanations, Vampire_pilot.

Best Regards,
Piotrek
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RABIZO

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Re: G8N Renzan pack (v1.1)
« Reply #45 on: October 05, 2024, 06:01:14 PM »

Hello.
When I tried to start the "G8N Series" from takeoff, I was unable to "save" or "play" on several maps.
The same happened with other planes.

After restoring the "#WAW3 folder" and "air" documents to their previous states, I was able to resume the game.

When playing back a recording from "G8N1", the bomb bay door repeatedly opens and closes.

I decided to leave the "G8N Series" alone for a while and just check its movements.
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RABIZO

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Re: G8N Renzan pack (v1.1)
« Reply #46 on: October 07, 2024, 08:53:12 AM »

I was able to take off with the settings set to "Renzan red and Okha blue for example," but if you use multiple aircraft, they will attack fellow aircraft that are about to take off during takeoff...

I made the video through trial and error.

I created and edited the following missions: "Escort aircraft takes off, Renzan's engines start up with Ohka on board," "Renzan's engines start up alone," "Renzan takes off alone," "Escort aircraft and Renzan fly," and "Ohka starts and enters."


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Yaro59

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Re: G8N Renzan pack (v1.1)
« Reply #47 on: October 07, 2024, 10:31:35 AM »

It's not that bad. Something there can be created in missions or campaigns.
https://www.sas1946.com/main/index.php/topic,67824.180.html
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