[Nov 13, 2024 6:46:13 PM] ------------ BEGIN log session -------------
[6:46:13 PM] OpenGL provider: Opengl32.dll
[6:46:24 PM] OpenGL library:
[6:46:24 PM] Vendor: Intel
[6:46:24 PM] Render: Intel(R) HD Graphics 530
[6:46:24 PM] Version: 4.6.0 - Build 31.0.101.2111
[6:46:24 PM] Extensions: GL_3DFX_texture_compression_FXT1 GL_AMD_depth_clamp_separate GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_cl_event GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_robustness_isolation GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_separate_stencil GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_polygon_offset_clamp GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_semaphore GL_EXT_semaphore_win32 GL_EXT_separate_specular_color GL_EXT_shader_framebuffer_fetch GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_IBM_texture_mirrored_repeat GL_INTEL_conservative_rasterization GL_INTEL_fragment_shader_ordering GL_INTEL_framebuffer_CMAA GL_INTEL_map_texture GL_INTEL_multi_rate_fragment_shader GL_INTEL_performance_query GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_shader_subgroup GL_KHR_shader_subgroup_arithmetic GL_KHR_shader_subgroup_ballot GL_KHR_shader_subgroup_basic GL_KHR_shader_subgroup_clustered GL_KHR_shader_subgroup_quad GL_KHR_shader_subgroup_shuffle GL_KHR_shader_subgroup_shuffle_relative GL_KHR_shader_subgroup_vote GL_KHR_texture_compression_astc_ldr GL_NV_blend_square GL_NV_conditional_render GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
[6:46:24 PM] Size: 2560x1920
[6:46:24 PM] ColorBits: 32
[6:46:24 PM] DepthBits: 24
[6:46:24 PM] StencilBits: 8
[6:46:24 PM] isDoubleBuffered: true
[6:46:24 PM] DirectX Joystick NOT created: DirectX joystick driver: device not attached
[6:46:25 PM]
[6:46:25 PM] *** Looking for Advanced CPU Instructions...
[6:46:25 PM] [x] PentiumPro
[6:46:25 PM] [x] Multimedia (MMX)
[6:46:25 PM] [x] 3D (SSE)
[6:46:25 PM] [x] 3D (SSE2)
[6:46:25 PM] [-] 3D (3DNow)
[6:46:25 PM] ColourBits 32, ABits 8, ZBits 24
[6:46:25 PM]
[6:46:25 PM] *** Looking for Render API Extensions ...
[6:46:25 PM] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[6:46:25 PM] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[6:46:25 PM] [x] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[6:46:25 PM] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[6:46:25 PM] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[6:46:25 PM] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[6:46:25 PM] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[6:46:25 PM] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[6:46:25 PM] [-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[6:46:25 PM] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[6:46:25 PM] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[6:46:25 PM] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[6:46:25 PM] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[6:46:25 PM]
[6:46:25 PM] Maximum texture size : 16384
[6:46:25 PM] Maximum simultaneous textures :8
[6:46:25 PM] MaxAnisotropic (1.0 = none) : 16.000000
[6:46:25 PM] WARNING: 'Perfect' Mode required pixels shaders
[6:46:25 PM] WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
[6:46:53 PM] Initializing DirectSound playback device...
[6:46:53 PM] Primary buffer created.
[6:46:53 PM] Playback format is set : sampling rate = 44100, num channels = 2.
[6:46:53 PM] Not enought hardware buffers (0), hardware disabled
[6:46:53 PM] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[6:46:53 PM] Default speaker config is : 1310724.
[6:46:53 PM] Direct sound audio device initialized successfully :
[6:46:53 PM] DX Version : 7
[6:46:53 PM] Hardware - disabled [buffers : 0]
[6:46:53 PM] Extensions - enabled :
[6:46:53 PM] EAX ver. 1 [ ] - disabled
[6:46:53 PM] EAX ver. 2 [ ] - disabled
[6:46:53 PM] EAX ver. 3 [ ] - disabled
[6:46:53 PM] I3D ver. 2 [ ] - disabled
[6:46:53 PM] ZoomFX [ ] - disabled
[6:46:53 PM] MacroFX [ ] - disabled
[6:46:53 PM] SIMD render [X]
[6:46:53 PM] num channels 16
[6:46:53 PM]
[Nov 13, 2024 6:47:08 PM] -------------- END log session -------------
I've disabled intro and this is the log.txt