Hello everybody !
I'm working on my first map and everything is fine exept bridges. When I put a bridge on my map, the game freezes. Whith another maps from game is not a problem, only with my new map.
What I'm doing wrong ?
Can somebody help me please ?
Here is the last part of log file.
[2024-12-01 09:13:18.675] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2024-12-01 09:13:18.675] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2024-12-01 09:13:18.675] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2024-12-01 09:13:18.680] dT: 0 java.lang.NullPointerException
[2024-12-01 09:13:18.680] dT: 0 at com.maddox.il2.objects.bridges.BridgeRoad$BridgeRoadDraw.preRender(BridgeRoad.java:53)
[2024-12-01 09:13:18.680] dT: 0 at com.maddox.il2.engine.DrawEnvXY.preRender(DrawEnvXY.java:339)
[2024-12-01 09:13:18.681] dT: 0 at com.maddox.il2.game.Main3D.doPreRender3D(Main3D.java:2689)
[2024-12-01 09:13:18.681] dT: 0 at com.maddox.il2.game.Main3D.access$1500(Main3D.java:130)
[2024-12-01 09:13:18.681] dT: 0 at com.maddox.il2.game.Main3D$Render3D0.preRender(Main3D.java:932)
[2024-12-01 09:13:18.681] dT: 0 at com.maddox.il2.engine.Renders.doPaint(Renders.java:337)
[2024-12-01 09:13:18.681] dT: 0 at com.maddox.il2.engine.Renders.paint(Renders.java:253)
[2024-12-01 09:13:18.681] dT: 0 at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[2024-12-01 09:13:18.681] dT: 0 at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2024-12-01 09:13:18.681] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)