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Author Topic: Yap-Ulithi Map - Shallow Water/Reef Issue  (Read 8495 times)

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DaveOD06

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Re: Yap-Ulithi Map - Shallow Water/Reef Issue
« Reply #12 on: August 10, 2010, 12:04:10 AM »

I think i figured out the problem but i've had no time to update you guys because i've been busy with a lot of things. the problem was that when i used the "blur" tool, i was accidentally making the value of reef areas outside the normal land areas above RGB 127, causing a mismatch with the map_h and thus the crash when i attempted to load the map. if someone knows a way to make areas outside the original land areas (at or above RGB 127) stay below 127, that would be a quick and easy way to solve the map_c problem. so far i've been working on it and just being careful to not go past 127 when working on blurring the reefs and land.
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DaveOD06

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Re: Yap-Ulithi Map - Shallow Water/Reef Issue
« Reply #13 on: November 09, 2010, 03:52:13 PM »

UPDATE 11/9/10

Owing to a less-busy week, I've had time to finish a lot of the reefs and textures. Here are some new screenshots:

Woleai Atoll looking North:



Site of the Yap airfield looking NE:


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SAS~Bombsaway

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Re: Yap-Ulithi Map - Shallow Water/Reef Issue
« Reply #14 on: November 09, 2010, 03:57:57 PM »

Very cool. :) Thank you posting an update. Cant wait for this map. :)
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DaveOD06

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Re: Yap-Ulithi Map - Shallow Water/Reef Issue
« Reply #15 on: December 01, 2010, 12:35:41 AM »

Runway, taxiways, and parking areas completed on Yap:



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SAS~Malone

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Re: Yap-Ulithi Map - Shallow Water/Reef Issue
« Reply #16 on: December 01, 2010, 03:14:46 AM »

Dave, i think this entire thread should be moved to the map section - it's a bit out of place having what is essentially a WIP thread in tech help.
what'ya say, should i move for you?  :)
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DaveOD06

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Re: Yap-Ulithi Map - Shallow Water/Reef Issue
« Reply #17 on: December 01, 2010, 09:41:24 AM »

Yeah I was beginning to think the same same thing. Feel free to re-title it too. Thanks man.
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