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But, how do you make the tests?
It must be very time consuming and difficult to test all possibilities and combinations available.
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Thanks vonOben!
I hope to have all tested in the next couple of months (I have to work abroad for sometimes in the next future so atm I'll keep all my IL2 activity to add , test and report until I'll leave) and start flying at full in april....
Actually I was testing with a base to check because in the past I have updated my previous BAT 4.2.2HF4 with a lot of mods , some has been added into 4.3 by the great Vampire who have explained me how he work and check conflicts within BAT 'default' classes and new mods one to discover potential conflicts....
About my testing for general effects like the one by the great WxTech (who is a real game effect changer and a top mind about) I check for classes conflicts add the mod , and test it in track like The Black Death or (with fps data check too) , for trains and vehicles I test them while moving , shooting and being destroyed in some dedicated tests build missions , if all load right then I check always the log to discover possible error messages....
It's not a so long work but as the 4.3 version is the last released and non big changes are behind the corner I can help users to be more attracted by modding and , at the end , share my final work like the great VPmedia have done times ago....