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Author Topic: Sometimes bombs and drop tanks are invisible  (Read 794 times)

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Growlanser

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Sometimes bombs and drop tanks are invisible
« on: December 27, 2024, 05:06:23 PM »

Dgen campaign, Luftwaffe Army Group South, BAT mod. Render is OpenGL.

I've been tweaking the conf.ini settings but the glitch is still happening in some missions. It doesn't seem to affect rockets, at least the Russian ones, but it does however affect the rocket racks, they appear invisible when this bug occurs. Sometimes is only the rocket racks and drop tanks that are invisible. Anybody has any idea what could be causing this?

RTX4060TI 16GB

Code: [Select]
[il2]
title=Il2-Sturmovik 1946
hotkeys=HotKey game

[window]
width=3840
height=2160
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0
WideScreenFoV=1
UIColor=5
UIDetail=1
UIBackground=jp

[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll

[NET]
speed=25000
routeChannels=0
serverChannels=31
localPort=21000
remotePort=21000
SkinDownload=1
serverName=No Name
serverDescription=
remoteHost=
localHost=
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0
disableNetStatStatistics=0
showPilotNumber=1
showPilotPing=1
showPilotName=1
showPilotScore=1
showTeamScore=0
cumulativeTeamScore=0
showPilotArmy=1
showPilotACDesignation=1
showPilotACType=1
filterUserNames=0
reflyKIADelay=0
maxAllowedKIA=-1
reflyKIADelayMultiplier=0.0
reflyDisabled=0
allowMorseAsText=1
allowCustomSounds=1

[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1

[chat]
region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0)

[game]
Arcade=0
HighGore=1
mapPadX=0.66909736
mapPadY=-0.04675926
viewSet=99
Intro=0
NoSubTitles=0
NoChatter=0
NoHudLog=0
NoLensFlare=0
iconTypes=3
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=1
ScreenshotType=1
RecordingIndicator=0
MapAlpha=0.99
SaveTrk=1
SkipParatrooperViews=0
NoMissionInfoHud=0
noKillInfoHud=0
BlockMorseChat=0
SmallMapWPLabels=1
ShowMorseAsText=0
IconUnits=0
mapPadMode=1
hudMode=3
MapPadSmall=0
MapIconLarge=0
MapPadAlpha=0.6


[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause

[HotKey gui]
Escape=activate

[HookViewFly Config]
timeFirstStep=2.0
deltaZ=10.0

[HookView]
MouseLeft=Len

[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=3000.0
Speed=6
LeanF=0.2
LeanS=0.2
Raise=0.089999996
RubberBand=0.04

[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30

[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove

[MouseXYZ Config]
RealTime=1

[HotKey Console]
Shift Tab=Activate
[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=1
LOGTIME=1
LOGFILE=log.lst
LOGKEEP=0

[sound]
SoundUse=1
SoundEngine=1
Speakers=0
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=14
ObjectVolume=14
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=1
MasterVolume=14
Attenuation=7
SoundMode=1
SamplingRate=2
NumChannels=3
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=3
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0

[rts]
ProcessAffinityMask=1
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=
UseSmartAxis=0
JoyProfile=0

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
Invert=0
SensitivityZ=1.0

[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0
1X=0 10 20 30 40 50 60 70 80 90 100 0 0
1Y=0 10 20 30 40 50 60 70 80 90 100 0 0
1Z=0 100 100 100 100 100 100 100 100 100 100 0 0
1RX=0 100 100 100 100 100 100 100 100 100 100 0 0
1RY=0 100 100 100 100 100 100 100 100 100 100 0 0
1RZ=0 100 100 100 100 100 100 100 100 100 100 0 0

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=1
TexFlags.UsePaletteExt=1
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=4
Effects=1
ForceShaders1x=0
TypeClouds=1
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[DGen]
HistoricalRanks=1
NoBadWeather=0
MissionDistance=50
NoAirfieldHighlight=0
RandomFlights=5
MaxFLAK=10
AirIntensity=High
GroundIntensity=High
Maxbomberskill=1
CampaignMissions=Normal
CampaignAI=Normal
CampaignLength=VeryLong
CampaignDifficulty=Normal
UseParachutes

[Mods]
RandomSplash=1
netCallsign=
ngHUDposition=0,0,0,0
ngHUDsector=1
ngHUDsubtitles=8
ngHUDmaptime=0
ngHUDpause=0
ngHUDfpsbar=0
ngHUDlogbottom=1
ngHUDloglines=3
ngHUDshiftmsg=5
PALMODsColor=1
ngMAPfriendly=1
ngMAPhostile=0
ngMAPfilters=0
ngMAPnoise=1
[QMB]
PlaneList=0

Log for the latest mission. The I-16 Type 24 drop tanks were invisible. No other plane was carrying ordnance in that particular mission.

Code: [Select]
[Dec 27, 2024 7:44:23 PM UTC -4] ----------- Switched to pipe mode ----------
[2024-12-27 19:44:23.361 UTC -4] dT:    0 OpenGL provider: Opengl32.dll
[2024-12-27 19:44:23.560 UTC -4] dT:    0 OpenGL library:
[2024-12-27 19:44:23.560 UTC -4] dT:    0   Vendor: NVIDIA Corporation
[2024-12-27 19:44:23.560 UTC -4] dT:    0   Render: NVIDIA GeForce RTX 4060 Ti/PCIe/SSE2
[2024-12-27 19:44:23.560 UTC -4] dT:    0   Version: 4.6.0 NVIDIA 566.36
[2024-12-27 19:44:23.560 UTC -4] dT:    0   Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_program_multiview GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_primitive_shading_rate GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_dirty_tile_map GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[2024-12-27 19:44:23.561 UTC -4] dT:    0 Size: 3840x2160
[2024-12-27 19:44:23.561 UTC -4] dT:    0 ColorBits: 32
[2024-12-27 19:44:23.561 UTC -4] dT:    0 DepthBits: 24
[2024-12-27 19:44:23.561 UTC -4] dT:    0 StencilBits: 8
[2024-12-27 19:44:23.561 UTC -4] dT:    0 isDoubleBuffered: true
[2024-12-27 19:44:23.793 UTC -4] dT:    0
[2024-12-27 19:44:23.793 UTC -4] dT:    0 *** Looking for Advanced CPU Instructions...
[2024-12-27 19:44:23.793 UTC -4] dT:    0 [x] PentiumPro
[2024-12-27 19:44:23.793 UTC -4] dT:    0 [x] Multimedia (MMX)
[2024-12-27 19:44:23.793 UTC -4] dT:    0 [x] 3D (SSE)
[2024-12-27 19:44:23.793 UTC -4] dT:    0 [x] 3D (SSE2)
[2024-12-27 19:44:23.793 UTC -4] dT:    0 [-] 3D (3DNow)
[2024-12-27 19:44:23.793 UTC -4] dT:    0 ColourBits 32, ABits 0, ZBits 24
[2024-12-27 19:44:23.794 UTC -4] dT:    0
[2024-12-27 19:44:23.794 UTC -4] dT:    0 *** Looking for Render API Extensions ...
[2024-12-27 19:44:23.794 UTC -4] dT:    0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2024-12-27 19:44:23.794 UTC -4] dT:    0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2024-12-27 19:44:23.794 UTC -4] dT:    0 [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2024-12-27 19:44:23.794 UTC -4] dT:    0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2024-12-27 19:44:23.794 UTC -4] dT:    0 [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2024-12-27 19:44:23.794 UTC -4] dT:    0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2024-12-27 19:44:23.794 UTC -4] dT:    0 [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2024-12-27 19:44:23.794 UTC -4] dT:    0 [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2024-12-27 19:44:23.794 UTC -4] dT:    0 [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2024-12-27 19:44:23.794 UTC -4] dT:    0 [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2024-12-27 19:44:23.794 UTC -4] dT:    0 [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2024-12-27 19:44:23.794 UTC -4] dT:    0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[2024-12-27 19:44:23.794 UTC -4] dT:    0 [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2024-12-27 19:44:23.794 UTC -4] dT:    0
[2024-12-27 19:44:23.794 UTC -4] dT:    0 Maximum texture size : 32768
[2024-12-27 19:44:23.794 UTC -4] dT:    0 Maximum simultaneous textures :4
[2024-12-27 19:44:23.794 UTC -4] dT:    0 MaxAnisotropic (1.0 = none) : 16.000000
[2024-12-27 19:44:23.974 UTC -4] dT:    0 15 Splashscreens available.
[2024-12-27 19:44:56.853 UTC -4] dT:    0 ScreenMode Library Version 0.01 loaded successfully.
[2024-12-27 19:45:08.159 UTC -4] dT:  150 Initializing DirectSound playback device...
[2024-12-27 19:45:08.159 UTC -4] dT:    0 Primary buffer created.
[2024-12-27 19:45:08.159 UTC -4] dT:    0 Playback format is set : sampling rate = 44100, num channels = 2.
[2024-12-27 19:45:08.159 UTC -4] dT:    0 Not enought hardware buffers (0), hardware disabled
[2024-12-27 19:45:08.159 UTC -4] dT:    0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2024-12-27 19:45:08.159 UTC -4] dT:    0 Default speaker config is : 1310724.
[2024-12-27 19:45:08.159 UTC -4] dT:    0 Direct sound audio device initialized successfully :
[2024-12-27 19:45:08.159 UTC -4] dT:    0 DX Version : 7
[2024-12-27 19:45:08.159 UTC -4] dT:    0 Hardware    - disabled [buffers : 0]
[2024-12-27 19:45:08.159 UTC -4] dT:    0 Extensions  - enabled :
[2024-12-27 19:45:08.159 UTC -4] dT:    0   EAX ver. 1 [ ]  - disabled
[2024-12-27 19:45:08.159 UTC -4] dT:    0   EAX ver. 2 [ ]  - disabled
[2024-12-27 19:45:08.159 UTC -4] dT:    0   EAX ver. 3 [ ]  - disabled
[2024-12-27 19:45:08.159 UTC -4] dT:    0   I3D ver. 2 [ ]  - disabled
[2024-12-27 19:45:08.159 UTC -4] dT:    0   ZoomFX     [ ]  - disabled
[2024-12-27 19:45:08.159 UTC -4] dT:    0   MacroFX    [ ]  - disabled
[2024-12-27 19:45:08.159 UTC -4] dT:    0 SIMD render [X]
[2024-12-27 19:45:08.159 UTC -4] dT:    0 num channels 32
[2024-12-27 19:45:08.159 UTC -4] dT:    0 Cannot open audio file samples/infinite 1
[2024-12-27 19:45:08.159 UTC -4] dT:    0
[2024-12-27 19:48:32.810 UTC -4] dT: -150 Loading mission campaign/de/DGen_F_Kiev41doe0/10807.mis...
[2024-12-27 19:48:32.834 UTC -4] dT:    0 Y=1941 / M=8 / H= 14 , Temperature - 0m = 22.0 .
[2024-12-27 19:48:32.835 UTC -4] dT:    0 Loading map.ini defined airfields:
[2024-12-27 19:48:32.835 UTC -4] dT:    0 Detected Vertex Shaders 3.0.
[2024-12-27 19:48:32.835 UTC -4] dT:    0 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[2024-12-27 19:48:32.835 UTC -4] dT:    0 Vertex texture units: 32
[2024-12-27 19:48:32.835 UTC -4] dT:    0
[2024-12-27 19:48:33.670 UTC -4] dT:    0 PBuffer: suitable formats: 12
[2024-12-27 19:48:33.670 UTC -4] dT:    0
[2024-12-27 19:48:33.672 UTC -4] dT:    0 Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[2024-12-27 19:48:33.672 UTC -4] dT:    0 Depth = 24, stencil = 8
[2024-12-27 19:48:33.702 UTC -4] dT:    0 PBuffer: suitable formats: 12
[2024-12-27 19:48:33.702 UTC -4] dT:    0
[2024-12-27 19:48:33.704 UTC -4] dT:    0 Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[2024-12-27 19:48:33.704 UTC -4] dT:    0 Depth = 24, stencil = 8
[2024-12-27 19:48:35.532 UTC -4] dT:    0 Loading vertex/fragment programs: *1741630584*
[2024-12-27 19:48:35.532 UTC -4] dT:    0 *** Loading: [vpFogFar2Tex2D]
[2024-12-27 19:48:35.532 UTC -4] dT:    0 *** Loading: [vpFog2Tex2DBlend]
[2024-12-27 19:48:35.532 UTC -4] dT:    0 *** Loading: [vpFogFar4Tex2D]
[2024-12-27 19:48:35.532 UTC -4] dT:    0 *** Loading: [vpFogFar8Tex2D]
[2024-12-27 19:48:35.532 UTC -4] dT:    0 *** Loading: [vpFogNoTex]
[2024-12-27 19:48:35.532 UTC -4] dT:    0 *** Loading: [vpFog4Tex2D]
[2024-12-27 19:48:35.532 UTC -4] dT:    0 *** Loading: [vpFog4Tex2D_UV2]
[2024-12-27 19:48:35.533 UTC -4] dT:    0 *** Loading: [vp4Tex2D]
[2024-12-27 19:48:35.533 UTC -4] dT:    0 *** Loading: [vp6Tex2D]
[2024-12-27 19:48:35.533 UTC -4] dT:    0 *** Loading: [vpTexUVTex2D]
[2024-12-27 19:48:35.533 UTC -4] dT:    0 *** Loading: [vpWaterGrid_NV]
[2024-12-27 19:48:35.533 UTC -4] dT:    0 *** Loading: [vpWaterSunLight_NV]
[2024-12-27 19:48:35.533 UTC -4] dT:    0 *** Loading: [vpWaterSunLight_ATI]
[2024-12-27 19:48:35.533 UTC -4] dT:    0 *** Loading: [vpWaterSunLight_FP]
[2024-12-27 19:48:35.533 UTC -4] dT:    0 *** Loading: [vpTreeSprite]
[2024-12-27 19:48:35.533 UTC -4] dT:    0 *** Loading: [vpTreeTrunk]
[2024-12-27 19:48:35.533 UTC -4] dT:    0 *** Loading: [vpVAObjectsN]
[2024-12-27 19:48:35.534 UTC -4] dT:    0 *** Loading: [vpVAObjectsL0]
[2024-12-27 19:48:35.534 UTC -4] dT:    0 *** Loading: [vpSprites]
[2024-12-27 19:48:35.534 UTC -4] dT:    0 *** Loading: [vpSimpleGL]
[2024-12-27 19:48:35.534 UTC -4] dT:    0 *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[2024-12-27 19:48:35.534 UTC -4] dT:    0 *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[2024-12-27 19:48:35.534 UTC -4] dT:    0 *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[2024-12-27 19:48:35.534 UTC -4] dT:    0 *** Loading: [fpCoastBump] -> NV3X Optimized!
[2024-12-27 19:48:35.534 UTC -4] dT:    0 *** Loading: [fpCoastFoam] -> NV3X Optimized!
[2024-12-27 19:48:35.534 UTC -4] dT:    0 *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[2024-12-27 19:48:35.535 UTC -4] dT:    0 *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[2024-12-27 19:48:35.535 UTC -4] dT:    0 *** Loading: [fpCausticSimple] -> NV3X Optimized!
[2024-12-27 19:48:35.535 UTC -4] dT:    0 *** Loading: [fpCaustic] -> NV3X Optimized!
[2024-12-27 19:48:35.535 UTC -4] dT:    0 *** Loading: [fpSprites] -> NV3X Optimized!
[2024-12-27 19:48:35.535 UTC -4] dT:    0 *** Loading: [fpObjectsL0] -> NV3X Optimized!
[2024-12-27 19:48:35.535 UTC -4] dT:    0 *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[2024-12-27 19:48:35.535 UTC -4] dT:    0 *** Loading: [fpSimpleGL]
[2024-12-27 19:48:35.535 UTC -4] dT:    0 *** Loading: [fpNearLandFog] -> NV3X Optimized!
[2024-12-27 19:48:35.535 UTC -4] dT:    0 *** Loading: [fpFarLandFog] -> NV3X Optimized!
[2024-12-27 19:48:35.535 UTC -4] dT:    0 *** Loading: [fpRiverCoastAA]
[2024-12-27 19:48:35.535 UTC -4] dT:    0 *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[2024-12-27 19:48:35.536 UTC -4] dT:    0 *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[2024-12-27 19:48:35.536 UTC -4] dT:    0 *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[2024-12-27 19:48:35.536 UTC -4] dT:    0 *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[2024-12-27 19:48:35.536 UTC -4] dT:    0 *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[2024-12-27 19:48:35.536 UTC -4] dT:    0 *** Loading: [vpWaterDM_CPU]
[2024-12-27 19:48:35.537 UTC -4] dT:    0 *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[2024-12-27 19:48:35.537 UTC -4] dT:    0 *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[2024-12-27 19:48:35.537 UTC -4] dT:    0 *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[2024-12-27 19:48:35.537 UTC -4] dT:    0 *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[2024-12-27 19:48:35.537 UTC -4] dT:    0 *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[2024-12-27 19:48:35.538 UTC -4] dT:    0 *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[2024-12-27 19:48:35.538 UTC -4] dT:    0 *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[2024-12-27 19:48:35.538 UTC -4] dT:    0 *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[2024-12-27 19:48:35.538 UTC -4] dT:    0 *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[2024-12-27 19:48:35.538 UTC -4] dT:    0 *** Loading: [fpWaterLFogDM]
[2024-12-27 19:48:35.538 UTC -4] dT:    0 *** Loading: [fpIceWater] -> NV3X Optimized!
[2024-12-27 19:48:35.538 UTC -4] dT:    0 *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[2024-12-27 19:48:35.538 UTC -4] dT:    0 *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[2024-12-27 19:48:35.538 UTC -4] dT:    0 *** Loading: [fpNearBlend] -> NV3X Optimized!
[2024-12-27 19:48:35.538 UTC -4] dT:    0 *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[2024-12-27 19:48:35.539 UTC -4] dT:    0 *** Loading: [fpFarBlend] -> NV3X Optimized!
[2024-12-27 19:48:35.539 UTC -4] dT:    0 *** Loading: [fpForestPlane] -> NV3X Optimized!
[2024-12-27 19:48:35.539 UTC -4] dT:    0 *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[2024-12-27 19:48:35.539 UTC -4] dT:    0 *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[2024-12-27 19:48:35.539 UTC -4] dT:    0 *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[2024-12-27 19:48:35.662 UTC -4] dT:    0 Load bridges
[2024-12-27 19:48:36.458 UTC -4] dT:    0 Load static objects
[2024-12-27 19:48:36.475 UTC -4] dT:    0 ##### House without collision (3do/Tree/Line/live.sim)
[2024-12-27 19:48:36.772 UTC -4] dT:    0 ##### House without collision (3do/Trains/PRVZb/body.sim)
[2024-12-27 19:48:36.973 UTC -4] dT:    0 ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[2024-12-27 19:48:36.978 UTC -4] dT:    0 ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[2024-12-27 19:48:38.263 UTC -4] dT:    0 java.io.FileNotFoundException
[2024-12-27 19:48:38.263 UTC -4] dT:    0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
[2024-12-27 19:48:38.263 UTC -4] dT:    0 at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:362)
[2024-12-27 19:48:38.263 UTC -4] dT:    0 at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:73)
[2024-12-27 19:48:38.263 UTC -4] dT:    0 at com.maddox.il2.objects.air.Aircraft.prepareMeshSkin(Aircraft.java:1967)
[2024-12-27 19:48:38.263 UTC -4] dT:    0 at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1181)
[2024-12-27 19:48:38.263 UTC -4] dT:    0 at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1138)
[2024-12-27 19:48:38.263 UTC -4] dT:    0 at com.maddox.il2.game.Mission.loadWings(Mission.java:1106)
[2024-12-27 19:48:38.263 UTC -4] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:667)
[2024-12-27 19:48:38.263 UTC -4] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:124)
[2024-12-27 19:48:38.263 UTC -4] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:412)
[2024-12-27 19:48:38.264 UTC -4] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[2024-12-27 19:48:38.264 UTC -4] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2024-12-27 19:48:38.264 UTC -4] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2024-12-27 19:48:38.264 UTC -4] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2024-12-27 19:48:38.264 UTC -4] dT:    0 INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/I-16type18/Default'
[2024-12-27 19:48:38.264 UTC -4] dT:    0 INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/I-16type18/Default' size: 0 != 512 | 1024
[2024-12-27 19:48:38.352 UTC -4] dT:    0 java.io.FileNotFoundException
[2024-12-27 19:48:38.352 UTC -4] dT:    0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
[2024-12-27 19:48:38.352 UTC -4] dT:    0 at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:362)
[2024-12-27 19:48:38.352 UTC -4] dT:    0 at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:73)
[2024-12-27 19:48:38.352 UTC -4] dT:    0 at com.maddox.il2.objects.air.Aircraft.prepareMeshSkin(Aircraft.java:1967)
[2024-12-27 19:48:38.352 UTC -4] dT:    0 at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1181)
[2024-12-27 19:48:38.352 UTC -4] dT:    0 at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1138)
[2024-12-27 19:48:38.352 UTC -4] dT:    0 at com.maddox.il2.game.Mission.loadWings(Mission.java:1106)
[2024-12-27 19:48:38.352 UTC -4] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:667)
[2024-12-27 19:48:38.352 UTC -4] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:124)
[2024-12-27 19:48:38.353 UTC -4] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:412)
[2024-12-27 19:48:38.353 UTC -4] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[2024-12-27 19:48:38.353 UTC -4] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2024-12-27 19:48:38.353 UTC -4] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2024-12-27 19:48:38.353 UTC -4] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2024-12-27 19:48:38.353 UTC -4] dT:    0 INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/I-16type18/Default'
[2024-12-27 19:48:38.353 UTC -4] dT:    0 INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/I-16type18/Default' size: 0 != 512 | 1024
[2024-12-27 19:48:39.067 UTC -4] dT:    0 java.io.FileNotFoundException
[2024-12-27 19:48:39.067 UTC -4] dT:    0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
[2024-12-27 19:48:39.067 UTC -4] dT:    0 at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:362)
[2024-12-27 19:48:39.067 UTC -4] dT:    0 at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:73)
[2024-12-27 19:48:39.067 UTC -4] dT:    0 at com.maddox.il2.net.NetUser.tryPrepareSkin(NetUser.java:1879)
[2024-12-27 19:48:39.067 UTC -4] dT:    0 at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1158)
[2024-12-27 19:48:39.067 UTC -4] dT:    0 at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1138)
[2024-12-27 19:48:39.067 UTC -4] dT:    0 at com.maddox.il2.game.Mission.loadWings(Mission.java:1106)
[2024-12-27 19:48:39.067 UTC -4] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:667)
[2024-12-27 19:48:39.067 UTC -4] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:124)
[2024-12-27 19:48:39.067 UTC -4] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:412)
[2024-12-27 19:48:39.068 UTC -4] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[2024-12-27 19:48:39.068 UTC -4] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2024-12-27 19:48:39.068 UTC -4] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2024-12-27 19:48:39.068 UTC -4] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2024-12-27 19:48:39.068 UTC -4] dT:    0 INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/Bf-109E-4/Default'
[2024-12-27 19:48:39.068 UTC -4] dT:    0 INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/Bf-109E-4/Default' size: 0 != 512 | 1024
[2024-12-27 19:48:39.224 UTC -4] dT:    0 java.io.FileNotFoundException
[2024-12-27 19:48:39.224 UTC -4] dT:    0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
[2024-12-27 19:48:39.224 UTC -4] dT:    0 at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:362)
[2024-12-27 19:48:39.224 UTC -4] dT:    0 at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:73)
[2024-12-27 19:48:39.224 UTC -4] dT:    0 at com.maddox.il2.objects.air.Aircraft.prepareMeshSkin(Aircraft.java:1967)
[2024-12-27 19:48:39.224 UTC -4] dT:    0 at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1181)
[2024-12-27 19:48:39.224 UTC -4] dT:    0 at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1138)
[2024-12-27 19:48:39.224 UTC -4] dT:    0 at com.maddox.il2.game.Mission.loadWings(Mission.java:1106)
[2024-12-27 19:48:39.224 UTC -4] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:667)
[2024-12-27 19:48:39.224 UTC -4] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:124)
[2024-12-27 19:48:39.224 UTC -4] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:412)
[2024-12-27 19:48:39.224 UTC -4] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[2024-12-27 19:48:39.224 UTC -4] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2024-12-27 19:48:39.224 UTC -4] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2024-12-27 19:48:39.224 UTC -4] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2024-12-27 19:48:39.224 UTC -4] dT:    0 INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/I-16type24/Default'
[2024-12-27 19:48:39.224 UTC -4] dT:    0 INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/I-16type24/Default' size: 0 != 512 | 1024
[2024-12-27 19:48:39.239 UTC -4] dT:    0 java.io.FileNotFoundException
[2024-12-27 19:48:39.239 UTC -4] dT:    0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
[2024-12-27 19:48:39.239 UTC -4] dT:    0 at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:362)
[2024-12-27 19:48:39.239 UTC -4] dT:    0 at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:73)
[2024-12-27 19:48:39.239 UTC -4] dT:    0 at com.maddox.il2.objects.air.Aircraft.prepareMeshSkin(Aircraft.java:1967)
[2024-12-27 19:48:39.239 UTC -4] dT:    0 at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1181)
[2024-12-27 19:48:39.239 UTC -4] dT:    0 at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1138)
[2024-12-27 19:48:39.239 UTC -4] dT:    0 at com.maddox.il2.game.Mission.loadWings(Mission.java:1106)
[2024-12-27 19:48:39.239 UTC -4] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:667)
[2024-12-27 19:48:39.239 UTC -4] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:124)
[2024-12-27 19:48:39.240 UTC -4] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:412)
[2024-12-27 19:48:39.240 UTC -4] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[2024-12-27 19:48:39.240 UTC -4] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2024-12-27 19:48:39.240 UTC -4] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2024-12-27 19:48:39.240 UTC -4] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2024-12-27 19:48:39.240 UTC -4] dT:    0 INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/I-16type24/Default'
[2024-12-27 19:48:39.240 UTC -4] dT:    0 INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/I-16type24/Default' size: 0 != 512 | 1024
[2024-12-27 19:48:39.601 UTC -4] dT:    0 java.io.FileNotFoundException
[2024-12-27 19:48:39.601 UTC -4] dT:    0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
[2024-12-27 19:48:39.601 UTC -4] dT:    0 at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:362)
[2024-12-27 19:48:39.601 UTC -4] dT:    0 at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:73)
[2024-12-27 19:48:39.601 UTC -4] dT:    0 at com.maddox.il2.objects.air.Aircraft.prepareMeshSkin(Aircraft.java:1967)
[2024-12-27 19:48:39.601 UTC -4] dT:    0 at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1181)
[2024-12-27 19:48:39.601 UTC -4] dT:    0 at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1138)
[2024-12-27 19:48:39.603 UTC -4] dT:    0 at com.maddox.il2.game.Mission.loadWings(Mission.java:1106)
[2024-12-27 19:48:39.603 UTC -4] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:667)
[2024-12-27 19:48:39.603 UTC -4] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:124)
[2024-12-27 19:48:39.603 UTC -4] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:412)
[2024-12-27 19:48:39.603 UTC -4] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[2024-12-27 19:48:39.603 UTC -4] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2024-12-27 19:48:39.603 UTC -4] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2024-12-27 19:48:39.603 UTC -4] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2024-12-27 19:48:39.603 UTC -4] dT:    0 INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/Fi-156/Default'
[2024-12-27 19:48:39.603 UTC -4] dT:    0 INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/Fi-156/Default' size: 0 != 512 | 1024
[2024-12-27 19:48:39.918 UTC -4] dT:    0 java.io.FileNotFoundException
[2024-12-27 19:48:39.919 UTC -4] dT:    0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
[2024-12-27 19:48:39.919 UTC -4] dT:    0 at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:362)
[2024-12-27 19:48:39.919 UTC -4] dT:    0 at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:73)
[2024-12-27 19:48:39.919 UTC -4] dT:    0 at com.maddox.il2.objects.air.Aircraft.prepareMeshSkin(Aircraft.java:1967)
[2024-12-27 19:48:39.919 UTC -4] dT:    0 at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1181)
[2024-12-27 19:48:39.919 UTC -4] dT:    0 at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1138)
[2024-12-27 19:48:39.919 UTC -4] dT:    0 at com.maddox.il2.game.Mission.loadWings(Mission.java:1106)
[2024-12-27 19:48:39.919 UTC -4] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:667)
[2024-12-27 19:48:39.919 UTC -4] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:124)
[2024-12-27 19:48:39.919 UTC -4] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:412)
[2024-12-27 19:48:39.919 UTC -4] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[2024-12-27 19:48:39.919 UTC -4] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2024-12-27 19:48:39.919 UTC -4] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2024-12-27 19:48:39.919 UTC -4] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2024-12-27 19:48:39.919 UTC -4] dT:    0 INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/Bf-110C-4/Default'
[2024-12-27 19:48:39.919 UTC -4] dT:    0 INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/Bf-110C-4/Default' size: 0 != 512 | 1024
[2024-12-27 19:48:40.016 UTC -4] dT:    0 java.io.FileNotFoundException
[2024-12-27 19:48:40.016 UTC -4] dT:    0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
[2024-12-27 19:48:40.016 UTC -4] dT:    0 at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:362)
[2024-12-27 19:48:40.017 UTC -4] dT:    0 at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:73)
[2024-12-27 19:48:40.017 UTC -4] dT:    0 at com.maddox.il2.objects.air.Aircraft.prepareMeshSkin(Aircraft.java:1967)
[2024-12-27 19:48:40.017 UTC -4] dT:    0 at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1181)
[2024-12-27 19:48:40.017 UTC -4] dT:    0 at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1138)
[2024-12-27 19:48:40.017 UTC -4] dT:    0 at com.maddox.il2.game.Mission.loadWings(Mission.java:1106)
[2024-12-27 19:48:40.017 UTC -4] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:667)
[2024-12-27 19:48:40.017 UTC -4] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:124)
[2024-12-27 19:48:40.017 UTC -4] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:412)
[2024-12-27 19:48:40.017 UTC -4] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[2024-12-27 19:48:40.017 UTC -4] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2024-12-27 19:48:40.017 UTC -4] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2024-12-27 19:48:40.017 UTC -4] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2024-12-27 19:48:40.017 UTC -4] dT:    0 INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/Fi-156/Default'
[2024-12-27 19:48:40.017 UTC -4] dT:    0 INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/Fi-156/Default' size: 0 != 512 | 1024
[2024-12-27 19:48:40.901 UTC -4] dT:    0 ##### House without collision (3do/Buildings/46/ATTrench2/live.sim)
[2024-12-27 19:48:44.360 UTC -4] dT:    0 1>mp_dotrange FRIENDLY DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[2024-12-27 19:48:44.389 UTC -4] dT:    0 1>mp_dotrange FOE DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[2024-12-27 19:48:44.393 UTC -4] dT:    0 Mission: campaign/de/DGen_F_Kiev41doe0/10807.mis is Playing
[2024-12-27 19:48:45.067 UTC -4] dT:   22 warning: no files : music/takeoff

Note: Bombs explode just fine, even when they are invisible, I assume drop tanks are also functioning, I haven't used them personally, only the AI. So they are in the mission, they are just invisible for some reason.....



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Growlanser

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Re: Sometimes bombs and drop tanks are invisible
« Reply #1 on: December 27, 2024, 06:39:15 PM »

Update: This is the log for the same mission I posted above. I replayed it after getting killed but the drop tanks were actually visible this time.

Code: [Select]
[Dec 27, 2024 8:40:38 PM UTC -4] ----------- Switched to pipe mode ----------
[2024-12-27 20:40:38.866 UTC -4] dT:    0 OpenGL provider: Opengl32.dll
[2024-12-27 20:40:39.085 UTC -4] dT:    0 OpenGL library:
[2024-12-27 20:40:39.086 UTC -4] dT:    0   Vendor: NVIDIA Corporation
[2024-12-27 20:40:39.086 UTC -4] dT:    0   Render: NVIDIA GeForce RTX 4060 Ti/PCIe/SSE2
[2024-12-27 20:40:39.086 UTC -4] dT:    0   Version: 4.6.0 NVIDIA 566.36
[2024-12-27 20:40:39.086 UTC -4] dT:    0   Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_program_multiview GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_primitive_shading_rate GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_dirty_tile_map GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[2024-12-27 20:40:39.086 UTC -4] dT:    0 Size: 3840x2160
[2024-12-27 20:40:39.086 UTC -4] dT:    0 ColorBits: 32
[2024-12-27 20:40:39.086 UTC -4] dT:    0 DepthBits: 24
[2024-12-27 20:40:39.086 UTC -4] dT:    0 StencilBits: 8
[2024-12-27 20:40:39.086 UTC -4] dT:    0 isDoubleBuffered: true
[2024-12-27 20:40:39.304 UTC -4] dT:    0
[2024-12-27 20:40:39.304 UTC -4] dT:    0 *** Looking for Advanced CPU Instructions...
[2024-12-27 20:40:39.304 UTC -4] dT:    0 [x] PentiumPro
[2024-12-27 20:40:39.304 UTC -4] dT:    0 [x] Multimedia (MMX)
[2024-12-27 20:40:39.304 UTC -4] dT:    0 [x] 3D (SSE)
[2024-12-27 20:40:39.304 UTC -4] dT:    0 [x] 3D (SSE2)
[2024-12-27 20:40:39.304 UTC -4] dT:    0 [-] 3D (3DNow)
[2024-12-27 20:40:39.304 UTC -4] dT:    0 ColourBits 32, ABits 0, ZBits 24
[2024-12-27 20:40:39.305 UTC -4] dT:    0
[2024-12-27 20:40:39.305 UTC -4] dT:    0 *** Looking for Render API Extensions ...
[2024-12-27 20:40:39.305 UTC -4] dT:    0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2024-12-27 20:40:39.305 UTC -4] dT:    0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2024-12-27 20:40:39.305 UTC -4] dT:    0 [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2024-12-27 20:40:39.306 UTC -4] dT:    0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2024-12-27 20:40:39.306 UTC -4] dT:    0 [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2024-12-27 20:40:39.306 UTC -4] dT:    0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2024-12-27 20:40:39.306 UTC -4] dT:    0 [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2024-12-27 20:40:39.306 UTC -4] dT:    0 [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2024-12-27 20:40:39.306 UTC -4] dT:    0 [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2024-12-27 20:40:39.306 UTC -4] dT:    0 [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2024-12-27 20:40:39.306 UTC -4] dT:    0 [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2024-12-27 20:40:39.306 UTC -4] dT:    0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[2024-12-27 20:40:39.306 UTC -4] dT:    0 [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2024-12-27 20:40:39.306 UTC -4] dT:    0
[2024-12-27 20:40:39.306 UTC -4] dT:    0 Maximum texture size : 32768
[2024-12-27 20:40:39.306 UTC -4] dT:    0 Maximum simultaneous textures :4
[2024-12-27 20:40:39.306 UTC -4] dT:    0 MaxAnisotropic (1.0 = none) : 16.000000
[2024-12-27 20:40:39.407 UTC -4] dT:    0 15 Splashscreens available.
[2024-12-27 20:40:47.041 UTC -4] dT:    0 ScreenMode Library Version 0.01 loaded successfully.
[2024-12-27 20:40:53.558 UTC -4] dT:   49 Initializing DirectSound playback device...
[2024-12-27 20:40:53.558 UTC -4] dT:    0 Primary buffer created.
[2024-12-27 20:40:53.558 UTC -4] dT:    0 Playback format is set : sampling rate = 44100, num channels = 2.
[2024-12-27 20:40:53.558 UTC -4] dT:    0 Not enought hardware buffers (0), hardware disabled
[2024-12-27 20:40:53.558 UTC -4] dT:    0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2024-12-27 20:40:53.558 UTC -4] dT:    0 Default speaker config is : 1310724.
[2024-12-27 20:40:53.558 UTC -4] dT:    0 Direct sound audio device initialized successfully :
[2024-12-27 20:40:53.558 UTC -4] dT:    0 DX Version : 7
[2024-12-27 20:40:53.558 UTC -4] dT:    0 Hardware    - disabled [buffers : 0]
[2024-12-27 20:40:53.558 UTC -4] dT:    0 Extensions  - enabled :
[2024-12-27 20:40:53.558 UTC -4] dT:    0   EAX ver. 1 [ ]  - disabled
[2024-12-27 20:40:53.558 UTC -4] dT:    0   EAX ver. 2 [ ]  - disabled
[2024-12-27 20:40:53.558 UTC -4] dT:    0   EAX ver. 3 [ ]  - disabled
[2024-12-27 20:40:53.558 UTC -4] dT:    0   I3D ver. 2 [ ]  - disabled
[2024-12-27 20:40:53.558 UTC -4] dT:    0   ZoomFX     [ ]  - disabled
[2024-12-27 20:40:53.558 UTC -4] dT:    0   MacroFX    [ ]  - disabled
[2024-12-27 20:40:53.558 UTC -4] dT:    0 SIMD render [X]
[2024-12-27 20:40:53.558 UTC -4] dT:    0 num channels 32
[2024-12-27 20:40:53.558 UTC -4] dT:    0 Cannot open audio file samples/infinite 1
[2024-12-27 20:40:53.558 UTC -4] dT:    0
[2024-12-27 20:44:33.790 UTC -4] dT:  -49 Loading mission campaign/de/DGen_F_Kiev41doe0/10807.mis...
[2024-12-27 20:44:33.808 UTC -4] dT:    0 Y=1941 / M=8 / H= 14 , Temperature - 0m = 22.0 .
[2024-12-27 20:44:33.808 UTC -4] dT:    0 Loading map.ini defined airfields:
[2024-12-27 20:44:33.809 UTC -4] dT:    0 Detected Vertex Shaders 3.0.
[2024-12-27 20:44:33.809 UTC -4] dT:    0 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[2024-12-27 20:44:33.809 UTC -4] dT:    0 Vertex texture units: 32
[2024-12-27 20:44:33.809 UTC -4] dT:    0
[2024-12-27 20:44:34.646 UTC -4] dT:    0 PBuffer: suitable formats: 12
[2024-12-27 20:44:34.646 UTC -4] dT:    0
[2024-12-27 20:44:34.649 UTC -4] dT:    0 Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[2024-12-27 20:44:34.649 UTC -4] dT:    0 Depth = 24, stencil = 8
[2024-12-27 20:44:34.678 UTC -4] dT:    0 PBuffer: suitable formats: 12
[2024-12-27 20:44:34.678 UTC -4] dT:    0
[2024-12-27 20:44:34.680 UTC -4] dT:    0 Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[2024-12-27 20:44:34.680 UTC -4] dT:    0 Depth = 24, stencil = 8
[2024-12-27 20:44:36.479 UTC -4] dT:    0 Loading vertex/fragment programs: *1740647544*
[2024-12-27 20:44:36.479 UTC -4] dT:    0 *** Loading: [vpFogFar2Tex2D]
[2024-12-27 20:44:36.479 UTC -4] dT:    0 *** Loading: [vpFog2Tex2DBlend]
[2024-12-27 20:44:36.479 UTC -4] dT:    0 *** Loading: [vpFogFar4Tex2D]
[2024-12-27 20:44:36.479 UTC -4] dT:    0 *** Loading: [vpFogFar8Tex2D]
[2024-12-27 20:44:36.479 UTC -4] dT:    0 *** Loading: [vpFogNoTex]
[2024-12-27 20:44:36.480 UTC -4] dT:    0 *** Loading: [vpFog4Tex2D]
[2024-12-27 20:44:36.480 UTC -4] dT:    0 *** Loading: [vpFog4Tex2D_UV2]
[2024-12-27 20:44:36.480 UTC -4] dT:    0 *** Loading: [vp4Tex2D]
[2024-12-27 20:44:36.480 UTC -4] dT:    0 *** Loading: [vp6Tex2D]
[2024-12-27 20:44:36.480 UTC -4] dT:    0 *** Loading: [vpTexUVTex2D]
[2024-12-27 20:44:36.480 UTC -4] dT:    0 *** Loading: [vpWaterGrid_NV]
[2024-12-27 20:44:36.480 UTC -4] dT:    0 *** Loading: [vpWaterSunLight_NV]
[2024-12-27 20:44:36.480 UTC -4] dT:    0 *** Loading: [vpWaterSunLight_ATI]
[2024-12-27 20:44:36.480 UTC -4] dT:    0 *** Loading: [vpWaterSunLight_FP]
[2024-12-27 20:44:36.480 UTC -4] dT:    0 *** Loading: [vpTreeSprite]
[2024-12-27 20:44:36.480 UTC -4] dT:    0 *** Loading: [vpTreeTrunk]
[2024-12-27 20:44:36.481 UTC -4] dT:    0 *** Loading: [vpVAObjectsN]
[2024-12-27 20:44:36.481 UTC -4] dT:    0 *** Loading: [vpVAObjectsL0]
[2024-12-27 20:44:36.481 UTC -4] dT:    0 *** Loading: [vpSprites]
[2024-12-27 20:44:36.481 UTC -4] dT:    0 *** Loading: [vpSimpleGL]
[2024-12-27 20:44:36.481 UTC -4] dT:    0 *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[2024-12-27 20:44:36.481 UTC -4] dT:    0 *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[2024-12-27 20:44:36.481 UTC -4] dT:    0 *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[2024-12-27 20:44:36.481 UTC -4] dT:    0 *** Loading: [fpCoastBump] -> NV3X Optimized!
[2024-12-27 20:44:36.482 UTC -4] dT:    0 *** Loading: [fpCoastFoam] -> NV3X Optimized!
[2024-12-27 20:44:36.482 UTC -4] dT:    0 *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[2024-12-27 20:44:36.482 UTC -4] dT:    0 *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[2024-12-27 20:44:36.482 UTC -4] dT:    0 *** Loading: [fpCausticSimple] -> NV3X Optimized!
[2024-12-27 20:44:36.482 UTC -4] dT:    0 *** Loading: [fpCaustic] -> NV3X Optimized!
[2024-12-27 20:44:36.482 UTC -4] dT:    0 *** Loading: [fpSprites] -> NV3X Optimized!
[2024-12-27 20:44:36.482 UTC -4] dT:    0 *** Loading: [fpObjectsL0] -> NV3X Optimized!
[2024-12-27 20:44:36.482 UTC -4] dT:    0 *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[2024-12-27 20:44:36.482 UTC -4] dT:    0 *** Loading: [fpSimpleGL]
[2024-12-27 20:44:36.483 UTC -4] dT:    0 *** Loading: [fpNearLandFog] -> NV3X Optimized!
[2024-12-27 20:44:36.483 UTC -4] dT:    0 *** Loading: [fpFarLandFog] -> NV3X Optimized!
[2024-12-27 20:44:36.483 UTC -4] dT:    0 *** Loading: [fpRiverCoastAA]
[2024-12-27 20:44:36.483 UTC -4] dT:    0 *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[2024-12-27 20:44:36.483 UTC -4] dT:    0 *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[2024-12-27 20:44:36.483 UTC -4] dT:    0 *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[2024-12-27 20:44:36.484 UTC -4] dT:    0 *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[2024-12-27 20:44:36.484 UTC -4] dT:    0 *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[2024-12-27 20:44:36.484 UTC -4] dT:    0 *** Loading: [vpWaterDM_CPU]
[2024-12-27 20:44:36.484 UTC -4] dT:    0 *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[2024-12-27 20:44:36.484 UTC -4] dT:    0 *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[2024-12-27 20:44:36.484 UTC -4] dT:    0 *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[2024-12-27 20:44:36.485 UTC -4] dT:    0 *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[2024-12-27 20:44:36.485 UTC -4] dT:    0 *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[2024-12-27 20:44:36.485 UTC -4] dT:    0 *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[2024-12-27 20:44:36.485 UTC -4] dT:    0 *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[2024-12-27 20:44:36.485 UTC -4] dT:    0 *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[2024-12-27 20:44:36.485 UTC -4] dT:    0 *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[2024-12-27 20:44:36.486 UTC -4] dT:    0 *** Loading: [fpWaterLFogDM]
[2024-12-27 20:44:36.486 UTC -4] dT:    0 *** Loading: [fpIceWater] -> NV3X Optimized!
[2024-12-27 20:44:36.486 UTC -4] dT:    0 *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[2024-12-27 20:44:36.486 UTC -4] dT:    0 *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[2024-12-27 20:44:36.486 UTC -4] dT:    0 *** Loading: [fpNearBlend] -> NV3X Optimized!
[2024-12-27 20:44:36.486 UTC -4] dT:    0 *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[2024-12-27 20:44:36.486 UTC -4] dT:    0 *** Loading: [fpFarBlend] -> NV3X Optimized!
[2024-12-27 20:44:36.486 UTC -4] dT:    0 *** Loading: [fpForestPlane] -> NV3X Optimized!
[2024-12-27 20:44:36.486 UTC -4] dT:    0 *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[2024-12-27 20:44:36.486 UTC -4] dT:    0 *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[2024-12-27 20:44:36.486 UTC -4] dT:    0 *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[2024-12-27 20:44:36.591 UTC -4] dT:    0 Load bridges
[2024-12-27 20:44:37.411 UTC -4] dT:    0 Load static objects
[2024-12-27 20:44:37.425 UTC -4] dT:    0 ##### House without collision (3do/Tree/Line/live.sim)
[2024-12-27 20:44:37.728 UTC -4] dT:    0 ##### House without collision (3do/Trains/PRVZb/body.sim)
[2024-12-27 20:44:37.937 UTC -4] dT:    0 ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[2024-12-27 20:44:37.941 UTC -4] dT:    0 ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[2024-12-27 20:44:39.233 UTC -4] dT:    0 java.io.FileNotFoundException
[2024-12-27 20:44:39.233 UTC -4] dT:    0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
[2024-12-27 20:44:39.233 UTC -4] dT:    0 at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:362)
[2024-12-27 20:44:39.233 UTC -4] dT:    0 at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:73)
[2024-12-27 20:44:39.233 UTC -4] dT:    0 at com.maddox.il2.objects.air.Aircraft.prepareMeshSkin(Aircraft.java:1967)
[2024-12-27 20:44:39.233 UTC -4] dT:    0 at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1181)
[2024-12-27 20:44:39.233 UTC -4] dT:    0 at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1138)
[2024-12-27 20:44:39.233 UTC -4] dT:    0 at com.maddox.il2.game.Mission.loadWings(Mission.java:1106)
[2024-12-27 20:44:39.233 UTC -4] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:667)
[2024-12-27 20:44:39.233 UTC -4] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:124)
[2024-12-27 20:44:39.233 UTC -4] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:412)
[2024-12-27 20:44:39.233 UTC -4] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[2024-12-27 20:44:39.233 UTC -4] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2024-12-27 20:44:39.233 UTC -4] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2024-12-27 20:44:39.233 UTC -4] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2024-12-27 20:44:39.233 UTC -4] dT:    0 INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/I-16type18/Default'
[2024-12-27 20:44:39.233 UTC -4] dT:    0 INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/I-16type18/Default' size: 0 != 512 | 1024
[2024-12-27 20:44:39.316 UTC -4] dT:    0 java.io.FileNotFoundException
[2024-12-27 20:44:39.316 UTC -4] dT:    0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
[2024-12-27 20:44:39.316 UTC -4] dT:    0 at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:362)
[2024-12-27 20:44:39.316 UTC -4] dT:    0 at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:73)
[2024-12-27 20:44:39.316 UTC -4] dT:    0 at com.maddox.il2.objects.air.Aircraft.prepareMeshSkin(Aircraft.java:1967)
[2024-12-27 20:44:39.316 UTC -4] dT:    0 at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1181)
[2024-12-27 20:44:39.316 UTC -4] dT:    0 at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1138)
[2024-12-27 20:44:39.316 UTC -4] dT:    0 at com.maddox.il2.game.Mission.loadWings(Mission.java:1106)
[2024-12-27 20:44:39.316 UTC -4] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:667)
[2024-12-27 20:44:39.316 UTC -4] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:124)
[2024-12-27 20:44:39.316 UTC -4] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:412)
[2024-12-27 20:44:39.316 UTC -4] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[2024-12-27 20:44:39.316 UTC -4] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2024-12-27 20:44:39.316 UTC -4] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2024-12-27 20:44:39.316 UTC -4] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2024-12-27 20:44:39.317 UTC -4] dT:    0 INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/I-16type18/Default'
[2024-12-27 20:44:39.317 UTC -4] dT:    0 INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/I-16type18/Default' size: 0 != 512 | 1024
[2024-12-27 20:44:40.063 UTC -4] dT:    0 java.io.FileNotFoundException
[2024-12-27 20:44:40.063 UTC -4] dT:    0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
[2024-12-27 20:44:40.063 UTC -4] dT:    0 at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:362)
[2024-12-27 20:44:40.063 UTC -4] dT:    0 at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:73)
[2024-12-27 20:44:40.063 UTC -4] dT:    0 at com.maddox.il2.net.NetUser.tryPrepareSkin(NetUser.java:1879)
[2024-12-27 20:44:40.063 UTC -4] dT:    0 at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1158)
[2024-12-27 20:44:40.063 UTC -4] dT:    0 at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1138)
[2024-12-27 20:44:40.063 UTC -4] dT:    0 at com.maddox.il2.game.Mission.loadWings(Mission.java:1106)
[2024-12-27 20:44:40.063 UTC -4] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:667)
[2024-12-27 20:44:40.063 UTC -4] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:124)
[2024-12-27 20:44:40.063 UTC -4] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:412)
[2024-12-27 20:44:40.063 UTC -4] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[2024-12-27 20:44:40.063 UTC -4] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2024-12-27 20:44:40.063 UTC -4] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2024-12-27 20:44:40.063 UTC -4] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2024-12-27 20:44:40.063 UTC -4] dT:    0 INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/Bf-109E-4/Default'
[2024-12-27 20:44:40.063 UTC -4] dT:    0 INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/Bf-109E-4/Default' size: 0 != 512 | 1024
[2024-12-27 20:44:40.262 UTC -4] dT:    0 java.io.FileNotFoundException
[2024-12-27 20:44:40.262 UTC -4] dT:    0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
[2024-12-27 20:44:40.262 UTC -4] dT:    0 at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:362)
[2024-12-27 20:44:40.262 UTC -4] dT:    0 at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:73)
[2024-12-27 20:44:40.262 UTC -4] dT:    0 at com.maddox.il2.objects.air.Aircraft.prepareMeshSkin(Aircraft.java:1967)
[2024-12-27 20:44:40.262 UTC -4] dT:    0 at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1181)
[2024-12-27 20:44:40.262 UTC -4] dT:    0 at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1138)
[2024-12-27 20:44:40.262 UTC -4] dT:    0 at com.maddox.il2.game.Mission.loadWings(Mission.java:1106)
[2024-12-27 20:44:40.262 UTC -4] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:667)
[2024-12-27 20:44:40.262 UTC -4] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:124)
[2024-12-27 20:44:40.262 UTC -4] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:412)
[2024-12-27 20:44:40.262 UTC -4] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[2024-12-27 20:44:40.262 UTC -4] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2024-12-27 20:44:40.262 UTC -4] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2024-12-27 20:44:40.262 UTC -4] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2024-12-27 20:44:40.263 UTC -4] dT:    0 INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/I-16type24/Default'
[2024-12-27 20:44:40.263 UTC -4] dT:    0 INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/I-16type24/Default' size: 0 != 512 | 1024
[2024-12-27 20:44:40.277 UTC -4] dT:    0 java.io.FileNotFoundException
[2024-12-27 20:44:40.277 UTC -4] dT:    0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
[2024-12-27 20:44:40.277 UTC -4] dT:    0 at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:362)
[2024-12-27 20:44:40.277 UTC -4] dT:    0 at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:73)
[2024-12-27 20:44:40.277 UTC -4] dT:    0 at com.maddox.il2.objects.air.Aircraft.prepareMeshSkin(Aircraft.java:1967)
[2024-12-27 20:44:40.277 UTC -4] dT:    0 at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1181)
[2024-12-27 20:44:40.277 UTC -4] dT:    0 at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1138)
[2024-12-27 20:44:40.277 UTC -4] dT:    0 at com.maddox.il2.game.Mission.loadWings(Mission.java:1106)
[2024-12-27 20:44:40.277 UTC -4] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:667)
[2024-12-27 20:44:40.277 UTC -4] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:124)
[2024-12-27 20:44:40.277 UTC -4] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:412)
[2024-12-27 20:44:40.277 UTC -4] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[2024-12-27 20:44:40.277 UTC -4] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2024-12-27 20:44:40.277 UTC -4] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2024-12-27 20:44:40.277 UTC -4] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2024-12-27 20:44:40.278 UTC -4] dT:    0 INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/I-16type24/Default'
[2024-12-27 20:44:40.278 UTC -4] dT:    0 INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/I-16type24/Default' size: 0 != 512 | 1024
[2024-12-27 20:44:41.560 UTC -4] dT:    0 ##### House without collision (3do/Buildings/46/ATTrench2/live.sim)
[2024-12-27 20:44:44.766 UTC -4] dT:    0 1>mp_dotrange FRIENDLY DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[2024-12-27 20:44:44.788 UTC -4] dT:    0 1>mp_dotrange FOE DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[2024-12-27 20:44:44.791 UTC -4] dT:    0 Mission: campaign/de/DGen_F_Kiev41doe0/10807.mis is Playing
[2024-12-27 20:44:45.454 UTC -4] dT:   22 warning: no files : music/takeoff
[2024-12-27 20:47:43.659 UTC -4] dT: 5940 warning: no files : music/inflight
[2024-12-27 20:51:49.276 UTC -4] dT: 8187 -------------------------------- MISSION FAILED ---------------------
[2024-12-27 20:51:49.276 UTC -4] dT:    0 warning: no files : music/crash
[2024-12-27 20:52:53.333 UTC -4] dT:-14149 Loading mission campaign/de/DGen_F_Kiev41doe0/10807.mis...
[2024-12-27 20:52:53.357 UTC -4] dT:    0 Y=1941 / M=8 / H= 14 , Temperature - 0m = 22.0 .
[2024-12-27 20:52:53.357 UTC -4] dT:    0 Loading map.ini defined airfields:
[2024-12-27 20:52:53.357 UTC -4] dT:    0 WARNING: ObjectVACache_Clear()
[2024-12-27 20:52:53.357 UTC -4] dT:    0 WARNING: * Buf0 : Obj: 503,  Vert 8187,  Ind 30660
[2024-12-27 20:52:53.358 UTC -4] dT:    0 WARNING: * Buf1 : Obj: 1950,  Vert 188594,  Ind 412683
[2024-12-27 20:52:53.358 UTC -4] dT:    0 WARNING: * Buf2 : Obj: 262,  Vert 392252,  Ind 671682
[2024-12-27 20:52:53.467 UTC -4] dT:    0 Load bridges
[2024-12-27 20:52:54.164 UTC -4] dT:    0 Load static objects
[2024-12-27 20:52:55.698 UTC -4] dT:    0 java.io.FileNotFoundException
[2024-12-27 20:52:55.698 UTC -4] dT:    0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
[2024-12-27 20:52:55.698 UTC -4] dT:    0 at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:362)
[2024-12-27 20:52:55.698 UTC -4] dT:    0 at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:73)
[2024-12-27 20:52:55.698 UTC -4] dT:    0 at com.maddox.il2.objects.air.Aircraft.prepareMeshSkin(Aircraft.java:1967)
[2024-12-27 20:52:55.698 UTC -4] dT:    0 at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1181)
[2024-12-27 20:52:55.698 UTC -4] dT:    0 at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1138)
[2024-12-27 20:52:55.698 UTC -4] dT:    0 at com.maddox.il2.game.Mission.loadWings(Mission.java:1106)
[2024-12-27 20:52:55.698 UTC -4] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:667)
[2024-12-27 20:52:55.698 UTC -4] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:124)
[2024-12-27 20:52:55.699 UTC -4] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:412)
[2024-12-27 20:52:55.699 UTC -4] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[2024-12-27 20:52:55.699 UTC -4] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2024-12-27 20:52:55.699 UTC -4] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2024-12-27 20:52:55.699 UTC -4] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2024-12-27 20:52:55.699 UTC -4] dT:    0 INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/I-16type18/Default'
[2024-12-27 20:52:55.699 UTC -4] dT:    0 INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/I-16type18/Default' size: 0 != 512 | 1024
[2024-12-27 20:52:55.770 UTC -4] dT:    0 java.io.FileNotFoundException
[2024-12-27 20:52:55.770 UTC -4] dT:    0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
[2024-12-27 20:52:55.770 UTC -4] dT:    0 at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:362)
[2024-12-27 20:52:55.770 UTC -4] dT:    0 at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:73)
[2024-12-27 20:52:55.770 UTC -4] dT:    0 at com.maddox.il2.objects.air.Aircraft.prepareMeshSkin(Aircraft.java:1967)
[2024-12-27 20:52:55.770 UTC -4] dT:    0 at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1181)
[2024-12-27 20:52:55.770 UTC -4] dT:    0 at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1138)
[2024-12-27 20:52:55.770 UTC -4] dT:    0 at com.maddox.il2.game.Mission.loadWings(Mission.java:1106)
[2024-12-27 20:52:55.770 UTC -4] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:667)
[2024-12-27 20:52:55.770 UTC -4] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:124)
[2024-12-27 20:52:55.770 UTC -4] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:412)
[2024-12-27 20:52:55.770 UTC -4] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[2024-12-27 20:52:55.770 UTC -4] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2024-12-27 20:52:55.771 UTC -4] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2024-12-27 20:52:55.771 UTC -4] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2024-12-27 20:52:55.771 UTC -4] dT:    0 INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/I-16type18/Default'
[2024-12-27 20:52:55.771 UTC -4] dT:    0 INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/I-16type18/Default' size: 0 != 512 | 1024
[2024-12-27 20:52:56.287 UTC -4] dT:    0 java.io.FileNotFoundException
[2024-12-27 20:52:56.287 UTC -4] dT:    0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
[2024-12-27 20:52:56.287 UTC -4] dT:    0 at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:362)
[2024-12-27 20:52:56.287 UTC -4] dT:    0 at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:73)
[2024-12-27 20:52:56.287 UTC -4] dT:    0 at com.maddox.il2.net.NetUser.tryPrepareSkin(NetUser.java:1879)
[2024-12-27 20:52:56.287 UTC -4] dT:    0 at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1158)
[2024-12-27 20:52:56.287 UTC -4] dT:    0 at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1138)
[2024-12-27 20:52:56.287 UTC -4] dT:    0 at com.maddox.il2.game.Mission.loadWings(Mission.java:1106)
[2024-12-27 20:52:56.287 UTC -4] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:667)
[2024-12-27 20:52:56.287 UTC -4] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:124)
[2024-12-27 20:52:56.287 UTC -4] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:412)
[2024-12-27 20:52:56.287 UTC -4] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[2024-12-27 20:52:56.287 UTC -4] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2024-12-27 20:52:56.287 UTC -4] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2024-12-27 20:52:56.287 UTC -4] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2024-12-27 20:52:56.287 UTC -4] dT:    0 INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/Bf-109E-4/Default'
[2024-12-27 20:52:56.288 UTC -4] dT:    0 INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/Bf-109E-4/Default' size: 0 != 512 | 1024
[2024-12-27 20:52:56.400 UTC -4] dT:    0 java.io.FileNotFoundException
[2024-12-27 20:52:56.400 UTC -4] dT:    0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
[2024-12-27 20:52:56.400 UTC -4] dT:    0 at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:362)
[2024-12-27 20:52:56.400 UTC -4] dT:    0 at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:73)
[2024-12-27 20:52:56.400 UTC -4] dT:    0 at com.maddox.il2.objects.air.Aircraft.prepareMeshSkin(Aircraft.java:1967)
[2024-12-27 20:52:56.400 UTC -4] dT:    0 at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1181)
[2024-12-27 20:52:56.400 UTC -4] dT:    0 at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1138)
[2024-12-27 20:52:56.400 UTC -4] dT:    0 at com.maddox.il2.game.Mission.loadWings(Mission.java:1106)
[2024-12-27 20:52:56.400 UTC -4] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:667)
[2024-12-27 20:52:56.400 UTC -4] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:124)
[2024-12-27 20:52:56.400 UTC -4] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:412)
[2024-12-27 20:52:56.400 UTC -4] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[2024-12-27 20:52:56.400 UTC -4] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2024-12-27 20:52:56.400 UTC -4] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2024-12-27 20:52:56.400 UTC -4] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2024-12-27 20:52:56.400 UTC -4] dT:    0 INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/I-16type24/Default'
[2024-12-27 20:52:56.400 UTC -4] dT:    0 INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/I-16type24/Default' size: 0 != 512 | 1024
[2024-12-27 20:52:56.416 UTC -4] dT:    0 java.io.FileNotFoundException
[2024-12-27 20:52:56.416 UTC -4] dT:    0 at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
[2024-12-27 20:52:56.416 UTC -4] dT:    0 at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:362)
[2024-12-27 20:52:56.416 UTC -4] dT:    0 at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:73)
[2024-12-27 20:52:56.416 UTC -4] dT:    0 at com.maddox.il2.objects.air.Aircraft.prepareMeshSkin(Aircraft.java:1967)
[2024-12-27 20:52:56.416 UTC -4] dT:    0 at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1181)
[2024-12-27 20:52:56.416 UTC -4] dT:    0 at com.maddox.il2.game.Mission.prepareSkinInWing(Mission.java:1138)
[2024-12-27 20:52:56.416 UTC -4] dT:    0 at com.maddox.il2.game.Mission.loadWings(Mission.java:1106)
[2024-12-27 20:52:56.416 UTC -4] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:667)
[2024-12-27 20:52:56.416 UTC -4] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:124)
[2024-12-27 20:52:56.416 UTC -4] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:412)
[2024-12-27 20:52:56.416 UTC -4] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[2024-12-27 20:52:56.416 UTC -4] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2024-12-27 20:52:56.417 UTC -4] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2024-12-27 20:52:56.417 UTC -4] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2024-12-27 20:52:56.417 UTC -4] dT:    0 INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/I-16type24/Default'
[2024-12-27 20:52:56.417 UTC -4] dT:    0 INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/I-16type24/Default' size: 0 != 512 | 1024
[2024-12-27 20:53:01.080 UTC -4] dT:    0 1>mp_dotrange FRIENDLY DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[2024-12-27 20:53:01.082 UTC -4] dT:    0 1>mp_dotrange FOE DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[2024-12-27 20:53:01.088 UTC -4] dT:    0 Mission: campaign/de/DGen_F_Kiev41doe0/10807.mis is Playing
[2024-12-27 20:53:01.763 UTC -4] dT:   22 warning: no files : music/takeoff
[2024-12-27 20:55:48.082 UTC -4] dT: 5544 warning: no files : music/inflight
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Growlanser

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Re: Sometimes bombs and drop tanks are invisible
« Reply #2 on: December 27, 2024, 11:27:51 PM »

Invisible rocket racks.



I discovered that sometimes some bombers, in the same formation, have visible bombs while others don't ]dontknow[

What the hell is this glitch? I can't find anybody else ever reporting something like this.
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Frankiek

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Re: Sometimes bombs and drop tanks are invisible
« Reply #3 on: December 28, 2024, 01:15:58 AM »

have you tried by changing the DLL? you can find them in the folder BATDOCS/DLL
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Growlanser

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Re: Sometimes bombs and drop tanks are invisible
« Reply #4 on: December 28, 2024, 12:30:08 PM »

have you tried by changing the DLL? you can find them in the folder BATDOCS/DLL

I will try that and report back the results later. Thanks.
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Growlanser

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Re: Sometimes bombs and drop tanks are invisible
« Reply #5 on: December 28, 2024, 03:40:00 PM »

Nope, that didn't work. Only one of the other DLLs besides the default was working for me and the issue still persist with those.
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Growlanser

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Re: Sometimes bombs and drop tanks are invisible
« Reply #6 on: December 29, 2024, 03:48:16 PM »

Just made another grim discovery, sometimes houses in the ground are invisible as well! WTF!
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Growlanser

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Re: Sometimes bombs and drop tanks are invisible
« Reply #7 on: December 29, 2024, 08:49:25 PM »

I tried reinstallation and it still happens!  ]banghead[ unbelievable.
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Growlanser

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Re: Sometimes bombs and drop tanks are invisible
« Reply #8 on: December 30, 2024, 12:09:59 AM »

I'm giving up on BAT and will be switching to another mod. I suspect this glitch is probably related to the campaign itself within the BAT installation and because very few people actually play those Eastern Front campaigns and also probably play with locked first person view and are never using Shift F2/F3 to look at the AI planes, not to mention how it sometimes doesn't occur, the glitch has remained undiscovered by the mod team. I hope they see this thread and take a look for themselves and get it fixed in the future.
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Whiskey_Sierra_972

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Re: Sometimes bombs and drop tanks are invisible
« Reply #9 on: December 30, 2024, 08:15:57 AM »

Please send me in a PM (or post it here with code brachets) the .mis files you have issue with....I'll give a look at the specific mission you have issues....

Moreover if you could also play the mission and save the track send also it....
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Growlanser

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Re: Sometimes bombs and drop tanks are invisible
« Reply #10 on: December 30, 2024, 04:15:59 PM »

Please send me in a PM (or post it here with code brachets) the .mis files you have issue with....I'll give a look at the specific mission you have issues....

Moreover if you could also play the mission and save the track send also it....

Is not actually a specific mission. Is the entire campaign and it happens randomly and sometimes partially. Is the Eastern Front Luftwaffe 1941 Army Group South Fighter campaign that starts in Kiev. I'm not sure if any other campaign is affected.


Here are the generated files: https://filebin.net/hlsf81zsco3awjb5
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Whiskey_Sierra_972

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Re: Sometimes bombs and drop tanks are invisible
« Reply #11 on: December 31, 2024, 03:05:38 AM »

Ok I see a couple of mission...I'll give it a try....in external view obviously....
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