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Author Topic: Communication volume (quality) depending on the distance to the player!  (Read 214 times)

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Cycle

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That the radio quality depends on how far the radio source is from the player.
Maybe another solution for too many Radio Chatter in a mission.
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"Lenin sagte einmal, der ungebildete Mensch stehe außerhalb der Politik. Heute aber haben wir ein gebildetes Volk. Wie wir in den letzten Jahren handelten, bedeutete, es aus der Politik herauszuhalten. Das ist eine Mißachtung des Volkes. Das ist eine Art Elitedenken." Michail Gorbatschow

FL2070

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Re: Communication volume (quality) depending on the distance to the player!
« Reply #1 on: December 27, 2024, 07:33:20 PM »

That might be a possibility.
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Dimlee

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Re: Communication volume (quality) depending on the distance to the player!
« Reply #2 on: December 28, 2024, 10:24:22 AM »

It would be a cool feature. As a regular user of VHF in my early career, I found its implementation in our game somewhat "binary" so to speak. Either it's loud and clear or none at all.

Years ago, when I could spend several hours on a virtual flight, I used soundtracks that imitated WWII-era radio with noise and modulations. Total immersion...  :)
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Cycle

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Re: Communication volume (quality) depending on the distance to the player!
« Reply #3 on: December 28, 2024, 12:10:54 PM »

It would be a cool feature. As a regular user of VHF in my early career, I found its implementation in our game somewhat "binary" so to speak. Either it's loud and clear or none at all.

Years ago, when I could spend several hours on a virtual flight, I used soundtracks that imitated WWII-era radio with noise and modulations. Total immersion...  :)

+1
Was inspired by the Radio Chatter of Elite Dangerous.. ;)
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"Lenin sagte einmal, der ungebildete Mensch stehe außerhalb der Politik. Heute aber haben wir ein gebildetes Volk. Wie wir in den letzten Jahren handelten, bedeutete, es aus der Politik herauszuhalten. Das ist eine Mißachtung des Volkes. Das ist eine Art Elitedenken." Michail Gorbatschow
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