Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]   Go Down

Author Topic: Multiplayer  (Read 557 times)

0 Members and 2 Guests are viewing this topic.

Tomas45

  • member
  • Offline Offline
  • Posts: 15
Re: Multiplayer
« Reply #12 on: January 08, 2025, 11:51:48 AM »

Hello
we are trying to connect via Hyperlobby, we see each other, each of us is able to start the game
Host is able to start the game without any problem, but when the other wants to join, it starts the game, but then it is not connected, there is an error message: Reason:Timeout
Logged

tomoose

  • Modder
  • member
  • Offline Offline
  • Posts: 1724
  • Iiiiiiiit's ME! Hurrah!!
    • 71 "Eagle" Squadron
Re: Multiplayer
« Reply #13 on: January 09, 2025, 01:37:47 AM »

Tomaz;
I'm sorry I can't help you with Hyperlobby, I haven't used it in over 10 years. 
The instructions I suggested don't require Hyperlobby.

If you are using the instructions I posted before, you don't need Hyperlobby.  With those instructions, one player is host and the other players simply join him.  As mentioned in the 'possible problems' paragraph if you are seeing a 'timeout' message it is probably one of two things:

1.  The person trying to join the host has an incorrect IP number so make sure they have the host's IP number correct and it MUST have the :21000 number on the end or it will not work

OR

2.  The host needs Port Forwarding to allow people to join him.

PORT FORWARDING - a very simplistic explanation ---->  Your internet service provider router does not show your actual IP number to the public so you need to tell the router to 'forward' or redirect the 'public' IP number to your private IP number.  It is a security and privacy function but without Port Forwarding your team members cannot access the host.  The host must take care of the Port Forwarding at his side.

I probably explained Port Forwarding wrong but someone here will correct me and be more specific.

If you are sure that everybody has the same IP number then ask someone else to host.  Other members of your team may not require Port Forwarding and can host.  I had that problem myself and until I was able to fix my Port Forwarding I could not host but was able to join my group if someone else hosted.

My apologies for the long explanation and English is not your first language.  I hope this helps.
Logged

Dimlee

  • member
  • Offline Offline
  • Posts: 1294
Re: Multiplayer
« Reply #14 on: January 09, 2025, 11:54:28 AM »

About the "Reason: Timeout" error.
In my practice, it happened to me due to the wrong value of "localHost" in config.ini file.
[NET]
localHost=....

As I remember, the typical reason was a change in the router configuration or some other changes in the local network settings. Correct value was found with a help of ipconfig command (command prompt in Windows).

VPN can be a problem as well.
Logged

Seppel

  • Mapper
  • member
  • Offline Offline
  • Posts: 471
Re: Multiplayer
« Reply #15 on: January 09, 2025, 12:00:54 PM »

Did you set up the ports for/in your router?

Or had this become obsolete by the years.
Damm, haven't played for ages...
Logged
Kleinigkeiten machen die Vollkommenheit aus, aber Vollkommenheit ist keine Kleinigkeit.

Draken

  • member
  • Offline Offline
  • Posts: 1142
Re: Multiplayer
« Reply #16 on: January 09, 2025, 12:46:59 PM »

The player who is hosting a mission has to configure settings on its router and on its firewall .

The user interface of your router depends what internet provider you have .
For the  router , it could look  something like this : go to " network " section , then to the  " NAT/PAT " section  , then allow " FTP DATA " , set port number to " 21000 " , and allow all external IP .
Logged

tomoose

  • Modder
  • member
  • Offline Offline
  • Posts: 1724
  • Iiiiiiiit's ME! Hurrah!!
    • 71 "Eagle" Squadron
Re: Multiplayer
« Reply #17 on: January 10, 2025, 01:48:38 AM »

The previous suggestions are all good but I would recommend before you do anything else that you try to have each one of your friends host and see if the remaining players can connect.  if some connect and others don't then you will know that it is a configuration problem for certain players and can try some of the previous suggestions.  It may focus the problem on just one person.

As I mentioned before, for a while in the past, I could not host because I did not have Port Forwarding sorted out.  Until I did, the simplest solution was to have someone else host and I simply joined.  For some reason the other members (all in the US) did not have to do any Port Forwarding on their end.

Logged

flypen

  • member
  • Offline Offline
  • Posts: 1
Re: Multiplayer
« Reply #18 on: January 15, 2025, 04:16:22 PM »

What a timing. I am just trying to get back into the game, but this time want to multi-play with my son within our home LAN. After a bit of struggle, I was able to get the in-game multi-play working. yeeeaaah!!! Key was to have the localhost defined on the server machine's config.ini.

Since I am greedy, also want to test this over Hyperlobby. But no luck with that. Forwarded my server port on my router. Tried loopback=1 on the HyperLobby client machine. Still timing out on the client. :-(
Logged

Draken

  • member
  • Offline Offline
  • Posts: 1142
Re: Multiplayer
« Reply #19 on: January 16, 2025, 12:16:39 PM »

Perhaps should you also configure the Windows firewall to allow il2fb.exe for network traffic .

Open the firewall panel , go to advanced parameters , then configure rules for entering taffic  .

Profile column : public
Activation column : yes
Action column : authorize
Replace column : no
Program : path to il2fb.exe

Protocol column : UDP

All other columns : all
Logged
Pages: 1 [2]   Go Up
 

Page created in 0.034 seconds with 26 queries.