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Author Topic: Curtiss SOC-1 Seagull extracted from BAT 4.3  (Read 2838 times)

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gilles64

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Curtiss SOC-1 Seagull extracted from BAT 4.3
« on: January 10, 2025, 09:39:08 AM »

Hi Community,

No chance of having the Curtiss SOC-1 Seagull pilotable in 4.09 and 4.12 Version...other than BAT?




Curtiss SOC-1 Seagull from B.A.T.4.3 "DANGER ZONE" and of course, all the credit goes to the B.A.T. team.

Thanks to all those who participated; from near or far; to the finality of this request:
Erafitti, Hafu1939, Whiskey_Sierra_972, Epervier, Mick, Vasya, gunny0134 and of course Frankiek, without whom I would not have done much !!  ;D

In the folder, you will find the hashed and unhashed class files to choose as you wish ...

The plane has been tested only on 4.12.2m Modact 5.30 and seems to work ...

https://www.mediafire.com/file/40ggc2c25buo6e5/00_USA_Curtiss_SOC-1_Seagull.7z/file

https://www.mediafire.com/file/urrs6fuyeudr59l/00_USA_Curtiss_SOC-1_Seagull.7z/file



Greetings,

Gilles
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erafitti

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Re: Curtiss SOC-1 Seagull flyable plane
« Reply #1 on: January 10, 2025, 11:51:23 AM »

I think the dump mode selector can help you, at least for 4.12.

Un saludo.
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gilles64

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Re: Curtiss SOC-1 Seagull flyable plane
« Reply #2 on: January 11, 2025, 07:42:12 AM »

I think the dump mode selector can help you, at least for 4.12.

Un saludo.

Hi Erafitti,

And this allows me to recover the corresponding files in non-AI format (3d,classes and FM)?...for that just in case: https://www.mediafire.com/file/p2epzkeqs0dj3dv/SOC.7z/file

If you could explain the rest of the procedure to me...

Greetings,

Gilles
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erafitti

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Re: Curtiss SOC-1 Seagull flyable plane
« Reply #3 on: January 11, 2025, 10:53:27 AM »

Run selector in dump mode.
In il2 select the plane and fly it.
Exit IL2.
Go to the folder where il2 is installed and go to the dump folder and look for the SOC fm.
Go to dump\3DO\Plane and look for the SOC folder (there we have the plane).
Go to dump\3DO\TEXTURES and get the specific textures that you could use.
Go to dump\3DO\Cockpit and look for the ones that correspond to the SOC, pilot and gunner if it is activated.
Go to dump\com\maddox\il2\objects\air and look for the class of the plane and cockpit SOC.
If we have done it well we will have the SOC to install it in 4.12.
It is advisable to use the mesh_dump application to see if we have made any mistakes.

Un saludo.
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gilles64

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Re: Curtiss SOC-1 Seagull flyable plane
« Reply #4 on: January 12, 2025, 02:47:55 AM »

Run selector in dump mode.
In il2 select the plane and fly it.
Exit IL2.
Go to the folder where il2 is installed and go to the dump folder and look for the SOC fm.
Go to dump\3DO\Plane and look for the SOC folder (there we have the plane).
Go to dump\3DO\TEXTURES and get the specific textures that you could use.
Go to dump\3DO\Cockpit and look for the ones that correspond to the SOC, pilot and gunner if it is activated.
Go to dump\com\maddox\il2\objects\air and look for the class of the plane and cockpit SOC.
If we have done it well we will have the SOC to install it in 4.12.
It is advisable to use the mesh_dump application to see if we have made any mistakes.

Un saludo.

Hi erafitti, ;)

First thing, thank you for taking the time to send me the procedures to follow.  ;)

So I followed your explanations step by step .... and with the elements that I recovered I created a new folder.

When launching the game, bug at 60%.

Code: [Select]
com.maddox.il2.objects.air.SOC_1
java.lang.ClassNotFoundException: com.maddox.il2.objects.air.SOC_1
at com.maddox.rts.LDR.loadClass(LDR.java:20)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:616)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:595)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2577)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3679)
at com.maddox.il2.gui.GUI.create(GUI.java:199)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Main begin: PlMisAir(GUIQuick): class 'air.SOC_1' not found
java.lang.RuntimeException: PlMisAir(GUIQuick): class 'air.SOC_1' not found
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2569)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3679)
at com.maddox.il2.gui.GUI.create(GUI.java:199)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12 janv. 25 09:40:59] -------------- END log session -------------

My version of the game: 4.12.2m SAS Modact 5.30

Greetings,

Gilles

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HaFu1939

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Re: Curtiss SOC-1 Seagull flyable plane
« Reply #5 on: January 12, 2025, 03:45:54 AM »

Run selector in dump mode.
In il2 select the plane and fly it.
Exit IL2.
Go to the folder where il2 is installed and go to the dump folder and look for the SOC fm.
Go to dump\3DO\Plane and look for the SOC folder (there we have the plane).
Go to dump\3DO\TEXTURES and get the specific textures that you could use.
Go to dump\3DO\Cockpit and look for the ones that correspond to the SOC, pilot and gunner if it is activated.
Go to dump\com\maddox\il2\objects\air and look for the class of the plane and cockpit SOC.
If we have done it well we will have the SOC to install it in 4.12.
It is advisable to use the mesh_dump application to see if we have made any mistakes.

Un saludo.

Hi erafitti,
thanks a lot for your explanation. Used for different purpose, but successfully.
gilles64, I hope you succeed in the end too.
Best regards,
HaFu1939
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Whiskey_Sierra_972

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Re: Curtiss SOC-1 Seagull flyable plane
« Reply #6 on: January 12, 2025, 03:46:48 AM »

@ gilles64

You miss the FM....

Go to dump and at the bottom , after

.preload
.rc
..... < here starts the FM.....search for the SOC fm and add it in the plane folder you've created....
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gilles64

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Re: Curtiss SOC-1 Seagull flyable plane
« Reply #7 on: January 12, 2025, 04:26:04 AM »

@ gilles64

You miss the FM....

Go to dump and at the bottom , after

.preload
.rc
..... < here starts the FM.....search for the SOC fm and add it in the plane folder you've created....

I hadn't forgotten it....@Whiskey_Sierra_972. :(

On the other hand, I followed the process in BAT which is the only one to have the SOC in flyable mode.
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gilles64

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Re: Curtiss SOC-1 Seagull flyable plane
« Reply #8 on: January 12, 2025, 04:30:33 AM »

Hi erafitti,
thanks a lot for your explanation. Used for different purpose, but successfully.
gilles64, I hope you succeed in the end too.
Best regards,
HaFu1939

@Hafu1939 ...can you share your file with me to see what didn't work for me....if you want. ;)

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Whiskey_Sierra_972

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Re: Curtiss SOC-1 Seagull flyable plane
« Reply #9 on: January 12, 2025, 07:21:29 AM »

Is the air.ini entry correct?

SOC1                                     air.SOC_1                              1 NOINFO usa01    SUMMER
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gilles64

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Re: Curtiss SOC-1 Seagull flyable plane
« Reply #10 on: January 12, 2025, 11:02:45 AM »

Is the air.ini entry correct?

SOC1                                     air.SOC_1                              1 NOINFO usa01    SUMMER

Yes Sir...
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HaFu1939

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Re: Curtiss SOC-1 Seagull flyable plane
« Reply #11 on: January 12, 2025, 01:48:19 PM »

Hi erafitti,
thanks a lot for your explanation. Used for different purpose, but successfully.
gilles64, I hope you succeed in the end too.
Best regards,
HaFu1939

@Hafu1939 ...can you share your file with me to see what didn't work for me....if you want. ;)

I'm afraid my directory wouldn't be useful for you. I only needed to extract one default skin... But I'll try to compile the SOS-1 directory for you and then send the link...
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