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Author Topic: Curtiss SOC-1 Seagull extracted from BAT 4.3  (Read 3120 times)

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gilles64

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Re: Curtiss SOC-1 Seagull flyable plane
« Reply #48 on: January 17, 2025, 03:39:13 PM »

I took the archive with the mod in post number 24.
---------------------------------------------------------
I tried to adapt the SOC mod to autonomous operation.
I have it installed in patch 4.13.4.
There is a motor sound - I found it in one of the sound mods back in 2011.
Added afterburner (this is not correct, but only to demonstrate the problem of taking off from the water) - power on afterburner is 800 horsepower. Still, the plane on the water does not accelerate above 87 km. in time
I don't know how to fix this problem.
The engine without afterburner develops 574 hp on the ground, 600 hp at an altitude of 1,600 meters.
He did not correct arms and squares.
The link to the mod (after minor modifications) is here:
https://drive.google.com/file/d/1n_cHbVYUVMJMuGrMH1L31S3fwZiLMaTv/view?usp=drive_link
In the folder with the mod, I put sounds, a printout of fm/em, as well as a printout (text file) of the original weapons file.
In the redesigned class, I added weapons, the code folder with the file -1241935130 can be deleted.
Now the game reads weapons only from the aircraft class.

Vasya, with this new version ... the selection of the choice of color of the floats is no longer possible within the game ...

Greetings,

Gilles
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Vasya

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Re: Curtiss SOC-1 Seagull flyable plane
« Reply #49 on: January 17, 2025, 03:44:26 PM »

Thank you Vasya for your commitment and help, the last version you provided solved the problem, although partially,
Partially because I tested SOC in two Vp modpack instal,
 the first instal heavily modded, with WxTech effects and SAS_Engine_Mod2.8.2 , here the airplane worked (I need to do more tests), the second almost clean, without success, with these log indications:
...........................
Best Regards,
Piotrek
Here is my log:
Code: [Select]
Load bridges
Load static objects
##### House without collision (3do/Tree/Tree2.sim)
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
INTERNAL ERROR: Str2FloatClamp() - Clamped 1e+015 -> 1e+006 (delta = -1e+015) to Range 0..1e+006
FM called 'FlightModels/SOC.fmd:SOC_FM' is being loaded from File: 'soc_fm'
FM called 'FlightModels/R-1340SOC:SOC_FM.emd' is being loaded from File: 'soc_fm'
FM called 'FlightModels/SOC.fmd:SOC_FM' is being loaded from File: 'soc_fm'
FM called 'FlightModels/C-47.fmd:dakota_fm' is being loaded from File: 'dakota_fm'
FM called 'FlightModels/P-51C-DF.fmd:F_51D_FM' is being loaded from File: 'f_51d_fm'
FM called 'FlightModels/A6M5a-52.fmd:Mitsubishi_A6M2_Reisen' is being loaded from File: 'mitsubishi_a6m2_reisen'
1>mp_dotrange FRIENDLY   DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
1>mp_dotrange FOE  DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
Mission: Quick/Okinawa/OkinawaRedNoneN00.mis is Playing
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL1_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearR1_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearC1_D0'
warning: no files : music/inflight
Time overflow (10004): speed 0.7653061
[17.01.2025 22:36:09] -------------- END log session -------------
In your new build you need to install sounds (near other main game files).
They are in the SOK mod folder.
my_presets
my_samples
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Vasya

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Re: Curtiss SOC-1 Seagull flyable plane
« Reply #50 on: January 17, 2025, 03:59:21 PM »

.....................
Vasya, with this new version ... the selection of the choice of color of the floats is no longer possible within the game ...

Greetings,

Gilles
Took the SOC-1_2_tone_generic skin from post number 31.
The game itself made the main skin for the summer folder.
I don't know how to trot skins.
Perhaps there are no floats drawn on the skin (this is an assumption).
Try asking Stanislao about the main skin for SOC.
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Piotrek1

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Re: Curtiss SOC-1 Seagull flyable plane
« Reply #51 on: January 17, 2025, 04:17:15 PM »

]Here is my log:
Code: [Select]
Load bridges
Load static objects
##### House without collision (3do/Tree/Tree2.sim)
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
INTERNAL ERROR: Str2FloatClamp() - Clamped 1e+015 -> 1e+006 (delta = -1e+015) to Range 0..1e+006
FM called 'FlightModels/SOC.fmd:SOC_FM' is being loaded from File: 'soc_fm'
FM called 'FlightModels/R-1340SOC:SOC_FM.emd' is being loaded from File: 'soc_fm'
FM called 'FlightModels/SOC.fmd:SOC_FM' is being loaded from File: 'soc_fm'
FM called 'FlightModels/C-47.fmd:dakota_fm' is being loaded from File: 'dakota_fm'
FM called 'FlightModels/P-51C-DF.fmd:F_51D_FM' is being loaded from File: 'f_51d_fm'
FM called 'FlightModels/A6M5a-52.fmd:Mitsubishi_A6M2_Reisen' is being loaded from File: 'mitsubishi_a6m2_reisen'
1>mp_dotrange FRIENDLY   DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
1>mp_dotrange FOE  DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
Mission: Quick/Okinawa/OkinawaRedNoneN00.mis is Playing
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL1_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearR1_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearC1_D0'
warning: no files : music/inflight
Time overflow (10004): speed 0.7653061
[17.01.2025 22:36:09] -------------- END log session -------------
In your new build you need to install sounds (near other main game files).
They are in the SOK mod folder.
my_presets
my_samples

[/quote]
I even tried to put these files in a folder with other sounds, but without success :-X,

Best Regards,
Piotrek
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Vasya

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Re: Curtiss SOC-1 Seagull flyable plane
« Reply #52 on: January 17, 2025, 05:01:02 PM »


I even tried to put these files in a folder with other sounds, but without success :-X,

Best Regards,
Piotrek
I have sounds set up for the SOK engine like this.
https://drive.google.com/file/d/1qa8Ln_958a5EF-JtC7VyRjkZE06j-sPw/view?usp=sharing
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gilles64

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Re: Curtiss SOC-1 Seagull flyable plane
« Reply #53 on: January 18, 2025, 12:23:16 AM »

.....................
Vasya, with this new version ... the selection of the choice of color of the floats is no longer possible within the game ...

Greetings,

Gilles
Took the SOC-1_2_tone_generic skin from post number 31.
The game itself made the main skin for the summer folder.
I don't know how to trot skins.
Perhaps there are no floats drawn on the skin (this is an assumption).
Try asking Stanislao about the main skin for SOC.

Sorry Vasya...  :-[
I expressed myself badly and did not give you all the explanations:

From your Reply #38 "Corrected fm, em, class/java"... that I used... here is what you find:

In the QMB, we select the gray float... with selection of the skin 'SOC-1_2_tone_generic'


In the game, here is what we see


In the QMB, still with gray float... with selection of another skin..


here in the game


.... and it works with all Dona skins...
the float colors are in: 3do/plane/SOC-1/float and floatx...

I attach my corrected file (from Reply #38):
https://www.mediafire.com/file/oojrjl1f9tokaoz/00_USA_Curtiss_SOC-1_Seagull-Flyable-New_FM_by_Vasya%2528post_38%2529.zip/file

It is from Reply #46 that the selection no longer works ...

Greetings,

Gilles


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Piotrek1

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Re: Curtiss SOC-1 Seagull flyable plane
« Reply #54 on: January 18, 2025, 07:04:26 AM »


I even tried to put these files in a folder with other sounds, but without success :-X,

Best Regards,
Piotrek
I have sounds set up for the SOK engine like this.
https://drive.google.com/file/d/1qa8Ln_958a5EF-JtC7VyRjkZE06j-sPw/view?usp=sharing
Vasya, my settings are the same, I also tried to move the SOC folder in the mod hierarchy but it didn't help, it's like the game doesn't read them, I don't understand why this is happening.

Best Regards,
Piotrek
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Vasya

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Re: Curtiss SOC-1 Seagull flyable plane
« Reply #55 on: January 18, 2025, 09:07:30 AM »

...............................

Sorry Vasya...  :-[
I expressed myself badly and did not give you all the explanations:
........................
It is from post 46 that the selection no longer works ...
................................

Greetings,

Gilles
In the simple editor and in the mission the boat color also does not change.

I removed the weapons section from the class and placed the code file
-1241935130 with weapons in the folder, but nothing changed.
I think that after decompilation this section changed:
Code: [Select]
public void onAircraftLoaded()
    {
        super.onAircraftLoaded();
        if(super.thisWeaponsName.startsWith("LG"))
        {
            hierMesh().chunkVisible("FloatCx", true);
            hierMesh().chunkVisible("FloatRx", true);
            hierMesh().chunkVisible("FloatLx", true);
            hierMesh().chunkVisible("GearC2_D0", false);
            hierMesh().chunkVisible("GearR2_D0", false);
            hierMesh().chunkVisible("GearL2_D0", false);
        }
    }
I don't have the source code (Java file) of the class, only after decompilation.
If any of the users care about the color of the boat under the plane, they can use the old class/hash.
In my patch 4.13.4 it doesn't matter which class works: with the old class
https://drive.google.com/file/d/1qkBNcklLq3W5eUv9Zuob78GLB8UtaAJx/view?usp=sharing
and the new (recompiled class) with the added section of weapons, the boat under the plane does not change color.
I think it's better to trot the color of the boat on the skin.
Why the class section
Code: [Select]
public void onAircraftLoaded()
    {
        super.onAircraftLoaded();
        if(super.thisWeaponsName.startsWith("LG"))
for changing the color of the boat does not work in the mission - I don't know.
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Vasya

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Re: Curtiss SOC-1 Seagull flyable plane
« Reply #56 on: January 18, 2025, 09:20:39 AM »


I even tried to put these files in a folder with other sounds, but without success :-X,

Best Regards,
Piotrek
I have sounds set up for the SOK engine like this.
https://drive.google.com/file/d/1qa8Ln_958a5EF-JtC7VyRjkZE06j-sPw/view?usp=sharing
Vasya, my settings are the same, I also tried to move the SOC folder in the mod hierarchy but it didn't help, it's like the game doesn't read them, I don't understand why this is happening.

Best Regards,
Piotrek
What is your game patch?
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Piotrek1

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Re: Curtiss SOC-1 Seagull flyable plane
« Reply #57 on: January 18, 2025, 09:48:29 AM »

my main game folder/ #SAS/ 00_SOC-1 Seagull/
my_presets
my_samples
With this path the airplane works in an older heavily modded install
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Vasya

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Re: Curtiss SOC-1 Seagull flyable plane
« Reply #58 on: January 18, 2025, 09:57:25 AM »

my main game folder/ #SAS/ 00_OC-1 Seagull/
my_presets
my_samples
With this path the airplane works in an older heavily modded install
And what patch is the new build for?
The one in which the sound doesn't work.
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Piotrek1

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Re: Curtiss SOC-1 Seagull flyable plane
« Reply #59 on: January 18, 2025, 10:05:29 AM »

actually the path is the same because it is tested and works, at least it should,
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