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Author Topic: About Bf-109E-3/B  (Read 1394 times)

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Frankiek

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Re: About Bf-109E-3/B
« Reply #12 on: January 22, 2025, 07:49:57 AM »


Would you be willing to share that?  I can't get in there anymore for some reason.  It rejects my login information. 
Thank you!

Putting a direct link to an FM mod violates the policy of both our sites

Given the problems faced by FM renewal of registration needs to be manually approved by admins there so you should write them a mail. At the FM sites there is a dedicated post for login problems.   
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csvousden

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Re: About Bf-109E-3/B
« Reply #13 on: January 22, 2025, 08:09:22 AM »

Sadly, they never answered me.  Weird.  Thanks anyway.
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csvousden

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Re: About Bf-109E-3/B
« Reply #14 on: January 22, 2025, 08:15:43 AM »

The board administrator contact page has been disabled.

That is the message there.  Just a bummer.
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Frankiek

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Re: About Bf-109E-3/B
« Reply #15 on: January 22, 2025, 08:28:39 AM »

The board administrator contact page has been disabled.

That is the message there.  Just a bummer.
I don't know what you are looking at bu this is the title of the post you should look at
Passwords of forum users have been altered
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csvousden

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Re: About Bf-109E-3/B
« Reply #16 on: January 22, 2025, 08:36:26 AM »

okay, I think I stepped in something way over my head and ability so please forgive me for that!
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csvousden

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Re: About Bf-109E-3/B
« Reply #17 on: January 22, 2025, 08:45:21 AM »

So back to the original point of this post:

When I put in the air.ini line, my game crashes at 60%--

Bf-109E-3/B      air.BF_109E3B                2 NOINFO g01 SUMMER

I have an unaltered BAT 4.3
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gunny0134

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Re: About Bf-109E-3/B
« Reply #18 on: January 22, 2025, 04:11:30 PM »

So back to the original point of this post:
When I put in the air.ini line, my game crashes at 60%--
Bf-109E-3/B      air.BF_109E3B                2 NOINFO g01 SUMMER
I have an unaltered BAT 4.3

You just have to put it under Bf-109E3 in air.ini.
Unfortunately, if CTD continues to occur, my method doesn't seem to work in clean mod.
It must be a Java class problem.
I don't have any solution, so I don't recommend using my method in a mod that continues to CTD.

Sorry and thank you.
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Frankiek

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Re: About Bf-109E-3/B
« Reply #19 on: January 22, 2025, 04:20:42 PM »

60% crash normally points to lack of flight model not a class problem that usually cause a 20% crash. Are you sure you are using the correct FM?
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gunny0134

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Re: About Bf-109E-3/B
« Reply #20 on: January 22, 2025, 04:53:20 PM »

This method works fine with my BAT 4.2.
 
My Bf-109E3 is basically a stock version. It's an upgraded version only for 3D.

And this method only pulled out the variant of Bf-109E3, which is hiding and sleeping in BAT mod.

Since it's the same concept as Bf-109E4/B, of course I thought it would work well in all BAT mods.

Still, it's surprising to hear that CTD happens.
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Frankiek

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Re: About Bf-109E-3/B
« Reply #21 on: January 22, 2025, 05:04:02 PM »

Could you please post your log file here?
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gunny0134

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Re: About Bf-109E-3/B
« Reply #22 on: January 22, 2025, 05:37:41 PM »

He probably won't upload a log file.

Because I offered him a different way.
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csvousden

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Re: About Bf-109E-3/B
« Reply #23 on: January 23, 2025, 08:03:52 AM »

Frankiek,

I am not overly worried thanks to Gunny, but I always like to figure out as much as I can with the game.  Sadly, I have just given up on any other websites, so SAS is about all I have direct connections to anymore. And I am always grateful for that!

So I tried to add the Bf-109E-3/B to an unmodded BAT 4.3 version of the game.  It failed at 60% and here is what I think is the pertinent part of the logfile--Thanks in advance for any advice!

Maximum texture size : 16384
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
15 Splashscreens available.
Spawn.get( com.maddox.il2.objects.air.BF_109E3B ): com.maddox.il2.objects.air.BF_109E3B
java.lang.ClassNotFoundException: com.maddox.il2.objects.air.BF_109E3B
   at com.maddox.rts.LDR.loadClass(LDR.java:20)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:251)
   at java.lang.ClassLoader.loadClassInternal(ClassLoader.java:311)
   at java.lang.Class.forName0(Native Method)
   at java.lang.Class.forName(Class.java:115)
   at com.maddox.rts.Spawn.get(Spawn.java:39)
   at com.maddox.rts.Spawn.get(Spawn.java:28)
   at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
   at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
   at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
   at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
   at com.maddox.il2.game.Main.exec(Main.java:405)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ScreenMode Library Version 0.01 loaded successfully.
com.maddox.il2.objects.air.BF_109E3B
java.lang.ClassNotFoundException: com.maddox.il2.objects.air.BF_109E3B
   at com.maddox.rts.LDR.loadClass(LDR.java:20)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:251)
   at java.lang.ClassLoader.loadClassInternal(ClassLoader.java:311)
   at java.lang.Class.forName0(Native Method)
   at java.lang.Class.forName(Class.java:115)
   at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:539)
   at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:518)
   at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2577)
   at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3679)
   at com.maddox.il2.gui.GUI.create(GUI.java:199)
   at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
   at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
   at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
   at com.maddox.il2.game.Main.exec(Main.java:405)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Main begin: PlMisAir(GUIQuick): class 'air.BF_109E3B' not found
java.lang.RuntimeException: PlMisAir(GUIQuick): class 'air.BF_109E3B' not found
   at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2569)
   at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3679)
   at com.maddox.il2.gui.GUI.create(GUI.java:199)
   at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
   at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
   at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
   at com.maddox.il2.game.Main.exec(Main.java:405)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

[Jan 23, 2025 9:55:09 AM UTC -5] -------------- END log session -------------
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