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Author Topic: Missing stationary planes....atm in DOF  (Read 78 times)

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Whiskey_Sierra_972

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Missing stationary planes....atm in DOF
« on: January 22, 2025, 01:46:31 PM »

Hi!

I have discovered that the BAT development of stationary planes is more complex than what I was thinking about....a simple addition of a not yet added stationary....

So I post here a list of missing stationary planes that actually are missing from DOF , this because I was working on DOF .ini files , maybe in the future (depending of the reply to this post) something similar 'll be posted also about the other modules....

These are the missing stationary planes in DOF:

Fokker_DII                               air.Fokker_DII                   2 NOINFO   g01 SUMMER
OK SiemensSchuckertD1                       air.SiemensSchuckertD1           2 NOINFO   g01 SUMMER
OK Aviatik                                  air.Aviatik                      2 NOINFO   g01 SUMMER
xAlbatros_CX                              air.Albatros_CX                  2 NOINFO   g01 SUMMER
Oeffag_CII                               air.Oeffag_CII                   2 NOINFO   g01 SUMMER
Oeffag_CIIG                              air.Oeffag_CIIG                  2 NOINFO   g01 SUMMER
xMoraneSaulnier_I                         air.MoraneSaulnier_I             1 NOINFO  fr01 SUMMER
Nieuport10C1                             air.Nieuport10C1                 1 NOINFO  fr01 SUMMER
Nieuport10                               air.Nieuport10                   1 NOINFO  fr01 SUMMER
Nieuport10AV                             air.Nieuport10AV                 1 NOINFO  fr01 SUMMER
Nieuport10AR                             air.Nieuport10AR                 1 NOINFO  fr01 SUMMER
FE2d                                     air.FE2d                         1 NOINFO  gb01 SUMMER
Scout_TF1                                air.U_2VEX2_TF1                  1 NOINFO  gb01 SUMMER
xMoraneSaulnier_L_Pearly                  air.MoraneSaulnier_L_Pearly      1 NOINFO  fr01 SUMMER
xMoraneSaulnier_L_Plate                   air.MoraneSaulnier_L_Plate       1 NOINFO  fr01 SUMMER
xAnasal                                   air.Anasal                       1 NOINFO   r01 SUMMER
xAeroA26                                  air.AeroA26                      1 NOINFO  cz01 SUMMER
SB_Bomber_RFC_Sea                        air.SB_Bomber_RFC_Sea            1 NOINFO  gb01 SUMMER
Short_Type184G                           air.Short_Type184G               1 NOINFO  gb01 SUMMER
Short_Type184G2                          air.Short_Type184G2              1 NOINFO  gb01 SUMMER
Short_Type184M                           air.Short_Type184M               1 NOINFO  gb01 SUMMER
Short_Type184M3                          air.Short_Type184M3              1 NOINFO  gb01 SUMMER
Short_Type184M3b                         air.Short_Type184M3b             1 NOINFO  gb01 SUMMER
Short_Type184R                           air.Short_Type184R               1 NOINFO  gb01 SUMMER
Scout_Mk1_Float                          air.U_2VEX1gb_Float              1 NOINFO  gb01 SUMMER

Searching in SAS treads I managed to add the 2 signed as OK from this old tread:

https://www.sas1946.com/main/index.php/topic,37950.msg420598.html#msg420598

From the same tread the other missing planes marked with x are present but when installed in BAT no plne could be seen in FMB object windows even if no CTD happen....

Here the log fopr one of them as example....

Code: [Select]
Maximum texture size : 32768
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
15 Splashscreens available.
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Effects/TEXTURES/PluffMkI.tga'
Car: Parameter [Renault]:<PanzerSubtype> not found
Can't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.vehicles.cars.CarGeneric$SPAWN.getF(CarGeneric.java:42)
at com.maddox.il2.objects.vehicles.cars.CarGeneric$SPAWN.LoadCarProperties(CarGeneric.java:80)
at com.maddox.il2.objects.vehicles.cars.CarGeneric$SPAWN.<init>(CarGeneric.java:188)
at com.maddox.il2.objects.vehicles.cars.CarWW1.<clinit>(CarWW1.java:100)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:115)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in car spawn: com.maddox.il2.objects.vehicles.cars.CarWW1$Renault
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$Albatros_CX'   <<<<<     I THINK THIS IS THE ISSUE
ScreenMode Library Version 0.01 loaded successfully.
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 22050, num channels = 2.
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - disabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 32
Cannot open audio file samples/infinite 1


[Jan 22, 2025 8:03:23 PM UTC +1] -------------- END log session -------------

I hope that some of them could be added as some of them are peculiar for detailing missions areas...for example the Shorts seaplanes....
Logged
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