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Author Topic: Vehicle with rotating wheels needed  (Read 554 times)

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genXgamer

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Vehicle with rotating wheels needed
« on: February 08, 2025, 06:32:23 PM »

Hi guys

Does anyone know of a vehicle in-game with rotating wheels?
Just checked a dozen or so commonly used vehicles and all had static wheels.
If there is one (or many), can you let me know so I can base my vehicles on it's classfile.
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UberDemon

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Re: Vehicle with rotating wheels needed
« Reply #1 on: February 08, 2025, 09:52:54 PM »

It would be great to get our old static wheels to move.  Maybe even tank tracks?
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genXgamer

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Re: Vehicle with rotating wheels needed
« Reply #2 on: February 08, 2025, 11:23:37 PM »

Quote
It would be great to get our old static wheels to move.

So I take it we've never had turning wheels?
It will certainly make the job of compiling my very first classfiles easier.
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cbradbury

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Re: Vehicle with rotating wheels needed
« Reply #3 on: February 09, 2025, 02:11:29 AM »

The support vehicles in mace's cold war pack have rotating wheels:

https://www.sas1946.com/main/index.php/topic,73419.msg797716.html#msg797716
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genXgamer

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Re: Vehicle with rotating wheels needed
« Reply #4 on: February 09, 2025, 02:44:24 AM »

Thanks mate, I'll download tomorrow and check them out.
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Epervier

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Re: Vehicle with rotating wheels needed
« Reply #5 on: February 09, 2025, 10:08:52 AM »

Thanks mate, I'll download tomorrow and check them out.
Don't forget to check stationary and static vehicles...
I'm not familiar with the Mod reported, but I remember an old test on turning wheels that was abandoned because the wheels turned on stopped and stationary vehicles.
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UberDemon

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Re: Vehicle with rotating wheels needed
« Reply #6 on: February 09, 2025, 11:45:42 AM »

Thanks mate, I'll download tomorrow and check them out.
Don't forget to check stationary and static vehicles...
I'm not familiar with the Mod reported, but I remember an old test on turning wheels that was abandoned because the wheels turned on stopped and stationary vehicles.

Oh I see, like on static planes with props on...  hmm.  Maybe a few different versions.  On the drivable vehicles of course they turn wheel and rotate them...  not sure if there would be a way to adapt that...
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OC-Tiger

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Re: Vehicle with rotating wheels needed
« Reply #7 on: February 10, 2025, 12:14:30 AM »

Friend & I put together the fictional "jeep MRV" some time back that may help   - it's been a while but I'm not sure all four wheels rotate - the front wheels I remember do + they turn left & right - also comes with headlights/tail lights & comes with optional weapon choices + skins. 

Not sure on site policy regards posting links to these things but your welcome to utilize it & happy to steer you to it if it's of any use to you.

Cheers,
Tiger







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genXgamer

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Re: Vehicle with rotating wheels needed
« Reply #8 on: February 10, 2025, 03:20:25 AM »

G'day mate

Thanks for the offer and even if I can't use your jeep, I'm sure there's plenty here who would love to get their hands on it.

You can't post links to sites that require registration to view/download the file, if possible make it available through a MediaFire or other file hosting link.

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OC-Tiger

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Re: Vehicle with rotating wheels needed
« Reply #9 on: February 10, 2025, 09:04:51 PM »

Hey genX thanks for the info on links - will stick a link for it here if suitable or happy to start a new thread if that'd be a better option? - whatever's best no worries.

https://www.mediafire.com/file/yju9nj47arf45nm/Jeep-MRV.zip/file

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genXgamer

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Re: Vehicle with rotating wheels needed
« Reply #10 on: February 10, 2025, 09:25:37 PM »

Thanks mate!

Just downloaded and will check it out after work.

Perhaps this would be best made available in the Vehicles + Artillery (Other Mods) section rather than being hidden away here.
You wont be able to start a new topic there however, start a new topic in Lounge with screenshots plus the link and a nice admin member will transfer/move to the correct section.
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OC-Tiger

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Re: Vehicle with rotating wheels needed
« Reply #11 on: February 11, 2025, 10:48:41 PM »

Thanks genX - I've opened a new post ... if not correct let me know & I'll alter or  hopefully the system can fix any mistake :)

https://www.sas1946.com/main/index.php/topic,73658.0.html
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