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Author Topic: Redko's Afrika new textures ...  (Read 176389 times)

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redko

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Re: Redko's Afrika new textures ...
« Reply #168 on: September 19, 2010, 01:33:51 PM »

Redko, few post ago, when I mentioned snow, a was not joking, although I don`t know if there is high enough mountain on map you are working on.


I'm not Santa but you were reading in my mind in a way. Instead of snow i'm puting salted textures on that desert. Is quite the same visual effect than snow  ;). I will use it a little. On your Altas pics, the chain is big and high. In this map the mounts are very little. It's tiny map. Mto would be better i guess for snow.

I'm taking some liberty with that map since it isn't so accurate than Bada's Lybia map for exemple. Desert_Online and Sands OF Time are maps for "fun". Anyway here are some shots of today work.

The map is done at 70%...

Salt sediments:





I aslo created a new "impact crater" on that little desert, it goes well with the rest of the map. There are some impact craters on north africa deserts. I'm thinking to make an Arizona Meteor Crater map one day...nothing to do with WW2 but it's juts for fun, like Viking's Grand Canyon map...i'm fan  :)

Here the global shape of the crater, i still have to texture it :






New ground textures..







As the sea surface is a little bigger here on Sand OF Time than Desert_online, this will be the first map using i hope the "water painting" thing at full scale. That's why i will need a shallow water texture with no stripe effect...  ::). The objective is to get very little colour variations on the surface of water.









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Mick

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Re: Redko's Afrika new textures ...
« Reply #169 on: September 19, 2010, 02:24:25 PM »



I'm taking some liberty with that map since it isn't so accurate than Bada's Lybia map for exemple. Desert_Online and Sands OF Time are maps for "fun".


You are totally right redko, since these stock desert maps have no specific historical background they are then ideal for inovation, I really like your salt sediment patches, what about an oasis here and there ?
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Blond

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Re: Redko's Afrika new textures ...
« Reply #170 on: September 19, 2010, 05:10:50 PM »

Great work Redko ;)

Just leave enough flat desert areas between hills... North Africa coast region (Libya - West Egypt) is mostly flat plane desert... it is not typicall hill region.

...and maybe just a drop of yellow or orange?
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stranger

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Re: Redko's Afrika new textures ...
« Reply #171 on: September 20, 2010, 12:55:33 AM »

ahhlo everybody, opening post reports this being a "lighter version"



....So, where can i get the HEAVY one???  :P
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SAS~Malone

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Re: Redko's Afrika new textures ...
« Reply #172 on: September 20, 2010, 01:13:36 AM »

well, as it's your first post, i will say that it is explained in the thread, which you should probably read through first.
the 'heavy' version, as you call it, has been removed, because it was unnecessarily demanding on the PC with 24-bit tga's.
the tga's have been reduced to 8-bit, this is the only real difference between the two.
if you wanted more CPU-intensive tga's with exactly the same look as the light version, you might very well be the only person on the planet who wants it....in which case, i doubt any modder is going to make a different map just for one person.... :D
of course, you would know all this if you take the time to read throught the thread first. ;)

come to think of it, if you take all the textures from the light version, and convert them back to 24-bit yourself, you would have the 'heavy' version... ;)
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Triad773

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Re: Redko's Afrika new textures ...
« Reply #173 on: September 20, 2010, 10:08:21 AM »

come to think of it, if you take all the textures from the light version, and convert them back to 24-bit yourself, you would have the 'heavy' version... ;)

Interesting- but one question: would not converting the TGAs up lose some fidelity in the process? Just curious.

(Still) happy with the current version though.
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stranger

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Re: Redko's Afrika new textures ...
« Reply #174 on: September 20, 2010, 10:42:00 AM »

Interesting- but one question: would not converting the TGAs up lose some fidelity in the process? Just curious.

(Still) happy with the current version though.

probably.
of course, you would know all this if you take the time to read throught the thread first. ;)

I honestly tried but those 24 pages were a bit dispersive  :P thanks for replaying to a lazy bastard like me, i'm quite happy whit what i got, still i was puzzled seeing the videos since i got nothing like that even with everything at best rate
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SAS~Malone

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Re: Redko's Afrika new textures ...
« Reply #175 on: September 20, 2010, 10:48:37 AM »

that may be to do with several other factors, maybe some post-processing was used there, or 3rd party lighting effects, whatever...but i can assure you, on my PC i cannot tell the difference between the 'heavy' and light versions with the naked eye...
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Mick

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Re: Redko's Afrika new textures ...
« Reply #176 on: September 20, 2010, 11:21:12 AM »



... I believe redko systematicaly uses GAPA for his videos, did you give it a try ?  ;)

https://www.sas1946.com/main/index.php/topic,3324.msg33315.html#msg33315
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redko

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Re: Redko's Afrika new textures ...
« Reply #177 on: September 20, 2010, 12:21:39 PM »

I honestly tried but those 24 pages were a bit dispersive  :P thanks for replaying to a lazy bastard like me, i'm quite happy whit what i got, still i was puzzled seeing the videos since i got nothing like that even with everything at best rate

What movie are you speaking about ?? movie one use Lybia map retextured, it can't be the same in Desert_Online map...it's 2 different maps. Movie 2 is using a early wip version of Desert_Online map, and movie the final version...i can tell you that i have exactly the same on the movie than in the maps.

Mick is right, i use Gapa Gamma mod (no special settings, just activated that's all - but result depends of the screen, model...), it helps to get the same light.

People using 24" screens at 1600 résolution with anti alias and aniso activated will have the best rendering. I have a 470gtx but my old 8800gt worked well too even at 1600.
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redko

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Re: Redko's Afrika new textures ...
« Reply #178 on: September 20, 2010, 12:27:44 PM »

Its going to be an epic Movie for that map Redko that i can guaranteed !

Are you going to make a movie with that map ?  ::)
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Mick

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Re: Redko's Afrika new textures ...
« Reply #179 on: September 20, 2010, 12:34:53 PM »


... red, if you make a few oases please don't forget Die Ziegen und Kamele ..!!  :D
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