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Author Topic: Redko's Afrika new textures ...  (Read 176393 times)

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ggrewe

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Re: Redko's Afrika new textures ...
« Reply #180 on: September 20, 2010, 01:05:36 PM »

Redko - Thanks for a superb map, you have set the standard! Can't believe how visually beautiful this game has become - thanks to guys like you.

Mick - Thank you so much for your generosity in sharing your awesome skin collection, makes flying on Redko's map a visual feast!
Has taken me 2 days to down load - with a few still to go  ;)  (because of limit on megaupload) but so worth it!  ;)

Thanks again - you guys rock!  :D

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Mick

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Re: Redko's Afrika new textures ...
« Reply #181 on: September 20, 2010, 01:48:17 PM »

... guys if I were you, and in order to be ready when redko releases his next desert map, I would take a look at Stanislao's desert campaigns here ...

http://mission4today.com/index.php?name=Downloads&file=search&sa=200

... let's not forget Billy Pryce's one :

http://mission4today.com/index.php?name=Downloads&file=details&id=1998

... and VPMedia's ones :

http://mission4today.com/index.php?name=Downloads&file=details&id=2327

http://mission4today.com/index.php?name=Downloads&file=details&id=88

...and Bird Brain's EL Alamein one :

http://mission4today.com/index.php?name=Downloads&file=details&id=10
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5./JG54_s0crazty

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Re: Redko's Afrika new textures ...
« Reply #182 on: September 20, 2010, 02:33:10 PM »

Quote
What movie are you speaking about ?? movie one use Lybia map retextured, it can't be the same in Desert_Online map...it's 2 different maps. Movie 2 is using a early wip version of Desert_Online map, and movie the final version...i can tell you that i have exactly the same on the movie than in the maps.

Mick is right, i use Gapa Gamma mod (no special settings, just activated that's all - but result depends of the screen, model...), it helps to get the same light.

People using 24" screens at 1600 résolution with anti alias and aniso activated will have the best rendering. I have a 470gtx but my old 8800gt worked well too even at 1600.

No i want your Textures :)
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redko

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Re: Redko's Afrika new textures ...
« Reply #183 on: September 20, 2010, 02:47:32 PM »

... guys if I were you, and in order to be ready when redko releases his next desert map, I would take a look at Stanislao's desert campaigns here ...

http://mission4today.com/index.php?name=Downloads&file=search&sa=200

... let's not forget Billy Pryce's one :

http://mission4today.com/index.php?name=Downloads&file=details&id=1998

... and VPMedia's ones :

http://mission4today.com/index.php?name=Downloads&file=details&id=2327

http://mission4today.com/index.php?name=Downloads&file=details&id=88

...and Bird Brain's EL Alamein one :

http://mission4today.com/index.php?name=Downloads&file=details&id=10

Tin j'y crois pas bordel, une campagne El Alamein sur Desert_Online, faul faire quand même !!!!  :o :o :o Vais tester ça direct. Merci msieur.

English version = thanks mick  ;)...mdr
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redko

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Re: Redko's Afrika new textures ...
« Reply #184 on: September 20, 2010, 03:26:36 PM »

No i want your Textures :)

Oh ok, understood. And you know what, you will get it hahahahaha  ;). With all the stuff campains/mission posted by mick, even if it is old stuff, it's gonna be fun to fly over those crapy repainted maps, Desert, Sands and Mto  :).
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Blond

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Re: Redko's Afrika new textures ...
« Reply #185 on: September 20, 2010, 04:03:04 PM »

Just hope - there won't be needed aditional objects/mods for installation...

...or to get it in one unique download pack.
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5./JG54_s0crazty

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Re: Redko's Afrika new textures ...
« Reply #186 on: September 20, 2010, 06:53:55 PM »

Oh ok, understood. And you know what, you will get it hahahahaha  ;). With all the stuff campains/mission posted by mick, even if it is old stuff, it's gonna be fun to fly over those crapy repainted maps, Desert, Sands and Mto  :).
More than fun :D I saw all the update photos and looks amazing , cant compare it !
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Mick

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Re: Redko's Afrika new textures ...
« Reply #187 on: September 21, 2010, 03:32:16 AM »

... last part of my desert skins regalia for you to enjoy, now you've got everything you ever dreamt of to fly over redko's desert maps ...  :P

It goes without saying that I can't guaranty that each and every skin that I uploaded ever flew over a desert (I especially think of the B17 and B24 ones but not only ...)

http://www.megaupload.com/?d=V34V36X3

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Boelcke

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Re: Redko's Afrika new textures ...
« Reply #188 on: September 21, 2010, 10:21:47 AM »

wonderfull stuff Redko  - many thx for this :)

i added the textures to the good old Sands of Time map and its a wonderfull addition for my JG 27 skins and campaign :)







... lovely ... very realistic :)

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WhiteCat

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Re: Redko's Afrika new textures ...
« Reply #189 on: September 21, 2010, 12:12:29 PM »

Redko if it's not too much to ask, as there are around many campaigns already done, for the Sands of Time map can you respect the original coastline?

In the my 'mod of your mod' of the desert map I had to eliminate your map_c and then some village houses 'floating' in the sea to play campaigns like Philk's 'Dust devils' which involve lots of missions over the city at the river's delta, which with your mod has some ports and ships in the sand... A pity because your low water was nice.
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redko

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Re: Redko's Afrika new textures ...
« Reply #190 on: September 21, 2010, 12:29:58 PM »

Just hope - there won't be needed aditional objects/mods for installation...
...or to get it in one unique download pack.

Nope. All what you get when installing my reskinned desert_online will be enought for that one, and for the next one, mto, too. It's gonna be a single dl this map, just the map and the new textures.
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redko

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Re: Redko's Afrika new textures ...
« Reply #191 on: September 21, 2010, 12:42:04 PM »

Redko if it's not too much to ask, as there are around many campaigns already done, for the Sands of Time map can you respect the original coastline?

In the my 'mod of your mod' of the desert map I had to eliminate your map_c and then some village houses 'floating' in the sea to play campaigns like Philk's 'Dust devils' which involve lots of missions over the city at the river's delta, which with your mod has some ports and ships in the sand... A pity because your low water was nice.

Mmm will see that. I allready changed the coast line, but not so than desert_online map. Just a little. But missions will need to be updated a little. I edited some missions i have for the new maps, it's part of the game, if you update a map, it's better to make it at 100% than just a little. Stock coastlines looks too artificial.

It's pretty easy to open each misson and edit it on fmb, most of time it's a question of moving a little some boats or houses. I will take in consideration your request.
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