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Author Topic: Redko's Afrika new textures ...  (Read 175935 times)

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redko

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Re: Redko's Afrika new textures ...
« Reply #288 on: November 21, 2010, 06:40:54 AM »

(very smart idea to use them as pipelines)
http://www.megaupload.com/?d=TQ4VS2Y2

I was wondering if there already were some offshore oil platforms at that time, you know like in the Gulf of Mexico or the North Sea.
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redko

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Re: Redko's Afrika new textures ...
« Reply #289 on: November 21, 2010, 06:44:11 AM »


... the fuel tanks for you Agracier (very smart idea to use them as pipelines)

http://www.megaupload.com/?d=TQ4VS2Y2

hi Mick and thks for the link, however getting the message: no more available.....
best regards,
Gianluca

If you already have Lal's Mods (hangar 1 and 2, fortifications...) you have nothing to download. If you can play my previous repaints like Desert_Online and SandsOfTime you already have all the necessary stuff for this map (including Lejo's alias Uufflakke desert object pack)
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Mick

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Re: Redko's Afrika new textures ...
« Reply #290 on: November 21, 2010, 06:45:21 AM »

... according to Wikipedia the answer is no.

The first ones were the Mexican gulf ones :

http://fr.wikipedia.org/wiki/Plate-forme_p%C3%A9troli%C3%A8re
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redko

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Re: Redko's Afrika new textures ...
« Reply #291 on: November 21, 2010, 06:53:16 AM »

... according to Wikipedia the answer is no.

The first ones were the Mexican gulf ones :

http://fr.wikipedia.org/wiki/Plate-forme_p%C3%A9troli%C3%A8re

Ok so no offshore platforms here too  ;). Thanks man. That's too funny to make those pipe...i have to stop myself or i will make of this map a clone of the Death Star  :P
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redko

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Re: Redko's Afrika new textures ...
« Reply #292 on: November 21, 2010, 06:53:42 AM »

This is just getting better and better by each passing day  8)
Superb looking environment redko  !!  :)
S! HG

Thank you Sir  :)
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redko

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Re: Redko's Afrika new textures ...
« Reply #293 on: November 21, 2010, 10:02:45 AM »

Looking lovely. The layout of the city is superb.

Thanks you Sir  :). Is there a FlatSpinMan campain using this map ?
The map will be pretty close to what could be MrOblongo's Tunisa map. There are big cities there are Lejo's objects would be more than needed for that.
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SAS~Tom2

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Re: Redko's Afrika new textures ...
« Reply #294 on: November 21, 2010, 10:32:43 AM »

Redko, you are so good that I started posting stuff from SAS map threads-especially this one-as PMs to a fellow dev at FreeFalcon's dev board as inspiration. He is a true artist and very impressed by the job you, Agracier, Lejo, Bombsaway and all the other gents do here.

I can't wait to fly in this abolute beauty.

Cheers
Tom
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redko

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Re: Redko's Afrika new textures ...
« Reply #295 on: November 21, 2010, 11:02:08 AM »

Redko, you are so good that I started posting stuff from SAS map threads-especially this one-as PMs to a fellow dev at FreeFalcon's dev board as inspiration. He is a true artist and very impressed by the job you, Agracier, Lejo, Bombsaway and all the other gents do here.

Interresting thing. I never heard about that free sim. Just check their web site and it looks very nice. Amateur rocks  ;)

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SAS~Tom2

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Re: Redko's Afrika new textures ...
« Reply #296 on: November 21, 2010, 11:06:24 AM »

Don't tell them I still participate and by now prefer IL-2 and mods. ??? :D
You gents create real art. But yes, amateur really rules. :)

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redko

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Re: Redko's Afrika new textures ...
« Reply #297 on: November 21, 2010, 04:42:01 PM »

Which tempts me to ask a question - you paint manually when placing textures. But do you do so in map-maker, which seems to me a task of extreme boredom not to mention difficulty since it is so hard to discern height differences when looking straight down. In 3D view you can see them better, but then you can't place tiles in map-maker.

Or do you 'paint'/place textures using map_h? I've been doing that a few times for specific terrain types, for mountaintops or mountain ridges. You can often discern terrain from the brightness of RGB values on map_h and if you use map_h as a guide layer on map_t, or if you select multiple areas on map_h bit by bit, you can then 'paint' the appropriate layers on map_t in the RGB values you wish to use.

Video "tutorial" for ground texturting - first shots for MtO


Ok here is maybe something that may be interresting to see. Don't take it as a "tutorial" cause it's not the case, it's more an illustration (short) showing how i proceed. Maybe i should make one for texture creating which is a little more technical and can be "teached". Here it's just a matter of paint, paint and paint....

The important thing is to able to switch between photoshop and FMB and work with the textures as a palette.

I puted in the video some shots of the map, movement is better than pics right ? ;)

Wait one hour the end of Youtube post treatment now the video is ugly, better to watch it in hd. Remember that this is still wip so the final map may change from this. Laggy parts are from Fraps, when Fraps is not running the game is faster over the big town.
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Mick

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Re: Redko's Afrika new textures ...
« Reply #298 on: November 22, 2010, 01:55:09 AM »


... there's no link Red ... :'(
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Mick

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Re: Redko's Afrika new textures ...
« Reply #299 on: November 22, 2010, 04:18:07 AM »

THX purgatorio08, you are an angel from paradise, not purgatorio ...!!  :P
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