Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 25 26 27 [28] 29 30 31 ... 47   Go Down

Author Topic: Redko's Afrika new textures ...  (Read 175924 times)

0 Members and 7 Guests are viewing this topic.

JG54Spookie

  • Modder
  • member
  • Offline Offline
  • Posts: 352
Re: Redko's Afrika new textures ...
« Reply #324 on: November 30, 2010, 12:34:59 AM »

Map textures keep making quantum leaps because of guys like you 8) Awesome work!
One question though: how do people show the effects of Gapa if it's based on your own monitor's settings? What I mean is, if Gapa changes your monitor to show more contrast, etc while running Il-2, how would my monitor show the results you have? Are your screenshots are altered (same increased contrast, saturation, etc) with photoshop to recreate your Gapa effects for other people's monitor settings?
Logged

redko

  • member
  • Offline Offline
  • Posts: 530
Re: Redko's Afrika new textures ...
« Reply #325 on: November 30, 2010, 12:21:55 PM »

Map textures keep making quantum leaps because of guys like you 8) Awesome work!
One question though: how do people show the effects of Gapa if it's based on your own monitor's settings? What I mean is, if Gapa changes your monitor to show more contrast, etc while running Il-2, how would my monitor show the results you have? Are your screenshots are altered (same increased contrast, saturation, etc) with photoshop to recreate your Gapa effects for other people's monitor settings?

Thanks for feedback
Ok it's a good question. First keep in mind that what you see on pics and movies is altered by editing to simulate, or recreate would be a better world, the gamma effect. Cause of course when i use gamma on my pc there no way this coudl affect the pics or videos, only the screen settings.
At the first stages of gamma tool i was using some very clear settings, with hight contrast, too high maybe. You can see this on pics i posted on Avala's Bengali map :

http://allaircraftsimulations.com/forum/viewtopic.php?f=125&t=20474&start=45

I posted there some gamma settings.

Now i have another screen (Samsung) i have to say that i don't use anymore settings.....yes....i just activate gamma and that's it. I have what you see on most on my videos. Be carefull, in the last one (mto rendering test) i noticed that with video compression the contrast is a little too high when you watch it on youtube. But if to DL the video and watch it on lcd/plasma/led tv screen it returns to normal saturation and will see with far more details the textures.

So i would say it depends of the screen. If tomorrow i change again my screen i'm shure I would have to for other gamma settings. I never tryed the new Avala tool which deals also with colour temperature (for more interresting than gamma tool ) by lack of time.....but it looks very promising. You will find that new tool here at SAS.
Logged

PA_Willy

  • member
  • Offline Offline
  • Posts: 775
Re: Redko's Afrika new textures ...
« Reply #326 on: November 30, 2010, 01:18:24 PM »

Fantastic Gapa profile Redko. Testing your values (not edited images in any way):








Thank you.
Logged

redko

  • member
  • Offline Offline
  • Posts: 530
Re: Redko's Afrika new textures ...
« Reply #327 on: November 30, 2010, 01:22:30 PM »

Fantastic Gapa profile Redko. Testing your values (not edited images in any way):

Thank you.

Oh shit.....nice damm... :o. Very nice indeed. The only that maybe i don't like with these old settings is by nightfall..depens of the continent and weather i guess..and the screen. Glad you like anyway  :)

I posted other settings a little further on Aval's bengali thread you can test them too, it's a little less contrasted and green
Logged

JG54Spookie

  • Modder
  • member
  • Offline Offline
  • Posts: 352
Re: Redko's Afrika new textures ...
« Reply #328 on: December 01, 2010, 01:27:44 AM »

Thanks for the answer Redko. I've tried Gapa before, but always had some effect that was "too much" such as the blue tinted clouds like those in PA_willy's pics above. That being said, Avala's program sounds like it's just what I'm looking for. Thanks for the heads-up redko :)
Logged

JG54Spookie

  • Modder
  • member
  • Offline Offline
  • Posts: 352
Re: Redko's Afrika new textures ...
« Reply #329 on: December 01, 2010, 01:32:14 AM »

For anyone wanting to experiment with better colors/lighting, there's also a thread here at SAS about another program called Artiste Lutcurve
https://www.sas1946.com/main/index.php/topic,10831.0/topicseen.html

okay, I'm done hijacking the thread  :P
Logged

agracier

  • Modder
  • member
  • Offline Offline
  • Posts: 3048
    • The Great War in a Different Light
Re: Redko's Afrika new textures ...
« Reply #330 on: December 15, 2010, 02:34:30 AM »

Redko, I was wondering if you could point me to the program you use to make videos for the maps ... I've never had much luck getting video capture to work on my system - maybe I've been using the wrong programs or maybe there is something I've been missing ...
Logged

redko

  • member
  • Offline Offline
  • Posts: 530
Re: Redko's Afrika new textures ...
« Reply #331 on: December 16, 2010, 11:54:49 AM »

Redko, I was wondering if you could point me to the program you use to make videos for the maps ... I've never had much luck getting video capture to work on my system - maybe I've been using the wrong programs or maybe there is something I've been missing ...

Oui Monsieur Agracier,

ok you need at least 2 softs, one for capturing the game, and another one to edit the movie. For capture i use FRAPS, it's a freeware, but only for 30 seconds shots if i remember well, if you want longer shots you need to buy the licence which is my case. I guess it's possible to find cracked versions but take care you can get some virus...

For editing i use Sony Vegas 9 but first i compress the videos with VirtualDub. 1 minute of a fraps movie could have 1 or 2 Gigas on your DD so in order to be able to edit this without too many troubles on Sony Vegas I prefer to compress first. It very easy to do, there is many tutorials on the web and anyway....i'm here so you can ask me for some help.

If you don't want to buy a video editing software you can use instead Windows Movie Maker, very easy to use too. It could be a very interresting first step for later use some more advanced editing softwares like Sony Vegas or Premiere.

But be careful...once you start you fall into movie making....it's a very interresting way to enjoy of your maps and then it's very hard to stop, it's addictive  :D
Logged

CWMV

  • Kalashnikov connoisseur
  • Modder
  • member
  • Offline Offline
  • Posts: 2706
  • A free people ought to be armed and disciplined.
Re: Redko's Afrika new textures ...
« Reply #332 on: December 21, 2010, 01:16:44 AM »

Had a few problems with this map, ended up uninstalling it. Distant hills/geographical features were all white/blue, and at times pieces of the map would dissapppear/turn into blocks of ocean, and all my airfields became un-useable raw desert that would have you doing the pilots salute 10 meters into the takeoff run. Im going to try it again tomorrow and if i have issues Ill post pics.
Screen shots look great, and I'm soooooo in for an MTO repaint.
Logged

redko

  • member
  • Offline Offline
  • Posts: 530
Re: Redko's Afrika new textures ...
« Reply #333 on: December 21, 2010, 01:27:14 PM »

Had a few problems with this map, ended up uninstalling it. Distant hills/geographical features were all white/blue, and at times pieces of the map would dissapppear/turn into blocks of ocean, and all my airfields became un-useable raw desert that would have you doing the pilots salute 10 meters into the takeoff run. Im going to try it again tomorrow and if i have issues Ill post pics.
Screen shots look great, and I'm soooooo in for an MTO repaint.

Yea try to post pics please. Maybe it's the transparent map_f file. Try to erase it from the map folder, but don't remermber to erase the line calling the map_f on the load.ini file, also inside the map folder like this :

[MAP]
ColorMap  = map_c.tga
HeightMap = map_h.tga
SmallMap  = map_M.tga
TypeMap   = map_T.tga
FarMap    = map_F.tga
ReflMap   = map_R.tga

into

[MAP]
ColorMap  = map_c.tga
HeightMap = map_h.tga
SmallMap  = map_M.tga
TypeMap   = map_T.tga

ReflMap   = map_R.tga
Logged

CWMV

  • Kalashnikov connoisseur
  • Modder
  • member
  • Offline Offline
  • Posts: 2706
  • A free people ought to be armed and disciplined.
Re: Redko's Afrika new textures ...
« Reply #334 on: December 21, 2010, 09:18:43 PM »

Downloaded it again, and replaced the stock map.
Here's what I was referring to
The white areas in the background;




And here you can see the strange color shifts;


A better picture, shows distant coast line;


I tried changing the load.ini file to this (wasnt really sure what you meant, I think we have a language issue, but I got the drift ;D)
[MAP]
ColorMap  = map_c.tga
HeightMap = map_h.tga
SmallMap  = map_M.tga
TypeMap   = map_T.tga

ReflMap   = map_R.tga

...and it wouldn't load the map at all. Would stop the mission loading with a failed to load sandsoftime etc...
I would immediately try again and the game would CTD at 23% load.


Logged

redko

  • member
  • Offline Offline
  • Posts: 530
Re: Redko's Afrika new textures ...
« Reply #335 on: December 22, 2010, 12:35:39 PM »

Downloaded it again, and replaced the stock map.
Here's what I was referring to
The white areas in the background;
I tried changing the load.ini file to this (wasnt really sure what you meant, I think we have a language issue, but I got the drift ;D)
[MAP]
ColorMap  = map_c.tga
HeightMap = map_h.tga
SmallMap  = map_M.tga
TypeMap   = map_T.tga

ReflMap   = map_R.tga

...and it wouldn't load the map at all. Would stop the mission loading with a failed to load sandsoftime etc...
I would immediately try again and the game would CTD at 23% load.

Mmm...ok. if you have the orginal map (not my version) put again the line FarMap = map_F.tga on the load.ini and put the orginal map_f file on the map folder to see what you get. It's looking like a lake of memory but shoulf happen on bigs maps only. What's your rig, CG, RAM and CPU ?

And what about Desert_Online map, do you have the same problem ?

here is the link :


http://www.filefront.com/17276813/desert_indexed.zip

https://www.mediafire.com/?ybguxx0od7upg5f
Logged
Pages: 1 ... 25 26 27 [28] 29 30 31 ... 47   Go Up
 

Page created in 0.03 seconds with 24 queries.