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Author Topic: Redko's Afrika new textures ...  (Read 175841 times)

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agracier

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Re: Redko's Afrika new textures ...
« Reply #48 on: August 21, 2010, 01:52:26 PM »

Looking at the screenshots I´m trying to imagine how to ever make textures and landscapes that look as good as these.

I am somewhat prompted to think of a quote from an old classic poem by Shelley

My name is Ozymandias ...
Look on my works, ... and despair!

But in this case it would be something like:

My name is Redko ...
Look on my textures, ye mapmakers, and despair ...

ha ha
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redko

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Re: Redko's Afrika new textures ...
« Reply #49 on: August 21, 2010, 03:30:57 PM »

Looking at the screenshots I´m trying to imagine how to ever make textures and landscapes that look as good as these.

I am somewhat prompted to think of a quote from an old classic poem by Shelley

My name is Ozymandias ...
Look on my works, ... and despair!

But in this case it would be something like:

My name is Redko ...
Look on my textures, ye mapmakers, and despair ...

ha ha

 :). Nice. It remind me something, do you remember the title of the poem ?
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RealDarko

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Re: Redko's Afrika new textures ...
« Reply #51 on: August 22, 2010, 04:36:53 AM »

Redko can I request a version with more bright? For once you release the first version, same textures but lighter like If the hard sun of the desert was really warming all the place.
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agracier

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Re: Redko's Afrika new textures ...
« Reply #52 on: August 22, 2010, 04:46:40 AM »

Redko can I request a version with more bright? For once you release the first version, same textures but lighter like If the hard sun of the desert was really warming all the place.

I´m first off betting that the screenshots we´ve seen weren´t taken at 12 o clock noon. More likely towards late afternoon or evening, so if you were to fly at noon you´d get the result you are asking about through the workings of the game engine itself ...

But even if that isn´t the case, it´s very simple to run all the textures trough any number of good graphics programs and to alter contrast and brightness according o your taste. Most likely you´d just need to increase the contrast of the textures and perhaps the brightness just a tad as well.

It´s easily done and this way you can fine tune textures to your own taste.

Also you should note that each monitor can give different results when using the same textures. So that means that what others see as very bright you may very well see as darker ... and so on ... another reason to try and adjust textures according to your preferences on your own ...
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RealDarko

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Re: Redko's Afrika new textures ...
« Reply #53 on: August 22, 2010, 05:00:05 AM »

I tried to edit the light of the textures in PSP7 with good results. Thanks for the little tip.
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redko

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Re: Redko's Afrika new textures ...
« Reply #54 on: August 22, 2010, 11:06:16 AM »

Redko can I request a version with more bright? For once you release the first version, same textures but lighter like If the hard sun of the desert was really warming all the place.

Actually i darkened the pics a little to show people all the textures details.

Too bright is bad for textures, it's destructive for the file. And the quality of the rendering depends also of the quality of the screen you are using, how it wokd with the gama for exemple. I'm making texture for all the players so those textures are optimized to work better with gapa gamma. Avala's Gapa Gamma settings are perfect for that. 

Agracier's reponse make sens for me. I better to optimize for the most of people as possible, and then let to the user the choice. That's easy to play with Avala's light tools, every body can do that.

This is what i have for real on my rig :





Take in consideration that of course you must have this for real on your own screen to realize the real effect of gapa tools on these textures. But what i have i close to this. If you find this too bright, don't worry guys my textures will adapt to your wish.

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Uufflakke

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Re: Redko's Afrika new textures ...
« Reply #55 on: August 22, 2010, 12:17:46 PM »

It's just like Agracier said, fine tuning textures is easily done. So you can have textures to your own taste that are brighter, more saturated, or have more contrast, you name it.
But the thing is that probably the colours of objects like houses, vehicles, airfield etc don't match anymore. After brightening the desert textures the objects appear like dark spots for instance.
Better suggestion is changing the settings of your screen or using the Gapa Gamma mod. So the overall colour changes and not just the textures.

Something else: ain't there nobody around who can make a desert storm mod?
It's almost a must have right now...
 
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redko

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Re: Redko's Afrika new textures ...
« Reply #56 on: August 22, 2010, 04:00:59 PM »

Something else: ain't there nobody around who can make a desert storm mod?
It's almost a must have right now...

Hhahahahahahahah  ;D ;D
100% with what you said, tune the light is very easy with gapa tools and the other one i still can't remember the name  ::). I ensure you guys those texture will play very well why any of your screen settings. Bright it more would destroy all ground details.

And you haven't seen the salt textures im' doing now, you will love it  ;) ;D

It's the kin of things I would like to make :



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redko

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Re: Redko's Afrika new textures ...
« Reply #57 on: August 24, 2010, 04:03:20 PM »

Release trailer here.

Il2 Sturmovik - Desert reskined release video

This shows better the final bright of these textures. Midday light. Enjoy.
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redko

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Re: Redko's Afrika new textures ...
« Reply #58 on: September 05, 2010, 11:55:07 AM »


Lejo, my friend, I think you can start thinking to do you thread for your new desert houses pack, i'm ready to give a link for this new map.
I will do this i think between tonight and monday, max on tuesday night.

Hope you will like the map guys, sometimes the wait is useful. I flew and flew above the map by all the senses and i all conditions of light and sky and i'm pretty satisfied by the result. Mto will be far better  ;).
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Uufflakke

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Re: Redko's Afrika new textures ...
« Reply #59 on: September 05, 2010, 01:43:34 PM »

Lejo, my friend, I think you can start thinking to do you thread for your new desert houses pack, i'm ready to give a link for this new map.
I will do this i think between tonight and monday, max on tuesday night.

Done!

https://www.sas1946.com/main/index.php/topic,8440.0.html

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