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Author Topic: Redko's Afrika new textures ...  (Read 175751 times)

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redko

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Re: Redko's Afrika new textures ...
« Reply #528 on: March 09, 2011, 04:01:48 PM »

anyone have problem with MTO-Light after load Radko new map ?????
My install is install 2 way.
Stay airfield in water on  Grecee. :(, Malta airfield is in the water, the same with airfields in Kreta.

The official thread for this map is here:

https://www.sas1946.com/main/index.php/topic,14304.48.html

Read Gerax post, he has the "answer" to you problem. There is no problem, but 2 versions on of MTo exist, so it explains why some missions made for one make you start one the water in the other version of the map. Mine has "crete" and "malta" tiny island. The other version of the map has a big island in the north, so the distances aren't the same.

So some missions work without trouble in my repainted map, other make you start in the water. Mission will have to be adapted. But most work withour troubles. Mick posted a link for missions working perfectly.

I hope some missions maker will create new ones, specific for this version of MTO
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redko

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Re: Redko's Afrika new textures ...
« Reply #529 on: March 09, 2011, 04:02:20 PM »

Dear Redko
I congratulate you on your release!
I just downloaded your great work.
Very beautiful textures for this map. A great gift to all lovers of the Mediterranean Sea! Thank you!

Relative error that occurs at jcalonso.
In your map folder redko_Mto file missing map_f.tga ...
In the bug report, is the name link to it....

Spaciba  ;)
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jcalonso

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Re: Redko's Afrika new textures ...
« Reply #530 on: March 09, 2011, 07:36:37 PM »

 ;)
Map's working now. Thanks redko.
Best regards,
JC
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Mick

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Re: Redko's Afrika new textures ...
« Reply #531 on: March 10, 2011, 06:10:48 AM »

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redko

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Re: Redko's Afrika new textures ...
« Reply #532 on: March 10, 2011, 08:26:50 AM »

Ah pas mal :)
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redko

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Re: Redko's Afrika new textures ...
« Reply #533 on: March 28, 2011, 12:35:42 PM »

So what's next......:








For my next project, a repaint of MrOblongo's Tunisia map, please check this thread here for the wip discussion (I will make a separate thread later for the release day)

https://www.sas1946.com/main/index.php/topic,5250.108.html
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lukino

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Re: Redko's Afrika new textures ...
« Reply #534 on: March 28, 2011, 01:08:03 PM »

superb maps, thanks Redko. Is it possible to use it in 4.10 version?
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agracier

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Re: Redko's Afrika new textures ...
« Reply #535 on: March 28, 2011, 01:48:17 PM »

superb maps, thanks Redko. Is it possible to use it in 4.10 version?

Every single map can be used in any version of Il-2 as long as you have all the necessary objects installed. Boomer has a wonderful pack of all necessary objects.
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lukino

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Re: Redko's Afrika new textures ...
« Reply #536 on: March 28, 2011, 03:24:49 PM »

hm I have this kind of error: Mission loading failed: Landscape redko_SandsOfTime/load.ini error
I have Boomers object Mods for 4.10

thx
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agracier

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Re: Redko's Afrika new textures ...
« Reply #537 on: March 28, 2011, 03:26:53 PM »

hm I have this kind of error: Mission loading failed: Landscape redko_SandsOfTime/load.ini error
I have Boomers object Mods for 4.10

thx

Hit <tab>+<shift> and see what the ERROR MESSAGE line of text says. That gives more info on the error.
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lukino

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Re: Redko's Afrika new textures ...
« Reply #538 on: March 30, 2011, 01:21:06 PM »

ok, the problem was in capitalization of letter "L" in lybia texture folder
thx for help agracier
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redko

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Re: Redko's Afrika new textures ...
« Reply #539 on: April 02, 2011, 01:57:41 AM »

COD




Google translation about my post on Histomod (i recommand it). Sorry guys, rude but needed to tell this...

" Textures of shit, applied as some shit, cut as some shit, painted as some shit.

Passable for an engine il2, funny for 2011.

A work of amateur, but in the pejorative sense of the term. When we like what we make, we show nothing as long as it is ended, we have some respect for what we make.

These people have no respect, or at least lost it along the way. The "game" is 100 % in the pit and the lighting of the pit, and the model 3d.

It is a work of pro but  in the wrong sense of the word. That is a work of protitutes. And still I think that the whores of Boulogne are more conscientious...

We have the right to fail. The amateur, the true one (in the GOOD sens of the word), makes as he can, with the time he has and the means which he has. He can have the talent, sometimes, often not but he makes what he makes with love of the object and invest his time respectfully. It is in the etymology of the word!

There is nothing here, no respect.

I do not even speak about the player, we don't give a fuck about him, it is deeper than that. No! There  is an ethical problem here. When you make a thing, or you  do it well, or you don't. But you don't do half things.

Wings of prey is better, it's just about shoot'em up, it is pretty, it is "sexy", it's Mickeal Bay, not historical, not a simulator, just arcade,  but it is bandaging, that's useless but brings fun and change from an old voucher Fps. 

Pitiful.

We shall see in 12 years when they will have ended this thing.

I am going to go to take a beer I and play to Mario Bross, them they have testicles at least, 2 colors, 2 notes, 1 sound effects and they make you a classic. Pffffffffff. People here shouldn't be afraid by this "release", continue to the job on mods, there is still to do, you are skilled, you love and respect what you make.  These rednecks are pitiful morally.

"

Payed, tested...disapointed.
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