redko, i just indexed them all in photoshop. straight open/index/save, no blending, just because i like to trim file sizes where i can, and i'm not sure if it's a placebo effect, but it actually seems to look, and run, just a tiny bit better....
its awesome, mate -really, i've also just fired up the Afrika: LWPilot campaign again just to experience it with this great new look...thanks very much!
oh, the easiest solution for me with this tree spike thing, was just to replace those 2 line in the load.ini with the original desert map load.ini entries.
so;
Tree0 =
TreeLightMask = would look like so:
Tree0 = Trees/MTO_AlteredBush8a.tga
TreeLightMask = Trees/LightM256.tgathis results in there being the default trees on the map, which might not look all that great given the surroundings, but they're more natural-looking than the spikes.
guys, these are simple things that anybody can play around and do there own load.ini editing, it's really pretty simple, and can be fun, too!