Which tempts me to ask a question - you paint manually when placing textures. But do you do so in map-maker, which seems to me a task of extreme boredom not to mention difficulty since it is so hard to discern height differences when looking straight down. In 3D view you can see them better, but then you can't place tiles in map-maker.
Or do you 'paint'/place textures using map_h? I've been doing that a few times for specific terrain types, for mountaintops or mountain ridges. You can often discern terrain from the brightness of RGB values on map_h and if you use map_h as a guide layer on map_t, or if you select multiple areas on map_h bit by bit, you can then 'paint' the appropriate layers on map_t in the RGB values you wish to use.
Video "tutorial" for ground texturting - first shots for MtO
Ok here is maybe something that may be interresting to see. Don't take it as a "tutorial" cause it's not the case, it's more an illustration (short) showing how i proceed. Maybe i should make one for texture creating which is a little more technical and can be "teached". Here it's just a matter of paint, paint and paint....
The important thing is to able to switch between photoshop and FMB and work with the textures as a palette.
I puted in the video some shots of the map, movement is better than pics right ?
Wait one hour the end of Youtube post treatment now the video is ugly, better to watch it in hd. Remember that this is still wip so the final map may change from this. Laggy parts are from Fraps, when Fraps is not running the game is faster over the big town.