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Author Topic: Redko's Afrika new textures ...  (Read 175910 times)

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Avala

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Re: Redko's Afrika new textures ...
« Reply #372 on: December 30, 2010, 02:07:05 PM »

Excellent. Is there downloadable high quality version?

Not for the moment but maybe I could make it for you at megaupload. In general I DL directly the videos on youtube by using "FREE FLV CONVERTER" a freeware. If the vid is in HD, you can DL it in HD using the software settings. You can also change the codecs, sounds and other options.

But if you want please tell me and i will upload it for you. The file is around 500go.

No thank you, 500Gb (?) is a little too much  :D
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agracier

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Re: Redko's Afrika new textures ...
« Reply #373 on: December 30, 2010, 02:09:40 PM »

No thank you, 500Gb (?) is a little too much  :D

In Youtube you can download in HD and it comes to around 150mb for that version ...
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Mick

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Re: Redko's Afrika new textures ...
« Reply #374 on: December 30, 2010, 03:14:35 PM »

If you use Firefox + Download Helper extension then no prob, just choose the best resolution prior to using D-H

For non French guys, people who live in Marseille (harbour city south of France) are famous for beeing heavy boasters ... ;D
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agracier

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Re: Redko's Afrika new textures ...
« Reply #375 on: December 30, 2010, 03:21:47 PM »

For non French guys, people who live in Marseille (harbour city south of France) are famous for beeing heavy boasters ... ;D

Maybe, but not necessarily - one of their most well-known citizens was one of funniest comics ever to grace a movie screen, Fernandel. Better to keep him in mind when you think of Marseille
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redko

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Re: Redko's Afrika new textures ...
« Reply #376 on: December 30, 2010, 03:48:03 PM »

Excellent. Is there downloadable high quality version?

Not for the moment but maybe I could make it for you at megaupload. In general I DL directly the videos on youtube by using "FREE FLV CONVERTER" a freeware. If the vid is in HD, you can DL it in HD using the software settings. You can also change the codecs, sounds and other options.

But if you want please tell me and i will upload it for you. The file is around 500go.

No thank you, 500Gb (?) is a little too much  :D

500mb sorry man....mb  :D....
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redko

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Re: Redko's Afrika new textures ...
« Reply #377 on: December 30, 2010, 03:48:51 PM »

[quote author=Mick link=topic=7458.msg130743#msg130743 date=1293747275
For non French guys, people who live in Marseille (harbour city south of France) are famous for beeing heavy boasters ... ;D
[/quote]

Ohhh shut up you hahahahahah
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Mick

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Re: Redko's Afrika new textures ...
« Reply #378 on: December 30, 2010, 03:54:11 PM »

Red, there's only one day left before New Year's Eve ...
Have mercy on a poor lonesome Frog, I need my MTO .... :D
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Mick

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Re: Redko's Afrika new textures ...
« Reply #379 on: December 31, 2010, 01:38:21 AM »

So lets stay on 4.09, mate.  :)

+ a zillion mate  !!  ;)
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agracier

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Re: Redko's Afrika new textures ...
« Reply #380 on: December 31, 2010, 01:46:42 AM »

What I wanted to say with my post above is: this 4.10 is obsolete now to me on SAS for several reasons: too many people don't like it. Some reasons are OK: too many changed code in 4.10, some heavy bugs in 4.10 like this CRT2 thing and at least a very strange behaviour of this TD people (or is this a animosity thing too?). Some other reasons are simply wrong. But its hard to stay on facts when there is "campaign"  ... and with this I don't want to waste my time any longer.

So lets stay on 4.09, mate.  :)

Hear hear ... with you all the way.

Besides, if anyone made a new map with 4.10 as it now stands, as it came out with the very limited number of objects it contains, it would be a very dull, archaic and sorry looking map indeed ... instead of 4.10 as released, TD would have done members a great favor by fixing up extra slots for textures in the load.ini, allowing rivers to be narrower or maybe just simply making a few hundred new objects for maps ... that would have been useful and worth the effort of a big overhaul of the game ...
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Whiskey_Sierra_972

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Re: Redko's Afrika new textures ...
« Reply #381 on: December 31, 2010, 02:17:37 AM »

What I wanted to say with my post above is: this 4.10 is obsolete now to me on SAS for several reasons: too many people don't like it. Some reasons are OK: too many changed code in 4.10, some heavy bugs in 4.10 like this CRT2 thing and at least a very strange behaviour of this TD people (or is this a animosity thing too?). Some other reasons are simply wrong. But its hard to stay on facts when there is "campaign"  ... and with this I don't want to waste my time any longer.

So lets stay on 4.09, mate.  :)

Hear hear ... with you all the way.

Besides, if anyone made a new map with 4.10 as it now stands, as it came out with the very limited number of objects it contains, it would be a very dull, archaic and sorry looking map indeed ... instead of 4.10 as released, TD would have done members a great favor by fixing up extra slots for textures in the load.ini, allowing rivers to be narrower or maybe just simply making a few hundred new objects for maps ... that would have been useful and worth the effort of a big overhaul of the game ...

Hi mates!

I hope to don't bother!

I'm with you about to stay on 4.09 atm....but I'm pretty sure that new mods 'll be developed in the next future and old one 'll be updated to 4.10 standard!
What is possible is to update or mods folder into the 4.10 with relax because I believe that mods 'll arrive slowly!

I'm not with you about the object because , as read in Boomer topic about the object update , and as I managed to do with easy I have all object of 4.09 on the new 4.10 simply by copy/pasting the object folders and the static.ini from the new one from the oldest to the newest; the only couple hors of work was been the tank/ship/artillery/smokes update because the new chief/technics/stationary files have the beacon inside and I have decided to install over them the old mods (anyway you can search the beacon and add new to the oldest make the update more quick!)

I can't speek about adding old maps into 4.10 , at the moment I have some of them working and some others not....but I haven't investigate the half void bottle.....I have take as good the half full one!!!

I have also managed to have a full object installation on a dedicated 4.10 map maker installation changing only the entry of the conf/bld.ini , anyway I feel that some important stuff of the selected object information (the red text in the low left corner indicating angle , distance , grid position and name) is missing....but I hope still for few times!!

I also know that some implementation of the textures are really needed but perhaps if done it have changed the engine so far that now we can't import some or the most part of the old maps into 4.10....perhaps a greater damage....and no indication that this could'nt be implemented in a next patch!!

Anyway
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gianluca

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Re: Redko's Afrika new textures ...
« Reply #382 on: December 31, 2010, 10:11:08 AM »


So lets stay on 4.09, mate.  :)

I second you Gerax!

Gianluca
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redko

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Re: Redko's Afrika new textures ...
« Reply #383 on: December 31, 2010, 11:49:32 AM »

Quote
I hope you are right  :-\. It's really frustrating to know that you have to install again mods, you just can't image all the work and time spent on making a single map.   :)


Don't get me wrong Redkko:

Making modded maps (I really admire your work here) is one (hard and timeconsuming I'm sure) thing, to install them is another thing.

I had to install maps a lot of times wiith evvery new ModAct or with every new map, and to install your or Agraciers maps in this SAS ModAct modded 4.10 is simple as always when knowing how it goes (and I know what this means, I had to write dozens of help posts about this installing maps into a ModAct 2.1, 2.2, 2.3 or into several UP packs, its all the same  ;)).

What I wanted to say with my post above is: this 4.10 is obsolete now to me on SAS for several reasons: too many people don't like it. Some reasons are OK: too many changed code in 4.10, some heavy bugs in 4.10 like this CRT2 thing and at least a very strange behaviour of this TD people (or is this a animosity thing too?). Some other reasons are simply wrong. But its hard to stay on facts when there is "campaign"  ... and with this I don't want to waste my time any longer.

So lets stay on 4.09, mate.  :)

It's ok for me Gerax. Future will tell us what to do with this 4.10. There is still soooo many to do with il2's engine. Now is time to wish to all of you a nice and happy new 2011 moded year.

I would like to thank specially all the modders with which i have been involved in any way these last years. Many thanks guys. And i don't forget the users too....mods without you guys - all the people downloading and posting feedbacks - are useless. You gave to all us modders a sens to the hours and hours involved and spent working on mods.

To all happy 2011  :)
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