What I wanted to say with my post above is: this 4.10 is obsolete now to me on SAS for several reasons: too many people don't like it. Some reasons are OK: too many changed code in 4.10, some heavy bugs in 4.10 like this CRT2 thing and at least a very strange behaviour of this TD people (or is this a animosity thing too?). Some other reasons are simply wrong. But its hard to stay on facts when there is "campaign" ... and with this I don't want to waste my time any longer.
So lets stay on 4.09, mate.
Hear hear ... with you all the way.
Besides, if anyone made a new map with 4.10 as it now stands, as it came out with the very limited number of objects it contains, it would be a very dull, archaic and sorry looking map indeed ... instead of 4.10 as released, TD would have done members a great favor by fixing up extra slots for textures in the load.ini, allowing rivers to be narrower or maybe just simply making a few hundred new objects for maps ... that would have been useful and worth the effort of a big overhaul of the game ...
Hi mates!
I hope to don't bother!
I'm with you about to stay on 4.09 atm....but I'm pretty sure that new mods 'll be developed in the next future and old one 'll be updated to 4.10 standard!
What is possible is to update or mods folder into the 4.10 with relax because I believe that mods 'll arrive slowly!
I'm not with you about the object because , as read in Boomer topic about the object update , and as I managed to do with easy I have all object of 4.09 on the new 4.10 simply by copy/pasting the object folders and the static.ini from the new one from the oldest to the newest; the only couple hors of work was been the tank/ship/artillery/smokes update because the new chief/technics/stationary files have the beacon inside and I have decided to install over them the old mods (anyway you can search the beacon and add new to the oldest make the update more quick!)
I can't speek about adding old maps into 4.10 , at the moment I have some of them working and some others not....but I haven't investigate the half void bottle.....I have take as good the half full one!!!
I have also managed to have a full object installation on a dedicated 4.10 map maker installation changing only the entry of the conf/bld.ini , anyway I feel that some important stuff of the selected object information (the red text in the low left corner indicating angle , distance , grid position and name) is missing....but I hope still for few times!!
I also know that some implementation of the textures are really needed but perhaps if done it have changed the engine so far that now we can't import some or the most part of the old maps into 4.10....perhaps a greater damage....and no indication that this could'nt be implemented in a next patch!!
Anyway