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Author Topic: Redko's Afrika new textures ...  (Read 175913 times)

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CWMV

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Re: Redko's Afrika new textures ...
« Reply #396 on: January 03, 2011, 06:49:57 PM »

The best thing yet is the addition of the small 2 or 3 house mini villages. These things are all over the place in Iraq at least. These textures are spot on.
One thing though, I don't suppose you can add water to the map can you? I mean that's deeper than the map textures isn't it?
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Avala

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Re: Redko's Afrika new textures ...
« Reply #397 on: January 04, 2011, 11:06:59 AM »

Water can be on any altitude, its just on default maps on zero  :)
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CWMV

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Re: Redko's Afrika new textures ...
« Reply #398 on: January 04, 2011, 11:16:05 AM »

Water can be on any altitude, its just on default maps on zero  :)
So you can add water?
That would be my singular, one and only, humbly submitted critique to any of the desert map makers.
Especially with what redko has done here creating the very small desert compounds. Its so dead nuts on to life, and these little mini-villages are everywhere but they are always near a water source (at least in my experience), even if it doesn't amount to anything more than an irrigation ditch.
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agracier

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Re: Redko's Afrika new textures ...
« Reply #399 on: January 04, 2011, 11:38:47 AM »

But the thing with water in Il-2 is that it so often tends to be oversized in relation to real rivers and streams in arid areas.

Il-2 makes rivers as wide as the Rhine but nothing much smaller or less wide. It would be great to be able to make very narrow waterways, streams, ditches, ponds ...whatever. But if it's possible, I haven't found out how to do that.
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CWMV

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Re: Redko's Afrika new textures ...
« Reply #400 on: January 04, 2011, 11:44:08 AM »

That's why I asked, I don't wantnyo Sal or interject something that can't be done. Still its amazong what you all can do with the maps,
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redko

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Re: Redko's Afrika new textures ...
« Reply #401 on: January 04, 2011, 12:10:56 PM »

Water can be on any altitude, its just on default maps on zero  :)
So you can add water?
That would be my singular, one and only, humbly submitted critique to any of the desert map makers.
Especially with what redko has done here creating the very small desert compounds. Its so dead nuts on to life, and these little mini-villages are everywhere but they are always near a water source (at least in my experience), even if it doesn't amount to anything more than an irrigation ditch.

Well why not. I you have my previous desert repaint Desert_online i added a little water stretch in the north of the map. I could make oasis here if i have time.
Don't remember that in this shambolic thread opened by Mick for me is about 3 maps, 3 repaints, Desert_Online, SandsOfTime and now MTO.

It's too complicated for everyone, too many mages. When i release MTO i will make 3 thread for each map. It's better like this.
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redko

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Re: Redko's Afrika new textures ...
« Reply #402 on: January 04, 2011, 12:17:22 PM »

The best thing yet is the addition of the small 2 or 3 house mini villages. These things are all over the place in Iraq at least. These textures are spot on.
One thing though, I don't suppose you can add water to the map can you? I mean that's deeper than the map textures isn't it?

Glad you liked this i will add many tiny villages, 2-3 houses here and there. It's going to be a populated desert, and empty in some parts. No autopop, all by hands, it's funny to create this. There will be also big cities. No airtrips for the airfields, only desert texture
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CWMV

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Re: Redko's Afrika new textures ...
« Reply #403 on: January 04, 2011, 08:28:35 PM »

The best thing yet is the addition of the small 2 or 3 house mini villages. These things are all over the place in Iraq at least. These textures are spot on.
One thing though, I don't suppose you can add water to the map can you? I mean that's deeper than the map textures isn't it?

Glad you liked this i will add many tiny villages, 2-3 houses here and there. It's going to be a populated desert, and empty in some parts. No autopop, all by hands, it's funny to create this. There will be also big cities. No airtrips for the airfields, only desert texture
Its art man, great stuff.
So with the airfields its going to be more of a landing field, with just smoothed ground like in the current MTO map?
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Triad773

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Re: Redko's Afrika new textures ...
« Reply #404 on: January 05, 2011, 12:07:51 PM »

Which reminds me- will they use the Friction mod? I just got that and use it on the SNARK map, but also see where the recent update the the 352's Cross Channel Map uses that mod to great effect. The runways in fields are just marked enough to have you know where they begin and end; Otherwise one would get lost as to the uniformity of the surrounding textures :P
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Uufflakke

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Re: Redko's Afrika new textures ...
« Reply #405 on: January 05, 2011, 12:54:10 PM »

Water can be on any altitude, its just on default maps on zero  :)

I saw water on higher levels for the first time on the default Slovakia map. In the mountainous area in the north east some ponds/tiny lakes has been added.
And Viking created some ponds too for his Crete map. So yes it is possible to create things like oasis.
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Triad773

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Re: Redko's Afrika new textures ...
« Reply #406 on: January 05, 2011, 01:37:23 PM »

Zip Zapp's Alpin Map has them, I cannot remember if that predates the Slovakia map, but I remember there being issues with reflections in water at-altitude in some areas.
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Avala

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Re: Redko's Afrika new textures ...
« Reply #407 on: January 05, 2011, 02:14:34 PM »

Water which is not on the zero ground, must be "closed", like lakes, ponds, etc, so no long rivers. Also when water is not on zero altitude there is no reflections of houses, trees, planes. But when you don't fly just "on the deck" above the water  it looks perfectly normal.

As far as I can recall, Maraz discover that first.
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