Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 33 34 35 [36] 37 38 39 ... 47   Go Down

Author Topic: Redko's Afrika new textures ...  (Read 176385 times)

0 Members and 6 Guests are viewing this topic.

redko

  • member
  • Offline Offline
  • Posts: 530
Re: Redko's Afrika new textures ...
« Reply #420 on: January 09, 2011, 03:45:55 AM »

Redko, I think you once said your new map and its textures will also fit very well to Sinai.
I have a question, in my UP2.1 install I already have a dlv-Sinai map folder, but no dedicated texture folder for that map.
Would it be possible for me to create a textures folder for that map using your textures already released and edit the load.ini, so that the textures from redko_tex/Lybia are used?
Just curious since I fly a Sinai campaign ATM and your textures in that would be a dream.

Cheers

Tom

Yes of course. But you don't need to create a new texture folder, excepted if you want to edit my textures by yourself but without changing anything for these textures working on my other desert maps.
So no need to create a new folder. Lybia is ok. You just need to edit the load ini. textures path. That's easy but be careful with the result.
I mean as my repaints are a full ground Km/km (or miles/miles..) reskin, there is sometimes no relation between the load.ini and the texture on the ground. I can use for exemple lowland slots for mounts and the contrary too. So you will have peaces of textures randomly on the map. If you are lucky, the result will be "pretty fine"...if not...keep the orginal.

Editing the load.ini don't make the thing, that's what people must understand, well at least for my repaint method. To be honest, the best textures you could use for Sinai map are those i'm working with atm for MTO.

And yes i'm working on textures for the Sinai map, i like this map very much. There are some jet war campains very exciting there  ;). But i will need to ask Delvpier first, if he is ok i release it or not.
Logged

SAS~Tom2

  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 7954
  • no sweat
Re: Redko's Afrika new textures ...
« Reply #421 on: January 09, 2011, 06:07:22 AM »

Thanks very much, redko! I love the idea of the Sinai map, historically and culturally an extremely interisting region.
Tonight I already attempted to change the load.ini myself, without creating a new texture folder,
by using load.ini entries from your SandsOfTime map.
The result is much better now to me, albeit you are certainly right and editing the load.ini itself doesn't do the whole job. Textures are still placed due to mathematical patterns based on the original map, if I get it right..so this was only for fun. ;)
I look forward to your new work on MTO and this map. Desert rules.

Tom :)
..
I will delete these shots later this day to save bandwith, just like to show the difference:
Before:
..deleted

After..
Left one shot alive ;)


Repetition effect still there from high alts, but the textures are much better to the eye. I didn't touch the water colour, in rl shots the coast appears to be of variations of lighter to strong blue to turqoise.
Logged

redko

  • member
  • Offline Offline
  • Posts: 530
Re: Redko's Afrika new textures ...
« Reply #422 on: January 09, 2011, 06:41:50 AM »

That's pretty nice indeed. You used intelligently the load.ini as i see, this doesn't look too mechanical. The stock textures for Sinai are too bright, too contrasted. I hard to make bright texture with il2 colour engine.
You will see soon with MTO, the textures are brighter than SandsOfTime and Desert_Online, but in a good way.
Logged

SAS~Tom2

  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 7954
  • no sweat
Re: Redko's Afrika new textures ...
« Reply #423 on: January 09, 2011, 07:03:31 AM »

I can't wait to see those. :)
Thanks for your excellent work, IMO a very good choice to give deserts such a new, artful and realistic focus!

Tom
Logged

redko

  • member
  • Offline Offline
  • Posts: 530
Re: Redko's Afrika new textures ...
« Reply #424 on: January 14, 2011, 02:58:54 AM »

For Mick and Agracier  ;)......
I was hearing black hawk down soudtrack when doing this.












Logged

Mick

  • Modder
  • member
  • Offline Offline
  • Posts: 5455
Re: Redko's Afrika new textures ...
« Reply #425 on: January 14, 2011, 05:36:06 AM »

Hey man THX for the early morning or late afternoon screenies, that's the ones I prefer on desert maps, the mid-day sun "kills" colours, and besides since I don't have air conditioning in my pit I refuse to fly between 9 a.m and 17 p.m ...  :P
Logged

redko

  • member
  • Offline Offline
  • Posts: 530
Re: Redko's Afrika new textures ...
« Reply #426 on: January 14, 2011, 06:10:28 AM »

Hey man THX for the early morning or late afternoon screenies, that's the ones I prefer on desert maps, the mid-day sun "kills" colours, and besides since I don't have air conditioning in my pit I refuse to fly between 9 a.m and 17 p.m ...  :P
lol...Agracier will like too. You are so british  ;) you two guys.
Dude, the "good news" is i'm ill, i have a bad ass stiff neck...so no work for one week. But i'm gonna work 100% on the map. :P
Logged

Mick

  • Modder
  • member
  • Offline Offline
  • Posts: 5455
Re: Redko's Afrika new textures ...
« Reply #427 on: January 14, 2011, 07:17:03 AM »

Dude, the "good news" is i'm ill,

... That's what I call good news, just in case you still don't feel fit to go back to work next week, don't hesitate to start retexturing the Tunisia map ...  ;)
Logged

WhiteCat

  • Modder
  • member
  • Offline Offline
  • Posts: 325
Re: Redko's Afrika new textures ...
« Reply #428 on: January 14, 2011, 11:52:15 AM »

Tnks for your comment in Kyushu, your desert retexture is also YOUR best map ;) :p

For when the release of MTO??? and com'on, red, do you want to see my tweaking of your Desert map or not? it's so sexy :)

By the way, even if dawn pictures are sexy, to be honest I think I prefer daylight ones especially on textures so good as your MTO ones.

Also (sorry Mick): Please don't start Tunisia, can you take a look to JV69_LYBIA_N-E?? The Map_T is completely awesome, doesn't need many changers in my opinion. The textures are good but your SandsOfTime-Desert ones would be better. Besides there are 2 or 3 sexy PhilK campaigns for it (if you don't change the harbours though! :D )
Logged

Mick

  • Modder
  • member
  • Offline Offline
  • Posts: 5455
Re: Redko's Afrika new textures ...
« Reply #429 on: January 14, 2011, 11:58:49 AM »

... sorry WhiteCat, JV69_LYBIA_N-E can't be retextured because the authors don't want it to be ...  :'(
Logged

agracier

  • Modder
  • member
  • Offline Offline
  • Posts: 3048
    • The Great War in a Different Light
Re: Redko's Afrika new textures ...
« Reply #430 on: January 14, 2011, 12:02:47 PM »

this map will indeed look good, no matter what time of day ... though i still love that reddish hue in the air
Logged

WhiteCat

  • Modder
  • member
  • Offline Offline
  • Posts: 325
Re: Redko's Afrika new textures ...
« Reply #431 on: January 14, 2011, 12:12:19 PM »

... sorry WhiteCat, JV69_LYBIA_N-E can't be retextured because the authors don't want it to be ...  :'(

Oh! Ok then, I'll do my private retexture when I have time. I don't understand these things but maybe I'm not so subtle. I carefully try to show the credits of the original authors of maps or textures when I retexture something. You guys can reuse or change my textures or Map_T's or whenever you want, if you mention me in the credits thats all...

Well anyway. These desert maps look good. And true, the way IL2 treats the dawn sky is amazing. I talked only about the terrain, when is so detailed it's a pity to lose sight of it at dawn or night :) Actually I tend to change the time of existing missions to daylight if I like so much the terrain :)
Logged
Pages: 1 ... 33 34 35 [36] 37 38 39 ... 47   Go Up
 

Page created in 0.029 seconds with 27 queries.