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Author Topic: Redko's Afrika new textures ...  (Read 175870 times)

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redko

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Re: Redko's Afrika new textures ...
« Reply #432 on: January 15, 2011, 04:50:38 AM »

For when the release of MTO??? and com'on, red, do you want to see my tweaking of your Desert map or not? it's so sexy :)

Oh yes of course. Make you own thread please this one is already so confused hahaha  ;). I will have to make 1 thread per map when MTO is done, one for Desert_Online and one for MTO. It'll be better and clearer for all the guys here, too many pages.

Just for information, Desert_Online will be updated with some of these new textures anyway, and i will fix the water navigation as requested by one guy here a couple of month ago. FlatSpinman's (reading the topic  ;) )campain will be adapted to these map too, i have to send him the .mis files for agreement but he is ok with the idea. Thanks to him. So the campain will fit the new coast line.

When for MTO....hum....Oleg told me to answer....2 weeks  :P
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redko

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Re: Redko's Afrika new textures ...
« Reply #433 on: January 15, 2011, 04:59:54 AM »

... sorry WhiteCat, JV69_LYBIA_N-E can't be retextured because the authors don't want it to be ...  :'(

Oh! Ok then, I'll do my private retexture when I have time. I don't understand these things but maybe I'm not so subtle. I carefully try to show the credits of the original authors of maps or textures when I retexture something. You guys can reuse or change my textures or Map_T's or whenever you want, if you mention me in the credits thats all...

.

Agree with that. You are never really the owner of what you produce. But they have their reasons too, the want a perfect work for a perfect map, the thing is there is many ways to understand the word perfect, it depends of the criteria...

I'm working on my personal version too, but SandsOFtime textures aren't the best for this map, i feel more confortable with those i made fo my first desert movie. Map_t as to be worked....it's the only way to get naturally melted textures:



The textures i'm doing right now for MTO could also fit quite well with Lybia map. At least i will send to Bada and Lal a version when finished and we will see if they are ok or not for an official repaint.
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redko

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Re: Redko's Afrika new textures ...
« Reply #434 on: January 15, 2011, 05:08:14 AM »

New airfields. Just textures. Marks on the ground and a clearer texture for the landing zones will be enough for these airfields.
 Morning light:



















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WhiteCat

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Re: Redko's Afrika new textures ...
« Reply #435 on: January 15, 2011, 05:13:19 AM »

For when the release of MTO??? and com'on, red, do you want to see my tweaking of your Desert map or not? it's so sexy :)

Oh yes of course. Make you own thread please this one already so confused hahaha  ;). I will have to make 1 threard per map when MTO is done, one for Desert_Online and one for MTO. It's better and clearer for all the guys here, too many pages.

Just for information, Desert_Online wil be updated with some of these new textures anyway, and i will fix the water navigation as requested by one guy here a couple of month ago. Flatspinman's campain will be adapted to these map too, i have to send him the .mis files for agreement but he is ok with the idea. Thanks to him. So the campain will fit the new coast line.

When for MTO....hum....Oleg told me to answer....2 weeks  :P


Ok no problem sorry for being so impatient :P
What I'll do is to wait for your new version, when you are more or less happy with the deserts then I can come with some proposals so I don't step on your work. The tweakings were not too much, basically:
- The coastline stuff. Yeah, I know some mission builders will change the missions to adapt to new coastline. Well it was only in case there are too many missions around you know, it's a possibility. But a pity because we lose the shallows.
- Lighten and homogeneizing the mountain textures with the rest of the terrain so they look more natural with the rest of the terrain in the distance specially. Also substituted some of the less detailed textures in your Desert for others from your Sands. But again I think I believe you have even better textures in MTO.
- Fine tuning the textures so they really don't show any 'borders' anywhere. I know you avoid that by changing a lot the map_T but again sometimes appear. I refined my technique for that kind of thing in my last maps.
- Changing (only a little) the agriculture texture so it seems much less repetitive (specially over the island in the mouth of the river) but respecting it so matches with all your work in villages and palm trees etc.
But again, will wait to your second version. Not working anyway so much now on IL2 lately :)
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Blond

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Re: Redko's Afrika new textures ...
« Reply #436 on: January 15, 2011, 09:41:24 AM »

I like that kind of airfields, looks much more natural - compared to standard "painted" ones ::)
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agracier

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    • The Great War in a Different Light
Re: Redko's Afrika new textures ...
« Reply #437 on: January 15, 2011, 10:03:05 AM »

I like that kind of airfields, looks much more natural - compared to standard "painted" ones ::)

That's mainly thanks to Zuti's Friction mod, which made it so easy to make (lots of) airfields such as this, without having to resort to using invisible ground-plates, which being invisible, are extremely frustrating to work with ... try building a wall with invisible bricks for instance, or laying a floor with invisible flooring ... ha ha.

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redko

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Re: Redko's Afrika new textures ...
« Reply #438 on: January 15, 2011, 10:48:26 AM »

I like that kind of airfields, looks much more natural - compared to standard "painted" ones ::)

That's mainly thanks to Zuti's Friction mod, which made it so easy to make (lots of) airfields such as this, without having to resort to using invisible ground-plates, which being invisible, are extremely frustrating to work with ... try building a wall with invisible bricks for instance, or laying a floor with invisible flooring ... ha ha.

Yea agree, that's nit funny. But there is only blank plates here, no zuti. I use the fmb grid to put the plates on the ground keeping in mind what corner is the "key". I covered a large area wih blank plates, so no problem for taxi a little bit around. No fps troubles.

Mick i will pm you the map soon, you will have airfields and land here and there to check this. But on my rig all is fine and sweet lika a none's back.

The map is now flyable, cust a couple of details to finish, but the detail are important and make the difference sometimes.

Agracier's Djibouti map inspired me much for this :





I tested some quick missions today:





Little rocks arround the airfield to make it easily visible. A detail...









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Mick

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Re: Redko's Afrika new textures ...
« Reply #439 on: January 15, 2011, 01:23:54 PM »

Mick i will pm you the map soon, ...and sweet lika a none's back.

... Red, will the map also come with the nun ...?? 'cause I have never tried a nun's back before, I mean never tried to sand a nun's back (what did you think of, you horny dildoes ??) never too late to give it a try, isn't it ??  :P





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Blond

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Re: Redko's Afrika new textures ...
« Reply #440 on: January 15, 2011, 07:10:58 PM »

Looks great redko... ??? Just leave it as cool air mup, overheating engine won't help my singleplayer dogfight :-[

 
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WhiteCat

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Re: Redko's Afrika new textures ...
« Reply #441 on: January 15, 2011, 08:29:21 PM »

Mick i will pm you the map soon, ...and sweet lika a none's back.

... Red, will the map also come with the nun ...?? 'cause I have never tried a nun's back before, I mean never tried to sand a nun's back (what did you think of, you horny dildoes ??) never too late to give it a try, isn't it ??  :P


I think Red meant noon not none or nun because the daylight pictures :) chaps there are some young pilots around here, be sensible! :P
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Ibis

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Re: Redko's Afrika new textures ...
« Reply #442 on: January 16, 2011, 09:16:07 PM »

    Hi Redko,
 Your maps as always look amazing, can't wait to get hold of this one.

 I have a question about Sands of time and Desert on line.
My squad use your  "Light" version which I must have installed and
that means that I am unable to have my normal version as it wont load
because of the different objects.
    Is there away to rename things so I can have both.
 Thanks m8,
   Ibis.
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Blond

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Re: Redko's Afrika new textures ...
« Reply #443 on: January 21, 2011, 11:12:09 AM »



 ::)
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