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Author Topic: Redko's Afrika new textures ...  (Read 175781 times)

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redko

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Re: Redko's Afrika new textures ...
« Reply #504 on: March 03, 2011, 01:07:32 PM »

Mick: Thanks for uploading, downloading as well. :)

From the bottom of my heart: YouTube Germany sucks.
Cheers

lol...
Yea thanks Mick. Will check my mails to see if my friend send me the link. Dam my internet connection sucks here...Ibis hotel, guys if you visit france never use than chain...
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Gumpy

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Re: Redko's Afrika new textures ...
« Reply #505 on: March 03, 2011, 11:20:28 PM »

I'm back guys, not at home for the moment but at least at SAS.

First of all many many thanks for all your post, very fun to read it last night. No i'm not lost in Dune's desert, not even in the moon...but certainly lost in mto. I have 2 hours of video shots. It's a good way to test the map and see if the work is going fine or not.

So as maybe Mick explained it to you i'm still on business travel, i'm back this week end, i'm writing this with the jobs laptop. I have a friend who is going to post the map for me...but he is a little noob with computers  ;D. He will try to post the link tomorrow, and if not you know i'm back now.

I made a little movie using the 2 hours shots, here is the trailer so you can see the map for real. Will post the links here as usual but also in a new special thread later on Mto section. I hope you will like the map.

One last thing, I would like to dedicate the map to Axis and Allies guys for their excellent work on skins. It has been a big source of inspiration, the colour of MTO sands are made to fit with their creations. So I named some of these guys on the movie, and of all the other moders for the ground objects. Thanks to you guys.

Colours are more saturated than Desert_Online so i will have to update a little that map. Blond was right, that map was a little too clear, this one is more accurate but keeping in mind Il2 engine limits in terms of colour rendering.

So here is the Final video trailer, map links are coming later. Some of you may have no sound, it looks like the score is blocked in some country (germany) for music rights stories...


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Blond

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Re: Redko's Afrika new textures ...
« Reply #506 on: March 04, 2011, 01:41:58 AM »

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Gumpy

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Re: Redko's Afrika new textures ...
« Reply #507 on: March 04, 2011, 08:07:13 PM »

      ;)
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redko

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Re: Redko's Afrika new textures ...
« Reply #508 on: March 05, 2011, 04:20:02 AM »

Lol.
Doesn't worked with my friend. He made it but overwrited some tga files. I have a strange tga error message on the laptop...anyway i'm home now.

Uploading the file, making the install instructions and report here. I'll make another thread too.
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redko

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Re: Redko's Afrika new textures ...
« Reply #509 on: March 05, 2011, 04:43:31 AM »

Redko have you been in Al Anbar province? I swear Ive raided some of those villages!
Outstanding work!

Never, where is that ?
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CWMV

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Re: Redko's Afrika new textures ...
« Reply #510 on: March 05, 2011, 04:44:43 AM »

Redko have you been in Al Anbar province? I swear Ive raided some of those villages!
Outstanding work!

Never, where is that ?
Sorry, Iraq.
Just saying that your work is spot-freaking-on! ;)
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redko

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Re: Redko's Afrika new textures ...
« Reply #511 on: March 05, 2011, 05:06:14 AM »

Ok thanks.
Stay around cause the map is here, i will post links and install instructions this afternoon.
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redko

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Re: Redko's Afrika new textures ...
« Reply #512 on: March 05, 2011, 06:00:51 AM »

Excellent pic Blond and Gumpy by the way  :D :o
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redko

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Re: Redko's Afrika new textures ...
« Reply #513 on: March 05, 2011, 12:36:08 PM »

SELECT CASE 2                SELECT CASE 2              SELECT  CASE 2                               



Thanks for downloading this map.

Install instructions (i strongly recommand the case 2, please read both before to proceed to installation )
For people having Ultapack, you will have to create a Mod folder in the root of the game if you don't already have it.


CASE 1 = I WANT A SEPARATE INSTALL:

Just put the "redko_Mto" file into your mapmod folder as usual like this :

MODS/MAPMODS/maps/redko_Mto

Put the texture folder like this:

MODS/MAPMODS/maps/Tex_/redko_tex/Lybia

On you all.ini file, located on MODS/MAPMODS/maps path folder, add this line:

redko_Mto redko_Mto/load.ini

If you have existing Missions/campains from the stock desert_online map, you have to edit the .mis file for each missions and change the name for to redko_Mto.



CASE 2 = I WANT TO REPLACE THE STOCK MAP (easier in my opinion, both for install and later to deal with the existing missions/campains)

In this case, do the same, ad the textures file "Lybia" on the classic redko_tex folder still like this:

MODS/MAPMODS/maps/Tex_/redko_tex/Lybia

And then just rename the redko_Mto map folder into classic "Mto" name exactly like the stock one...and that's all. You have nothing to add in you all.ini file

For people having Ultapack, you will have to create a Mod folder in the root of the game if you don't already have it.

For the repainted object, just put on your Mod folder or put it in root game in the file folder like this:

Files/3do/Bildings/Port/Floor


Mods needed:

Lejo's Southern European Houses Pack:
https://www.sas1946.com/main/index.php/topic,7046.0.html

Lejo's Desert House Pack:
https://www.sas1946.com/main/index.php/topic,8440.msg89505.html#msg89505

LINKs :

https://www.mediafire.com/file/8nun10f0di1dgxw/MTO.zip

http://www.gamefront.com/files/20065904/MTO.zip

To improve fps, as there is many palm trees is some parts of the map please do this:

1 - Go to you static.ini file
     It's located for Ultrapack here : root/files/com/maddox/il2/objects
     For non pack user, it's in your MOD folder, and then STD folder

2 - Use search and look for "FurniturePalmBg1" to fing these lines:

[buildings.House$FurniturePalmBg1]
Title           PalmBgroup1
MeshLive        3do/flora/palms/LiveBg1.sim
MeshDead

Body            WoodMiddle
Panzer          0.95  //0.17

[buildings.House$FurniturePalmBg2]
Title           PalmBgroup2
MeshLive        3do/flora/palms/LiveBg2.sim
MeshDead

Body            WoodMiddle
Panzer          0.95  //0.17

AND REPLACE BY THIS:


[buildings.House$FurniturePalmBg1]
Title           PalmBgroup1
MeshLive        3do/flora/palms/LiveBg1.sim
MeshDead
IgnoreShadowData
Body            WoodMiddle
Panzer          0.95  //0.17

[buildings.House$FurniturePalmBg2]
Title           PalmBgroup2
MeshLive        3do/flora/palms/LiveBg2.sim
MeshDead
IgnoreShadowData
Body            WoodMiddle
Panzer          0.95  //0.17

You can also just add the line "IgnoreShadowData" under the "MeshDead" line. This will remove shadows from the objet, like CanonUk. Must help for some Agracier"s maps too, he has been using many trees sometimes ;)
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Ibis

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Re: Redko's Afrika new textures ...
« Reply #514 on: March 05, 2011, 03:11:53 PM »

Thank you maestro
Salute.

Oops,
 I'm getting this error

"World.land()LoadMap()error.java. lang RuntimeException:Landscape 'redko_Mto.ini loading error"

Can you point me where to look? Is this an object problem?
I have the two required house pack for his Sands of Time map.
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Goanna

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Re: Redko's Afrika new textures ...
« Reply #515 on: March 05, 2011, 06:28:59 PM »

Ibis,
Press SHFT+TAB when you get the error message and look down towards the bottom for a line that starts with "INTERNAL ERROR"... that'll give you some idea as to what it's having a hissy about.... if it says that it can't load a tga file, make sure that that particular file is in the correct location.

Cheers

G
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