A little update with pics.
Hi guys. I'm in the last part for this map. But it's the most important one : make all those textures look natural, like been part of a natural process. As this part is not a pure technical one (the technical part is when you create the textures, the tga files, Bumph, blending...) but i would say an "artistical" one, its hard to say when i will finish it.
It's finished when it looks like a real landscape, so you have to test, test and test...until you find the good organisation of textures on the ground. So tell me what you think about this. There will be sandy and dusty parts on this map, i'm finishing the rocky parts. So most of what you will see here are sand and dust, excepted the canyon you already know by my movie test 2. The final version will have more rocky textures.
Sorry for the Spit skin, i don't have the time for an accurate one
So here the kind of textures i'm working with:
Before :
After editing :
Before :
After, edited and in game this time:
In game:
A good balance here for sand/rock:
Sand and sediments:
I re-made the canyon, it looks more natural now:
1024x1024 textures and settings 2 and 4 on the load.ini = perfect rendering for low flight:
New actor static with Egypt houses/objects and what Lejo made recently for all desert maps.
Shallow waters:
One thing more. All those pics and the movies test have been made under Avala's Gapa Gamma settings, same for the orther tool i don't recall the name. I noticed that the desert textures worked like a CHARM with these Avala's tools. So i recommand you guys to use these when i release the new desert maps.
The effect is sooooo nice
.
"El Laurence"