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Author Topic: Redko's Afrika new textures ...  (Read 175848 times)

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redko

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Re: Redko's Afrika new textures ...
« Reply #24 on: August 13, 2010, 02:09:55 PM »

A little update with pics.

Hi guys. I'm in the last part for this map. But it's the most important one : make all those textures look natural, like been part of a natural process. As this part is not a pure technical one (the technical part is when you create the textures, the tga files, Bumph, blending...) but i would say an "artistical" one, its hard to say when i will finish it.

It's finished when it looks like a real landscape, so you have to test, test and test...until you find the good organisation of textures on the ground. So tell me what you think about this. There will be sandy and dusty parts on this map, i'm finishing the rocky parts. So most of what you will see here are sand and dust, excepted the canyon you already know by my movie test 2. The final version will have more rocky textures.

Sorry for the Spit skin, i don't have the time for an accurate one   :P

So here the kind of textures i'm working with:

Before :


After editing :


Before :


After, edited and in game this time:



In game:








A good balance here for sand/rock:













Sand and sediments:











I re-made the canyon, it looks more natural now:






1024x1024 textures and settings 2 and 4 on the load.ini = perfect rendering for low flight:





New actor static with Egypt houses/objects and what Lejo made recently for all desert maps.











Shallow waters:







One thing more. All those pics and the movies test have been made under Avala's Gapa Gamma settings, same for the orther tool i don't recall the name. I noticed that the desert textures worked like a CHARM with these Avala's tools. So i recommand you guys to use these when i release the new desert maps.
The effect is sooooo nice  ;D.


"El Laurence" ;)



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MrOblongo

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Re: Redko's Afrika new textures ...
« Reply #25 on: August 13, 2010, 02:11:49 PM »

Pleeeease reskin my Tunisia map with this :D. Those buildings have been released?
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Uufflakke

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Re: Redko's Afrika new textures ...
« Reply #26 on: August 13, 2010, 03:23:56 PM »

Pleeeease reskin my Tunisia map with this :D. Those buildings have been released?

Not yet. It will be released together with this map. I -my nickname here is Uufflakke and Lejo at AAA- made this small desert house pack for this map, but I will release it as a separate install also.
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redko

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Re: Redko's Afrika new textures ...
« Reply #27 on: August 13, 2010, 04:04:06 PM »

Pleeeease reskin my Tunisia map with this :D. Those buildings have been released?

Nop. Lejo is waiting for the release of this repainted map to make an official thread for these new objects.

Maybe you should PM him to ask the link for download it.  ;). For Tunisia why not, it could be fun  :). I will release a set of 50/60 desert textures. Every mapmaker will be able to use it, edit it for all desert maps, no permission to ask. 100% free  ;). I will announce this in time.
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orkan

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Re: Redko's Afrika new textures ...
« Reply #28 on: August 13, 2010, 04:23:29 PM »

Well, I don`t have anything constructive to write, I can`t find anything to criticize (taking engine limitations to side). I can only continue with accolades. :)
In your screen shots, there are no usual eye poking texture repetitions, and different textures are finely fused.
I hope other map makers using your textures will be able to follow your example. :)
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Avala

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Re: Redko's Afrika new textures ...
« Reply #29 on: August 13, 2010, 06:30:07 PM »

And I will complain why textures, being so great are not also seamless as well  :D It would look even the better.

I don't have a doubt that will be really master piece though  :)

Great job. I have discovered that IL2 don't have bad color reproduction as I thought before. Its just that all older textures are oversaturated with magenta and yellow channels (I can assume that because of DirectX or excellent mode without shaders, or something like that). And because of that old textures everyone makes new so over saturated.

Nowadays I just lower magenta and yellow, and do a little overall desaturating. Works like a charm for the map that I am making. Exactly green-blue, olive-drab that I wanted. Even the horizon line looks more natural, without any screen color managing tools.









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Uufflakke

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Re: Redko's Afrika new textures ...
« Reply #30 on: August 14, 2010, 02:23:43 AM »

Nowadays I just lower magenta and yellow, and do a little overall desaturating. Works like a charm for the map that I am making. Exactly green-blue, olive-drab that I wanted. Even the horizon line looks more natural, without any screen color managing tools.

Hold on. Whát map are you making?  Regarding the quality of your Benghalli map it must be something very interesting.
Can you show us some WIP screenies (in another thread to avoid hijacking Redko's thread) ;)
Please... ::)
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redko

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Re: Redko's Afrika new textures ...
« Reply #31 on: August 14, 2010, 04:18:25 AM »

Great job. I have discovered that IL2 don't have bad color reproduction as I thought before. Its just that all older textures are oversaturated with magenta and yellow channels

Absolutly right master !!! A least one the best moders we have is hearing me. Since the begining of my repaints jobs with Okinawa, even nothing is perfect like cities textures I repeated - desaturate, desaturate, guys.....desaturate...please  ;D ;D. It makes landscapes look more real, and most of all help to solve a little the problem of repetition.

It's impossible to avoid 100% of repetitive effect with this engine, but with a good painting technic and desaturation it helps.

Il2 engine is limitated...but not dead. It's still possible to improve the looking of the game.
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redko

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Re: Redko's Afrika new textures ...
« Reply #32 on: August 14, 2010, 04:27:26 AM »

Can you show us some WIP screenies (in another thread to avoid hijacking Redko's thread) ;)

No it's ok, if it is very early wip project post here, no problem. If you have more work to show so in this case it's better to make it in another thread. But post here is ok, it's part of the conversation about how to make nice textures, it's good sometimes to have all on the same thread, people can read this in one time.
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redko

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Re: Redko's Afrika new textures ...
« Reply #33 on: August 14, 2010, 04:36:44 AM »

... I can already smell the fragrance of hot sand oozing out of my screen redko ...!!  :P

Please release these beauties before Autumn comes and the heat vanishes from the sand and rocks ...  :D

Yea i will do my best to release this this week end or the next week. I lost many many time in solving the problem of repetive effect in hight altitude...and in testing different combinations of textures.

As i said i'm doing 50-60 textures for the free pack.
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redko

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Re: Redko's Afrika new textures ...
« Reply #34 on: August 14, 2010, 05:29:06 AM »

So, morning update!

Ok the hardest part for this map (and all the next desert maps) was the repetitive effect at medium and high altitude. It's the complete opposite of my previous maps which where nice at medium and and high, but bad for low flight.

As i worked hard the tiny details of these new textures to optimize it for low flight, and used resolution 2 and 4 to get the best effect possible (it's gonna be great for hurricane vs tanks missions ;) ) the counter part is repetitive effect appears at medium and high altitude this time.

So to solve this i made a combination between very detailed textures and 2 "generic" texture, less detailed but very useful to play the role of "binder".

Some pics. Thanks to Mick for the skins  ;)

Airfield










Canyon sector but with another climat setting





Battle pics ;). It's ok now for high altitude flight























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Fusek

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Re: Redko's Afrika new textures ...
« Reply #35 on: August 14, 2010, 08:07:50 AM »

I have a small request if you don't mind. With all the great seaplanes that came out in mind, would it be possible for you to add some seaplane bases? They don't change anything visually, but add the possibility for seaplanes to start from the water.
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