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Author Topic: Redko's Afrika new textures ...  (Read 176373 times)

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redko

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Re: Redko's Afrika new textures ...
« Reply #36 on: August 14, 2010, 09:33:22 AM »

I have a small request if you don't mind. With all the great seaplanes that came out in mind, would it be possible for you to add some seaplane bases? They don't change anything visually, but add the possibility for seaplanes to start from the water.

Mmm never made taxi points. I only changed airfields of place but never created one myself. I must some tutorial somewhere. Good idea.
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Boelcke

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Re: Redko's Afrika new textures ...
« Reply #37 on: August 14, 2010, 09:59:28 AM »

very realistic looking pictures of the ground textures ... thumbs up redko, looking forward to it
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redko

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Re: Redko's Afrika new textures ...
« Reply #38 on: August 15, 2010, 03:27:35 PM »

@ gianlucabagatti and henkypenky thanks.

I started to test some of these textures and the other 40 i'm doing for the pack on Sands of time and Mto.

Mto is looking to be the most promising map for a new set of desert textures. The desert is bigger, more chains of mounts, tiny Creta. It's the best place to test what i have in mind, the "water painting"...desert_online is too short of sea for that. With Lejo's south of europe bildings pack it's gonna be great. Hoping to finish desert_online this week.  ;)

I will post pics for Mto and Sands of time soon.
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SAS~Tom2

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Re: Redko's Afrika new textures ...
« Reply #39 on: August 18, 2010, 07:45:58 PM »

Couldn't say it better..those mapworks are amazing.
 ;) :)
Tom
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agracier

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Re: Redko's Afrika new textures ...
« Reply #40 on: August 19, 2010, 06:54:20 AM »

with this sort work coming out, who needs storm of war

My thoughts exactly as well. I`ve never seen desert textures looking so good as those in the screenshots ...
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redko

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Re: Redko's Afrika new textures ...
« Reply #41 on: August 21, 2010, 01:56:56 AM »

My thoughts exactly as well. I`ve never seen desert textures looking so good as those in the screenshots ...

Thanks. I know how you and Kap like the deserts  ;).
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redko

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Re: Redko's Afrika new textures ...
« Reply #42 on: August 21, 2010, 02:55:14 AM »

Ok.
This should be the last serie of pics before release, i just need to do some couple of things in the south part of the map and add sea airfields.

























































Exemple of "water painting". Desert_online is not the best map for that. Mto will be more interresting. So the idea is to use the shallow water technic but in a lighter way, just enough to make change a little the colour of water surface, and make seas more realistic.



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redko

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Re: Redko's Afrika new textures ...
« Reply #43 on: August 21, 2010, 04:08:22 AM »

.... redko, I was looking for an opportunity to fly somewhere else than over deserts, just for a change (I have been flying over them for months now) but I am afraid you ruined all hope with your jaw dropping screenies ....  :P :-* ;D :D :-\

On change pas un vieux renard du désert :). Thanks for the skins btw !
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Uufflakke

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Re: Redko's Afrika new textures ...
« Reply #44 on: August 21, 2010, 07:27:15 AM »

I'm ready for a scramble!
I just put on my uniform and waiting inpatiently for the release of this map.

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SAS~Malone

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Re: Redko's Afrika new textures ...
« Reply #45 on: August 21, 2010, 08:20:30 AM »

screenshots? i thought that was a rare collection of color photo's from ww2..... :D ;D
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Paulo Hirth

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Re: Redko's Afrika new textures ...
« Reply #46 on: August 21, 2010, 09:12:15 AM »

Ok thanks man it worked, no more trees  ;)

I love what i saw in video!
I like that trees... how i do to back the trees?
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redko

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Re: Redko's Afrika new textures ...
« Reply #47 on: August 21, 2010, 09:52:34 AM »

I love what i saw in video!
I like that trees... how i do to back the trees?

That easy. On appendix section you will find on the new load.ini file these empty lines:

Tree0 =
TreeLightMask =

Just replace it with the stock lines like this :

Tree0 = Trees\AlteredBush8a.tga
TreeLightMask = Trees\LightM256.tga

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