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Author Topic: Redko's Afrika new textures ...  (Read 175854 times)

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WhamO

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Re: Redko's Afrika new textures ...
« Reply #60 on: September 07, 2010, 05:09:53 PM »

we're all missing MTO_Lowland_3.tga

i've gone through everything i have and don't seem to have it stored anywhere
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agracier

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Re: Redko's Afrika new textures ...
« Reply #61 on: September 07, 2010, 05:26:01 PM »

Agracier, could you please upload the missing texture, as i have some Mto textures including MTO lowland 1, but not 3....

MTO Lowland3.tga

Here it is. Don't know where I got it from, but it was in my regular textures folder ... land/summer/ ....

http://www.sendspace.com/file/9vtsc4

Had to use sendspace, since I can't seem to get mediafire to come on-line ...
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SAS~Bombsaway

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Re: Redko's Afrika new textures ...
« Reply #62 on: September 07, 2010, 05:34:20 PM »

Now I get an error saying cant find map_F. I looked and its not in the folder?  ???
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Checkyersix

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Re: Redko's Afrika new textures ...
« Reply #63 on: September 07, 2010, 06:50:17 PM »

Got a weird error with this one. I couldn't save, then when I zoomed out from ground level my gamma was shot, and the screen was nearly white, even when I exited FMB...

Looks nice otherwise, though ;)
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sfchammer

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Re: Redko's Afrika new textures ...
« Reply #64 on: September 07, 2010, 07:01:38 PM »

Thanks Agracier for the MTO Lowland3.tga file.  I needed that to get the map to work as well.

Redko, thank you so much mate... simply amazing work!! Can't wait for your next effort.  Wonderful stuff.

I just cut and pasted a couple of Missions from Flatspinman's Afrika campaign into my Single Missions Folder and all seems to be working a charm.

I never cease to be amazed by what the modders are able to do with such an old piece of software.  We are a lucky bunch.
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SAS~Bombsaway

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Re: Redko's Afrika new textures ...
« Reply #65 on: September 07, 2010, 07:17:49 PM »

@ Checkyersix
I get the same. What is happenening is some of the texture are too much for the graphics card. I was working on a new shallows today and it had a lot of detail and looked really good but when I checked it out in game the map went white and when I tried to exit, the main screen was white but you could make out the buttons for everything. I have a Nvidia 9800 1 gb. As far as saving do you have Uufflakke's houses?
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Do not go gentle into that good night,
Old age should burn and rave at close of day;
Rage, rage against the dying of the light.

WhamO

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Re: Redko's Afrika new textures ...
« Reply #66 on: September 07, 2010, 07:48:08 PM »

Map works & looks superb, only thing is, on every other map i get this type of thing.

zoomed out, the textures all appear normal, when i get close to the ground, things turn into this.



Running UP 2.01 w/ SAS buttons

edit: removed all traces of the desert repaint and it still occurs on all maps.
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farang65

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Re: Redko's Afrika new textures ...
« Reply #67 on: September 07, 2010, 08:10:42 PM »

Just on a quick look that looks like a Cannons ground plate.

You can use Cannon's ground plate as a seperate mod or in Cannon's wonderful Channel map.

Not sure how to fix this

Cheers Kirby
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Triad773

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Re: Redko's Afrika new textures ...
« Reply #68 on: September 07, 2010, 10:46:35 PM »


Bran_Tocs ToW Mod by Madtoc
ATM I found no link, can anybody help?

G.

The MadToc can be had at AAS
https://www.mediafire.com/?ljtwmtzw2nm
From http://allaircraftsimulations.com/forum/viewtopic.php?f=125&t=19663&p=233910&hilit=MadToc+TOW+Objects#p233910

[EDIT] Hey seems inactive and it seems to be old enough to not be in my DL collection-- anyone else got it? Trying ta help-[/EDIT]

Cheers Bros

Triad
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WhiteCat

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Re: Redko's Afrika new textures ...
« Reply #69 on: September 08, 2010, 12:44:56 AM »

OK... now this is really starting to be a really GOOD map even for the most difficult critics ;D. I didn't want to speak before download it and test it in deep, because you are a very good marketer of your maps and usually you select the best features in your preview pictures using zoom (I'm an old dog mate ;), but honestly you have done a damn good job in here, redko! The product is good and the time to market wasn't outrageous :)

What I like  8):

- Really good experience low flying.
- No noticeable carpet effect at 10000.
- Best sand textures I've seen for a long time.
- Low water technique much improved comparing to, say, Palau.

What possibly I'd change  :-\:

- Rock textures for the canyons maybe too dark?? a matter of taste probably. The contrast with the sand makes them a little strange at very high altitude.
- I still don't like much your taste for quadrangular agriculture fields, they seem to me a bit modern, but probably it's again a matter of taste.

Which campaigns do you recommend for this one? I think I dropped them all, preferring the JV69 Libya NE map and the campaigns Philk did for that one.

Cheers!
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Gumpy

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Re: Redko's Afrika new textures ...
« Reply #70 on: September 08, 2010, 01:26:45 AM »

The MadToc can be had at AAS
https://www.mediafire.com/?ljtwmtzw2nm
From http://allaircraftsimulations.com/forum/viewtopic.php?f=125&t=19663&p=233910&hilit=MadToc+TOW+Objects#p233910

[EDIT] Hey seems inactive and it seems to be old enough to not be in my DL collection-- anyone else got it? Trying ta help-[/EDIT]

Cheers Bros

Triad

   One link you gave links you to Keven P's road mod and the other take you to AAS topic that says that MadToc's mod link is inactive.Can we get another link?
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cgagan

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Re: Redko's Afrika new textures ...
« Reply #71 on: September 08, 2010, 01:41:58 AM »

If Mad Toc TOW objects mod is the same as Bran Toc TOW objects mod (which I believe it is), you can get it from here, second row, click on "MODS IL2 1946", then look at the bottom of the page for a list of available mods
http://www.france-simulation.com/download.php?dcategory=CAMPAGNE%2FMISSIONS+BELLY&sortby=
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