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Author Topic: Redko's Afrika new textures ...  (Read 176379 times)

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Gumpy

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Re: Redko's Afrika new textures ...
« Reply #96 on: September 08, 2010, 11:41:23 PM »

I have a none quick mission for this map if anyone wants it here's a link   http://www.filefront.com/17275772/OnlineDesert none Quick missions.zip        ,does anyone have a scramble or a strike quick mission for it?
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Mick

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Re: Redko's Afrika new textures ...
« Reply #97 on: September 09, 2010, 12:05:12 AM »

FlatSpinMan's Afrika campaign uses this map a lot ...

http://mission4today.com/index.php?name=Downloads&file=details&id=2471
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Mick

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Re: Redko's Afrika new textures ...
« Reply #98 on: September 09, 2010, 01:16:08 AM »

...
after playing it on this map with its inspiring textures, i downed 6 Blenheims on the first mission...well chuffed with myself!  ;D 8)

... Jeez Malone !! Hence the necessity to improve stock maps ...!!  :D

Redko you've got plenty of work to do, to turn us into aces ...  :-\
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Dakpilot

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Re: Redko's Afrika new textures ...
« Reply #99 on: September 09, 2010, 01:20:55 AM »

I have a full set of quick missions for this map, am sure they came with Pal Qmb Pro here;

https://www.sas1946.com/main/index.php/topic,3594.0.html

Love this map and really looking forward to further developements on more Desert maps, my only issue and this is NOT a complaint or a moan  ;) is that due to coastline changes from the stock map, campaigns like philk's great "Dust Devils" can look a bit funky with ships parked in the sand and harbours not lining up. I guess this will always be a trade off with a much more realistic looking coastline when playing older missions on great new repaints of such old maps.
These great mods by Redko and freinds really help, there are some superb new maps but with few campaigns available, these great repaints keep this sim alive for offline FMB incompetents like me  ;D
Keep up the great work you have given me so much pleasure with all your repaints!
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redko

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Re: Redko's Afrika new textures ...
« Reply #100 on: September 09, 2010, 01:51:08 AM »

Hi- enjoying the map so far, it's great 8)
I did run into an issue tho, not sure if it is the map or something else funked up on my end- not unlike a mirage in the desert ;)


Stuff seems to float  :-[
Not sure if this was reported before or not.
This is basically along the runway on the northwest part of the map by the coast.
Triad

Ok i will check this. I think it's because i reworked all the terrain elevation on the map, so maybe some stock object, coming the original actor.static is keeping the old postion for objets. That's easy to solve = just open unlocked FMB "for mapmakers" and clic with the mouse in the objet....it's going down just on the ground, no more on the air.

But i will fix this anyway today.

IF these are objects from a mission/campain you already have, it's the same process, open your FMB, left clic with the mouse and it goes back to ground....but in theory objects from missions/campains shouldn't be concerned by the 'bug', only the stock actor.static objects.
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redko

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Re: Redko's Afrika new textures ...
« Reply #101 on: September 09, 2010, 01:58:17 AM »


Love this map and really looking forward to further developements on more Desert maps, my only issue and this is NOT a complaint or a moan  ;) is that due to coastline changes from the stock map, campaigns like philk's great "Dust Devils" can look a bit funky with ships parked in the sand and harbours not lining up. I guess this will always be a trade off with a much more realistic looking coastline when playing older missions on great new repaints of such old maps.

Yes i got it too with some missions i made some years ago in this map. I have ships on the sand  :). It would fine if someone could take some time to fix that, that's easy . it's a matter of replacing some objets, save the missions and reupload them. I know that Phil_K was reworking some of his campains to adapt it to my repaints.

This is a tiny map. Things are goind to be better with MTO i guess. Bigger map, more diversity, more place for action. I will post pics for MTO soon. There will be new textures for that one.

Those textures fit perfectly with Lybia and Sinai map too.
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Neil Lowe

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Re: Redko's Afrika new textures ...
« Reply #102 on: September 09, 2010, 02:20:44 AM »

I'm pretty sure its not a problem with the map unless they're embedded in the actors.static.

Those floating nets are edited (elevated) default ones. It looks to me like you are possibly missing the object (Barrels/boxes/other?) that they are supposed to be sitting on. When the mission has loaded, have you checked the console for any missing object messages?

Cheers, Neil :)
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SAS~Malone

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Re: Redko's Afrika new textures ...
« Reply #103 on: September 09, 2010, 02:22:10 AM »

redko, do you have a map_F for this? i ask, because on my modact game verion, it is failing to load because of map_f, and i don't seem to have one for the stock desert map, either... 8)
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Mick

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Re: Redko's Afrika new textures ...
« Reply #104 on: September 09, 2010, 02:45:38 AM »



... I remember way back I had the prob with floating nets, and this was because some modder (can't remember who) had created them, 5 m high, in order to be able to park AC under them, since the distance between the poles is too narrow to park without breaking a wing ...

The fix is easy, delete those 5m high nets ...
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redko

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Re: Redko's Afrika new textures ...
« Reply #105 on: September 09, 2010, 03:36:45 AM »

redko, do you have a map_F for this? i ask, because on my modact game verion, it is failing to load because of map_f, and i don't seem to have one for the stock desert map, either... 8)

Yes i'm going to post it with the new DL link.
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farang65

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Re: Redko's Afrika new textures ...
« Reply #106 on: September 09, 2010, 07:45:10 AM »

In regards to the floating camo nets

Fabian Fred created a bunch of elevated objects including humans as a one folder mod.

I recall he thought it was a good idea so you could park twin/4 engined bombers under the nets without affecting stay points/objection collision on airfields etc..

A mod from about 2 or so years ago

Cheers Kirby
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SAS~Malone

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Re: Redko's Afrika new textures ...
« Reply #107 on: September 09, 2010, 07:58:13 AM »

i concur.  :D  the 'raised' nets are fabianfred's work.
they can be handy for several scenarios, and it's either what redko said about the elevation changes to the map, or these are just the wrong objects mistakenly placed due to a mix up in the static.ini order...
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