Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 9 10 11 [12] 13 14 15 ... 47   Go Down

Author Topic: Redko's Afrika new textures ...  (Read 175880 times)

0 Members and 3 Guests are viewing this topic.

jcalonso

  • member
  • Offline Offline
  • Posts: 69
Re: Redko's Afrika new textures ...
« Reply #132 on: September 11, 2010, 10:51:01 AM »

 :)Hi everyone!
I'm having the same problem that Warhawk has. I have to save the mission often and when the problem occurs relaunch the game, open the saved mission and continue to place flights, etc. This can happen a number of times when building a mission and can be very annoying but the map is flyable and absolutely stunning. I believe it is a memory issue (only 2 Gb RAM), but one that never happened to me before. In the course of next couple of weeks i'll have my RAM memory expanded to 6Gb and i'll be able to check if that's the cause.
Best Regards,
JC
Logged

redko

  • member
  • Offline Offline
  • Posts: 530
Re: Redko's Afrika new textures ...
« Reply #133 on: September 11, 2010, 12:19:46 PM »

:)Hi everyone!
I'm having the same problem that Warhawk has. I have to save the mission often and when the problem occurs relaunch the game, open the saved mission and continue to place flights, etc. This can happen a number of times when building a mission and can be very annoying but the map is flyable and absolutely stunning. I believe it is a memory issue (only 2 Gb RAM), but one that never happened to me before. In the course of next couple of weeks i'll have my RAM memory expanded to 6Gb and i'll be able to check if that's the cause.
Best Regards,
JC

The file for shallow water is the only one i did not indexed, to avoid stripes in the far. I you have photoshop or gimp, open the file, and save it as indexed. Blending effet will disapear and the file will have about 1mo instead of 4. This may help. Try also to DL the map_F and put it on the map folder where the actor.static. This will save memory for distant textures. The link is in the bottom of the post with the map main DL link.

If you have Ati cards, reduce the aniso filtering = these Cg deals bad when there is too much shallow water.
Logged

redko

  • member
  • Offline Offline
  • Posts: 530
Re: Redko's Afrika new textures ...
« Reply #134 on: September 11, 2010, 12:24:49 PM »

OMG! Give him a break!! He deserves it....And few beers!!!
Amazing job again. Looks as real as it can get with ole IL2 - engine!
kap
Loool...yea a beer please. What's the best one on your country ?

@cyberolas.
Yea maybe but i have to finish the big desert texture pack first, repaint Sand of Time to complete FlatSpinMan's Afrika campaign (i felt in love) and MTO, a very promising map, then Lybia and Sinai(textures only).
Logged

redko

  • member
  • Offline Offline
  • Posts: 530
Re: Redko's Afrika new textures ...
« Reply #135 on: September 11, 2010, 12:28:49 PM »

So, if I dare ask: are you going to have your first version amended with the small fixes and seabases received by the second one and release it?

Well i erased the blended files, but as i'm still working on these textures yea i could provide later a debuged version with full quality textures.
Logged

jcalonso

  • member
  • Offline Offline
  • Posts: 69
Re: Redko's Afrika new textures ...
« Reply #136 on: September 11, 2010, 03:40:15 PM »

Hi again redko!
Excuse my ignorance, but could you tell me which one is the shallow water texture and where can i find it, please?
Regards,
JC
Logged

redko

  • member
  • Offline Offline
  • Posts: 530
Re: Redko's Afrika new textures ...
« Reply #137 on: September 11, 2010, 04:23:36 PM »

Hi again redko!
Excuse my ignorance, but could you tell me which one is the shallow water texture and where can i find it, please?
Regards,
JC

It's inside redko_tex/Lybia folder. His name is "redkolybia9cblend". It's the one you have to save as indexed. Nice chicks btw
Logged

redko

  • member
  • Offline Offline
  • Posts: 530
Re: Redko's Afrika new textures ...
« Reply #138 on: September 12, 2010, 02:40:29 AM »

I think this is the one and only right beer for you:


Lol. thks sir ;). I will be working on Sands and Mto this afternoon. Speaking about your big bildings do you think you could make a version with a more classical achitectural style, like this (pics from Alger city - Algeria):




Most of big town of north africa are using classical language, a 19 century style like the one we have in Paris, London, Roma...it's the result of european colonisation. It's a Haussmann style, the french dude who create the Paris all the people now.

On the MTo map, there parts of Crete and "Malta" i guess. This would help to integrate those bildings to the map. Keep the clothes on the windows, that too nice and makes "local"  :)

The ones you made use post 40's achitectural style, i would say 50's. But don't erase it because this could be fine for some map using 50/60's conflicts in the middle east, like Suez conflict or the first israelo/arabic war. There were jets there and the architecture is closer at that time to the first version of your big bildings.


Logged

Uufflakke

  • Modder
  • member
  • Offline Offline
  • Posts: 2078
Re: Redko's Afrika new textures ...
« Reply #139 on: September 12, 2010, 04:37:25 AM »

For the time being I do not have much time left over in doing repaints. Tomorrow I leave for New York for 8 days and after that I've much going on in private life (Work, applying for another job, busy with my own artwork -oilpaintings, no repaints  ;)-, etc, etc.)
Talking about Malta: As it was very hard to find some decent and useful images of arabic style houses -I googled for Tunesian cities, Marocco, Yemen, Jordania, Saudi Arabia, you name it - I decided to use Malta houses for the huge house blocks. So actually you already have something for Malta.
If you want to add some colonial style houses for cities maybe an option to use some of my Southern European style houses? They do have French, Spanish, Italian elements.

Malta elements in my Desert House Pack:



By the way which house block looks like a 50's building? Don't know which one actually.
The only one that looks way too modern was this one as you know, so I decided not to use this block for the Desert House Pack.

Logged
"The Best Things In Live Aren't Things"

redko

  • member
  • Offline Offline
  • Posts: 530
Re: Redko's Afrika new textures ...
« Reply #140 on: September 12, 2010, 04:51:05 AM »

Yea that one. With another textures i could integrate it on MTO i think. Ok i will work with you other pack.

Cheers
Logged

warhawk

  • member
  • Offline Offline
  • Posts: 282
Re: Redko's Afrika new textures ...
« Reply #141 on: September 13, 2010, 02:17:17 AM »

Hi, i checked my map with static.ini checker tool, and these are missing:

buildings.House$garageB
buildings.House$Gate_for_Wood_001_closed
buildings.House$Atelier-grueB
buildings.House$atelierB

Anyone knows where can I find them?
Logged

warhawk

  • member
  • Offline Offline
  • Posts: 282
Re: Redko's Afrika new textures ...
« Reply #142 on: September 13, 2010, 03:18:24 AM »

Thanks for the swift reply

The link for hangar 2 is not working. Anyone have a working link?
Logged

Korrigan

  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 785
Re: Redko's Afrika new textures ...
« Reply #143 on: September 13, 2010, 04:35:28 AM »

Thanks for the swift reply

The link for hangar 2 is not working. Anyone have a working link?
There is a working link here https://www.sas1946.com/main/index.php/topic,8308.msg87451.html#msg87451 at the end of the first post.
Logged
Pages: 1 ... 9 10 11 [12] 13 14 15 ... 47   Go Up
 

Page created in 0.057 seconds with 27 queries.