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Author Topic: new slot Bf-109T with moving hook  (Read 52379 times)

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Dinosbacsi

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Re: new slot Bf-109T with moving hook
« Reply #96 on: April 13, 2011, 06:19:36 AM »

Yes, it can =D Every plane can use teh CTO mod =D
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Verhängnis

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Re: new slot Bf-109T with moving hook
« Reply #97 on: April 13, 2011, 07:00:54 AM »

Hmmm... I remember an old version of this for 4.05m of the game by HellZone, didn't work, not to my surprise.
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HundertzehnGustav

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Re: new slot Bf-109T with moving hook
« Reply #98 on: April 13, 2011, 02:29:21 PM »

Flak, you ever got around on lengthening the hook a bit?
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Gambler

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Re: new slot Bf-109T with moving hook
« Reply #99 on: April 13, 2011, 05:28:03 PM »

Great addition to a "What If" scenario.....thanks to everyone involved for their hard work on it, really appreciated!

Have a small question....using it with UP 2.01, I tried to set the 109T to take off from the Graf Zeppelin and it wouldn't even see it as an airfield, although when flying in another 109E4 I see the Zeppelin as an airfield on the map, like other carriers. So, I set the 109T for 500M level flight to test it out and when I started the mission, it was floating in the water instead of flying along level....using the 352nd's Channel map in case it matters.

It's the only mod I've got in currently (until I get it working...gotta add the Bismarck as well later on) besides the UP 2.01 pack. I do have the DiFF_FM mod installed as well, just in case.

I just got back into IL-2 after a long absence and used to use the AAA mods quite extensively without any problems, so I know it's something I'm doing wrong. Any ideas what that might be? Thanks for any help on getting this great crate off the deck and up into the air.

Edit - I do have the SAS Modfolder 4 UP installed as well.

Edit 2 - Please disregard...forgot you have to Set the Takeoff and Landing waypoints for carriers...working fine now. Again...many thanks to the devs for this fine crate!
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MIKEGTJK

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Re: new slot Bf-109T with moving hook
« Reply #100 on: July 28, 2011, 10:30:09 PM »

OK I'v run in to a Problem QMB when i select this aircraft i get "" The instruction at "0x5ed0530e" referenced memory at "0x0000051c". The memory could not be "read". ""
And any other time i select it the game just friezes ???? whats going on ?? I'm ruining just UP3   
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fokker95

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Re: new slot Bf-109T with moving hook
« Reply #101 on: August 01, 2011, 04:09:03 PM »

I want to say THANK YOU ! I have waited a LONG time for this and the other German Naval MODS. I am DL'g them all now and am going to try and get them all working tonight.  THANK YOU! THANK YOU! THANK YOU!  8)
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pizzutojohn

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Re: new slot Bf-109T with moving hook
« Reply #102 on: August 15, 2011, 07:14:30 AM »

The arado 196 T and the 109 T won't work it crashes 60%...but the ju87 C works. what can i do?? i have 4.101 with sas mod 3.06???
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HundertzehnGustav

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Re: new slot Bf-109T with moving hook
« Reply #103 on: August 15, 2011, 02:33:59 PM »

works fine in UP3...
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Docholiday

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Re: new slot Bf-109T with moving hook
« Reply #104 on: August 20, 2011, 11:09:39 AM »

Hi at all the Bf-109 fanatics  ;)

I am working on the longer wings for the Bf-109T.

It is not as easy as it seems but the D0 models are done.  I think in the next week I will upload the new wings.


Doc
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Whiskey_Sierra_972

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Re: new slot Bf-109T with moving hook
« Reply #105 on: August 21, 2011, 01:23:34 AM »

Great news mate!

I'll look farward to this new masterpiece!!!

All the best!

walter
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Knochenlutscher

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Re: new slot Bf-109T with moving hook
« Reply #106 on: August 21, 2011, 03:54:40 AM »

Hell yeah, eagerly awaiting Doc. Made a Skinpack for T's of JG 77, 11./JG 11, Jgr. Drontheim & Jasta Helgoland last year April, that I refused to release on behalf of this. Very good Mate, please don't give up.
Anyway, glad and happy you take over, expect some Skins as soon as I knew how to handle the longer wings.
Have a nice Day and Thanks Doc
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Docholiday

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Re: new slot Bf-109T with moving hook
« Reply #107 on: August 21, 2011, 11:10:34 AM »



 ;)

Doc
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