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Author Topic: Aviator Mod Team - Ju-87C V2.4  (Read 64001 times)

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glibble

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Re: Aviator Mod Team - Ju-87C V2.2
« Reply #120 on: February 26, 2011, 02:18:34 PM »

Hi Guys,

I'm getting a lot of cockpit vibration when flying this bird (screen keeps shaking), do you also get that?

When I fly Ju-87B2, however, it flys moothly.

I'm using UP2.1 with 4.09m, and Buttons 8.1, with Diff_FM installed.

Thanks!
S
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F22-Raptor-2006

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Re: Aviator Mod Team - Ju-87C V2.2
« Reply #121 on: February 27, 2011, 02:33:27 AM »

The cockpit shaking is because the game thinks the gears are down on this plane the whole time which as you know when you put the gears down the plane shakes. Realistically if you were to model fixed gear planes with gear down the whole time rather than gear up as it currently is then they would all shake the way this one does. It's been done this way so you can eject your gears but I'll see if we can get it to stop shaking but I'm not sure.
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glibble

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Re: Aviator Mod Team - Ju-87C V2.2
« Reply #122 on: February 28, 2011, 05:40:11 PM »

Thanks Raptor! I guess to stop the shaking in the mean time, I can just eject the gears  ;)

S
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F22-Raptor-2006

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Re: Aviator Mod Team - Ju-87C V2.2
« Reply #123 on: March 01, 2011, 05:04:35 AM »

Thanks Raptor! I guess to stop the shaking in the mean time, I can just eject the gears  ;)

S

Just be aware this has a consequence on the Centre of Gravity. Your nose will pitch up more after dropping them.
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fokker95

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Re: Aviator Mod Team - Ju-87C V2.2
« Reply #124 on: August 01, 2011, 04:06:24 PM »

I just wanted to say thank you for this and for all the hard work in getting the German naval aircraft and carriers in working order by our modding community. I have been waiting a VERY long time for all of this(and am apparently late to the showing), but I am just now finally gathering it all together to enjoy this much appreciated hard work ! YOU modders are just AWESOME ! Thank you !
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MIKEGTJK

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Re: Aviator Mod Team - Ju-87C V2.2
« Reply #125 on: September 14, 2011, 06:47:26 AM »

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Epervier

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Re: Aviator Mod Team - Ju-87C V2.3
« Reply #126 on: September 17, 2011, 01:30:57 PM »

Thank you for v2.3 !
Work fine ! ;)
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

F22-Raptor-2006

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Re: Aviator Mod Team - Ju-87C V2.4
« Reply #127 on: September 18, 2011, 03:34:02 AM »

This update will fix any crash problems with previous update version 2.3. This version includes cod files related to weapons loadouts and still requires diffFM.

Update 2.4 (4.09 and 4.10 users who do not have DBW or UP3)
Fixes "gear down" shaking effect. Aircraft now flies like any other Ju-87. Thanks to Storebror for this update.
Installs on top of base version 2.2.
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Epervier

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Re: Aviator Mod Team - Ju-87C V2.4
« Reply #128 on: September 18, 2011, 12:34:05 PM »

Thank you very much !
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

DimAurora

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Re: Aviator Mod Team - Ju-87C V2.4
« Reply #129 on: January 27, 2012, 02:06:47 PM »

These go well with the Bf-109T's on the decks of Peter Strasser!  8)
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352nd_Hoss

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Re: Aviator Mod Team - Ju-87C V2.4
« Reply #130 on: April 28, 2012, 10:56:05 PM »

I have tried to get this to work in HSFX, is there something I'm missing?

If someone could tell me what I need and what order to put it in I'd appreciate it.  I'm using a jsgme to install it in game, I have tried a fresh STD/com, i18n and am not having any luck.  I've pretty much got most everything I wanted installed into HSFX except this. 

Okay, never mind on this thread, I see it's 4.09.............. moved to the 4.10 thread.

Thanks

352nd_Hoss

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Re: Aviator Mod Team - Ju-87C V2.4
« Reply #131 on: July 12, 2014, 11:08:42 AM »

Okay, the only version of this model I can get to load in HSFX 7.0.2 is the 4.0.9 version but I get this in my log file after a Mission loading Null failure.

Code: [Select]
Load bridges
Load static objects
sFMDir = gui/game/buttons
s1 = flightmodels/jumo211f.emd
s = FlightModels/Jumo211F.emd
m_lastFMFile = gui/game/buttons
Mission error, ID_04: java.lang.NullPointerException
java.lang.NullPointerException
at com.maddox.il2.fm.Motor.resolveFromFile(Motor.java:374)
at com.maddox.il2.fm.Motor.load(Motor.java:363)
at com.maddox.il2.fm.EnginesInterface.load(EnginesInterface.java:40)
at com.maddox.il2.fm.FlightModelMain.load(FlightModelMain.java:341)
at com.maddox.il2.fm.FlightModelMain.<init>(FlightModelMain.java:719)
at com.maddox.il2.fm.FlightModel.<init>(FlightModel.java:114)
at com.maddox.il2.fm.AIFlightModel.<init>(AIFlightModel.java:29)
at com.maddox.il2.ai.air.Maneuver.<init>(Maneuver.java:598)
at com.maddox.il2.ai.air.Pilot.<init>(Pilot.java:125)
at com.maddox.il2.fm.RealFlightModel.<init>(RealFlightModel.java:111)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1934)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1919)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2442)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1732)
at com.maddox.il2.ai.Wing.load(Wing.java:148)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1424)
at com.maddox.il2.game.Mission._load(Mission.java:824)
at com.maddox.il2.game.Mission.access$0(Mission.java:785)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:217)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:439)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
at com.maddox.il2.game.order.OrdersTree.getSection(OrdersTree.java:627)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:567)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:531)
at com.maddox.il2.game.Mission._load(Mission.java:989)
at com.maddox.il2.game.Mission.access$0(Mission.java:785)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:217)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:439)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12.07.2014 17:02:41] -------------- END log session -------------

I guess the emd it's looking for is not in the stock HFSX buttons file.  Any help in getting this working in HSFX would be appreciated, I have Radge's Ar-196T working, and would like to get the Stuka in too, the 109T loads, I can pick the plane and hit fly but there's no cockpit, tried using the cockpit packs it talks about but nothing seems to work there.  Next is Crazy Flaks 190's.

Cheers

Hoss
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