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Author Topic: Amphibious Assault Ship Pack  (Read 37742 times)

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mishapilot

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Re: Amphibious Assault Ship Pack
« Reply #36 on: August 11, 2010, 12:45:54 AM »

Having the earlier ones installed should not make any difference. The game engine sees them as two different ships with different class files.

Most likely problem is a text entry error.

Yes, I tried both variants - installed and disabled early versions
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asheshouse

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Re: Amphibious Assault Ship Pack
« Reply #37 on: August 11, 2010, 01:41:12 AM »

ok. Try this.  Leave the old LCM etc installed.

Remove the ini and properties text entries for the new Amphibious ship pack
best  do this be adding // at the start of each relevant text line. -- Easier to put back later.

In the ShipFlak folder check you have 12 class files.
In ShipFlak/3do/Ships disable all the ship model folders by adding - in front of the folder name.

Does the game run?  -- If yes then enable one ship model folder and re-enable the text entries in the ini and properties files just for this one.

-- What happens?

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mishapilot

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Re: Amphibious Assault Ship Pack
« Reply #38 on: August 11, 2010, 03:45:47 AM »

You mean to enable Amphibious ship models by one at once, not all? When I failed to install it early, I returned to my backup ini-files with old LCM etc. and game ran.   
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SAS~Bombsaway

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Re: Amphibious Assault Ship Pack
« Reply #39 on: August 11, 2010, 05:19:14 AM »

I left the the two older versions of the ships in and just entered all the new ones. Yes, you end up with two of each of the old ones in your list but the ini entries for the new ones are written different from the old that it works. Yes, I'm lazy :-[ but it worked. ;D
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asheshouse

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Re: Amphibious Assault Ship Pack
« Reply #40 on: August 11, 2010, 05:54:21 AM »

You mean to enable Amphibious ship models by one at once, not all? When I failed to install it early, I returned to my backup ini-files with old LCM etc. and game ran.   

When you start the game with ShipFlak model folder disabled the only thing the game will read is the class files. If the game runs ok then the class files are ok. Then we try just to enable a single ship model. It s a step by step process to isolate the problem.
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mishapilot

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Re: Amphibious Assault Ship Pack
« Reply #41 on: August 11, 2010, 11:47:36 AM »

When you start the game with ShipFlak model folder disabled the only thing the game will read is the class files. If the game runs ok then the class files are ok. Then we try just to enable a single ship model. It s a step by step process to isolate the problem.

It works! Thank you asheshouse and Flakiten for this amazing mod and many thanks asheshouse for help :)
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asheshouse

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Re: Amphibious Assault Ship Pack
« Reply #42 on: August 11, 2010, 12:13:22 PM »

Great. Glad you've got it running.
What was wrong with it?
It helps others to know the pitfalls

Ashe
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mishapilot

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Re: Amphibious Assault Ship Pack
« Reply #43 on: August 12, 2010, 12:33:21 AM »

It seems to me that initially I put lines in technics.ini before =========== line, and this time I put them under ===== and before // end of: Ships
//======================================================================
// end of: Ships
//======================================================================
The same is about ships.ini - first I put lines not before EOF, but before /////// , and now put them before EOF and got it running. Though I know some people put them in other places and it works nice...
I did as you'd said - started the game with classes only, then with installation lines but without 3D-models,after that I enabled all ships at once (I forgot to do it one by one), and finally deleted old versions of LCM and LST, but it worked with them as well.
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asheshouse

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Re: Amphibious Assault Ship Pack
« Reply #44 on: August 12, 2010, 01:35:33 AM »

Thanks. Maybe the installation instructions need to be changed to avoid this?
-- or maybe the readme notes just need to be combined with the ini/properties text files so that they are read together?

Ashe
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mishapilot

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Re: Amphibious Assault Ship Pack
« Reply #45 on: August 12, 2010, 06:11:36 AM »

Maybe. Though your readme is one of the best I've ever seen, the ships installation is often very tricky and perhaps the most difficult comparatively to other mods
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Badmuthafunker

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Re: Amphibious Assault Ship Pack
« Reply #46 on: August 12, 2010, 12:21:24 PM »

Hi asheshouse/Flakiten, great work.  :)

Sadly, I can't install this. I'm running HSFX v4.1, and have only got as far as step 2. The "Ships.DaihatsuLC" entry doesn't exist in my chief.ini, so I've no idea where to add the required lines. Am I just a bit thick?
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asheshouse

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Re: Amphibious Assault Ship Pack
« Reply #47 on: August 12, 2010, 01:18:26 PM »

Find the section which begins:

[Ships]
 moveType SHIP

----followed by a list of ships
 DaihatsuLC            ships.Ship$DaihatsuLC              2 icons/shipDestroyer.mat
is the last line before the Runway section

;============================================================

----followed by the same list of ships but different text format

this is the second section you need to put text into.

If you are using Notepad to edit the file use the Find function to locate the DaihatsuLC entry.

Ashe

PS My installation is also HSFX 4.1, not UP.

The chief.ini should be in root/MODS/STD/com/maddox/il2/objects
If its not there copy it from root/files/com/maddox/il2/objects
Same with the other ini and properties files.
Do not alter the copies in root/files





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