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Author Topic: Ready to DL - He51C-1 Update 1.1  (Read 59588 times)

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BravoFxTrt

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Re: Ready to DL - He51C-1 Update 1.1
« Reply #84 on: March 27, 2013, 01:21:00 PM »

Ok, Ill try that, Thanks walter.
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MSI R9 280X 6GB x2/Crossfire /ASUS M5A99FX PRO R2.0 Mobo/AMD FX 4170 Bulldozer 4core CPU/RAM Kingston HyperX FURY 16GB/ Corsair RM 1000WATT PSU/Windows 10 Enterprise 64bit

Hunter

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Re: Ready to DL - He51C-1 Update 1.1
« Reply #85 on: May 02, 2013, 04:12:48 PM »

The link for download not work
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Fresco23

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Re: Ready to DL - He51C-1 Update 1.1
« Reply #86 on: May 12, 2013, 09:33:44 AM »

what hunter said...  :(
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cogito, ergo sum armatus

Epervier

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Re: Ready to DL - He51C-1 Update 1.1
« Reply #87 on: May 12, 2013, 09:44:04 AM »

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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Whiskey_Sierra_972

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  • In memory of my beloved hero: Saburo SAKAI!
Re: Ready to DL - He51C-1 Update 1.1
« Reply #88 on: May 14, 2013, 07:47:46 AM »

For 409 or 410 ?
Try this link please : https://www.mediafire.com/?2d13e261qhrdryp

Work in 409 but not in 410 DBW installation....

It don't show in control panel and have doubled (and different weapons options)

Here the log:

Code: [Select]
Cannot open audio file samples/infinite 1

BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_13.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_13_24bit.bmp height=1024 width=1024 bpp=24
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_13_W.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_13_W_24bit.bmp height=1024 width=1024 bpp=24
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_72.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_72_24bit.bmp height=1024 width=1024 bpp=24
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_72_W.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_72_W_24bit.bmp height=1024 width=1024 bpp=24
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Early_01.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Early_02.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Early_03.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Early_03_zilinderhut.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Early_04.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Early_04_1st_staffel.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Early_04_2nd_staffel.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Early_04_3rd_staffel.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Early_04_4th_staffel.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Early_05.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Early_05_1st_staffel.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Early_05_2nd_staffel.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Early_05_3rd_staffel.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Early_05_4th_staffel.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Early_06.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Early_06_1st_staffel.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Early_06_2nd_staffel.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Early_06_3rd_staffel.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Early_06_4th_staffel.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Early_07.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Early_07_1st_staffel.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Early_07_2nd_staffel.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Early_07_3rd_staffel.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Early_07_4th_staffel.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Late_01.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Late_01_1st_staffel.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Late_01_2nd_staffel.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Late_01_3rd_staffel.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Late_01_4th_staffel.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Late_02.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Late_02_1st_staffel.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Late_02_2nd_staffel.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Late_02_3rd_staffel.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Late_02_4th_staffel.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Middle_01.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Middle_01_1st_staffel.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Middle_01_1st_staffel_W.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Middle_01_2nd_staffel.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Middle_01_2nd_staffel_W.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Middle_01_3rd_staffel.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Middle_01_3rd_staffel_W.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Middle_01_4th_staffel.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Middle_01_4th_staffel_W.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Middle_01_W.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Middle_02.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Middle_02_1st_staffel.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Middle_02_1st_staffel_W.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Middle_02_2nd_staffel.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Middle_02_2nd_staffel_W.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Middle_02_3rd_staffel.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Middle_02_3rd_staffel_W.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Middle_02_4th_staffel.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Middle_02_4th_staffel_W.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Middle_02_W.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Middle_03.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Middle_03_1st_staffel.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Middle_03_1st_staffel_W.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Middle_03_2nd_staffel.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Middle_03_2nd_staffel_W.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Middle_03_3rd_staffel.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Middle_03_3rd_staffel_W.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Middle_03_4th_staffel.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Middle_03_4th_staffel_W.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Middle_03_W.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Middle_04.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Middle_04_1st_staffel.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Middle_04_1st_staffel_W.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Middle_04_2nd_staffel.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Middle_04_2nd_staffel_W.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Middle_04_3rd_staffel.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Middle_04_3rd_staffel_W.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Middle_04_4th_staffel.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Middle_04_4th_staffel_W.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Middle_04_W.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Spanish_01.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Spanish_02.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Spanish_03.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Spanish_04.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Spanish_05.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Spanish_06.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Spanish_07.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Spanish_08.bmp height=1024 width=1024 bpp=8
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/He51C-1/He51_SCW_Spanish_09.bmp height=1024 width=1024 bpp=8
null
java.lang.ArrayIndexOutOfBoundsException
at com.maddox.il2.gui.GUIAirArming.prepareWeapons(GUIAirArming.java:1196)
at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:677)
at com.maddox.il2.game.GameState.enterPush(GameState.java:90)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
at com.maddox.il2.gui.GUIQuick$WButtonArming.notify(GUIQuick.java:698)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:514)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Loading mission QuickQMBPro/Desert_Online/Desert_OnlineBlueScramble00.mis...
Loaded camouflage: DESERT
Month = 3 , Hour = 12
Temperature -     0m = 24.0 .
Temperature -  1000m = 17.51001 .
Temperature -  2000m = 11.019989 .
Temperature -  3000m = 4.529999 .
Temperature -  4000m = -1.9599915 .
Temperature -  5000m = -8.450012 .
Temperature -  6000m = -14.940002 .
Temperature -  7000m = -21.429993 .
Temperature -  8000m = -27.919998 .
Temperature -  9000m = -34.410004 .
Temperature - 10000m = -40.899994 .
Temperature - 11000m = -47.39 .
Temperature - 12000m = -53.880005 .
Loading map.ini defined airfields:
Detected Vertex Shaders 3.0.
 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32

PBuffer: suitable formats: 6

Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 6

Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *154742392*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
*** Loading: [fpWaterSunLight] -> NV3X Optimized!
*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
*** Loading: [fpCoastBump] -> NV3X Optimized!
*** Loading: [fpCoastFoam] -> NV3X Optimized!
*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
*** Loading: [fpCausticSimple] -> NV3X Optimized!
*** Loading: [fpCaustic] -> NV3X Optimized!
*** Loading: [fpSprites] -> NV3X Optimized!
*** Loading: [fpObjectsL0] -> NV3X Optimized!
*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog] -> NV3X Optimized!
*** Loading: [fpFarLandFog] -> NV3X Optimized!
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
*** Loading: [fpCoastBump8800] -> NV5X Optimized!
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterNearDM] -> NV4X Optimized!
*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
*** Loading: [fpWaterFarDM] -> NV4X Optimized!
*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater] -> NV3X Optimized!
*** Loading: [fpNearNoBlend] -> NV3X Optimized!
*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
*** Loading: [fpNearBlend] -> NV3X Optimized!
*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
*** Loading: [fpFarBlend] -> NV3X Optimized!
*** Loading: [fpForestPlane] -> NV3X Optimized!
*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
Load bridges
Load static objects
##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
##### House without collision (3do/Buildings/Port/Floor/live.sim)
INTERNAL ERROR: Str2FloatClamp() - Clamped 1e+015 -> 1e+006 (delta = -1e+015) to Range 0..1e+006
sFMDir = gui/game/buttons
s1 = flightmodels/fiat_radial_a_74.emd
s = FlightModels/Fiat_Radial_A_74.emd
m_lastFMFile = gui/game/buttons
Mission error, ID_04: java.lang.ArrayIndexOutOfBoundsException
java.lang.ArrayIndexOutOfBoundsException
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2837)
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2820)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2472)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1617)
at com.maddox.il2.ai.Wing.load(Wing.java:134)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1338)
at com.maddox.il2.game.Mission._load(Mission.java:755)
at com.maddox.il2.game.Mission.access$6(Mission.java:728)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:467)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:445)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:408)
at com.maddox.il2.game.Mission._load(Mission.java:890)
at com.maddox.il2.game.Mission.access$6(Mission.java:728)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:467)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14.05.2013 15:46:07] -------------- END log session -------------

Logged

Katyusha454

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Re: Ready to DL - He51C-1 Update 1.1
« Reply #89 on: May 14, 2013, 09:08:28 AM »

Work in 409 but not in 410 DBW installation....
It don't show in control panel and have doubled (and different weapons options)

!NO FULL QUOTES PLEASE!


Doesn't this plane come standard with DBW 1.7?  Maybe you've got it installed twice?
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Epervier

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Re: Ready to DL - He51C-1 Update 1.1
« Reply #90 on: May 14, 2013, 10:21:49 AM »

Doesn't this plane come standard with DBW 1.7? 
Yes there is! But chuut! They are not seen!  ;)
For me the most important is that it works in 409!  :)
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Whiskey_Sierra_972

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Re: Ready to DL - He51C-1 Update 1.1
« Reply #91 on: May 14, 2013, 11:03:05 AM »

Since the older is 1.1 and this is 1.3 I believe in an update....
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Epervier

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    • Some tinkering here
Re: Ready to DL - He51C-1 Update 1.1
« Reply #92 on: May 14, 2013, 12:51:29 PM »

Since the older is 1.1 and this is 1.3 I believe in an update....
Yes! This is my version for my UP2! But I do remember the changes. The position of the arms?
But this is minor modifications.
I'm surprised it does not work in 410 ...
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Loht773

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Re: Ready to DL - He51C-1 Update 1.1
« Reply #93 on: July 02, 2013, 09:19:41 PM »

Link is down :(
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Dreamk

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Re: Ready to DL - He51C-1 Update 1.1
« Reply #94 on: July 03, 2013, 12:15:16 AM »

Re-uploaded:
He51C1 Update1.1
https://www.mediafire.com/?z3axzx2gr1bcf11
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Gaston

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Re: Ready to DL - He51C-1 Update 1.1
« Reply #95 on: July 03, 2013, 01:51:11 AM »

Any difference with the DBW version ?
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