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Author Topic: FW-190A/F weapon mod (X4/X7, torpedoes, droptanks), misc.fixes, AI fix for X4/X7  (Read 25847 times)

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Twister

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No sweat, guys.
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Twister

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Occasionally noticed error in previous update - missed classfile, resulted in no new loadouts for F8.
Fixed, along with german weapons names. Link updated.
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KG3_V

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Is it possible to add a option for al All A Series modells to fire MGs with Button 1 and all Cannons with button 2 ? So you can fire mgs alone like in the first unpatched Il2 version
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Twister

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Is it possible to add a option for al All A Series modells to fire MGs with Button 1 and all Cannons with button 2 ? So you can fire mgs alone like in the first unpatched Il2 version
It would be possible, but, AFAIK, not technically correct. Isn't it ?
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KG3_V

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I cannot believe that you have to waist cannon shells every time you do some "hit chance trying" fire with the MGs

In all Books etc you can find information that the pilot of 190 could choose gun combinations via the gunsight

It was in the release of Il2 before the first patch, which changed it
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KG3_V

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Die 190 hatte zwei Feuerknöpfe, welche als Knopf A und B bezeichnet wurden.
Bis zur Einführung der Rüstsätze feuerte der Knopf A eingestellt vom Flugzeugführer wahlweise nur die beiden Rumpfwaffen, die Rumpfwaffen und die Flügelwurzelwaffen zusammen oder alle Starrwaffen zusammen ab. (die Änderung der Auswahl war jederzeit während des Fluges möglich) Der Knopf B diente nur zum auslösen der Abwurfwaffen. Nach Einführung der Rüstsätze feuerte man mit dem Knopf A nur noch wahlweise die Rumpfwaffen oder die Rumpfwaffen zusammen mit den Flügelwurzelwaffen ab, während der Knopf B nur die Flügelaußenwaffen oder die Abwurflasten auslöste. Das macht aus durchaus Sinn, da die Flügelwurzelwaffen, selbst wenn sie das gleiche Kaliber hatten wie die Flügelaußenwaffen, deutlich mehr Munition hatten. Außerdem wurde die Flügelaußenwaffe oft variiert, und so war es sogar notwendig. Wenn als Flügelaußenwaffe z.b. verschiedene Rüstsätze verwendet wurden, sollten diese ja auch nur ihrer Verwendung entsprechend eingesetzt werden, was es nötig machte sie separat abfeuern zu können.
Nun noch die Erläuterung der Munitionsanzeige. Jeder kennt diese 4 Balken im Cockpit, aber sie zeigen nicht wie oft angenommen den Munitionsbestand der MG's und der Kanonen an, sondern nur den der 4 Kanonen. Die beiden inneren Balken die Restmunition der Linken und rechten Flügelwurzelwaffe und die beiden Äußeren der Restmunitionsbestand der äußeren Flügelwaffen. Die beiden MG hatten deutlich mehr Munition als die Kanonen. Die zwei MG 17 der A-6 hatten z.b. jeweils 900 Schuss Munition.

http://www.focke-wulf190.com/indexneu.htm

The 190 had two fire buttons, which called down A and B
were.
Until the introduction of the armaments of the button A set of fired
Pilot either just the two fuselage weapons, arms and torso
the wing root weapons together, or all together from Starr weapons. (The
Change of selection was possible at any time during the flight) The button
B served only to trigger the discharge weapons. Following the introduction of armaments (here : Rüstsätze )
fired one with the A button just yet either the trunk or arms
Hull weapons with weapons from the wing root, while the B button
only the outer wings to weapons or bomb load caused. It does matter
sense because the wing root weapons, even if the same
Caliber were like the wings of foreign weapons, had significantly more ammo

So there have to be the option of fire the MGs alone

Maybe a mod can make it possible to change the different gun combinations with the "pod on/off" button
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Twister

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Sounds reasonable, but I heard controversal info about fire control. Apparently, game developers were confused too, as they changed fire control scheme later in patch.
O'k, if there is not arised well-founded objections, I will do something with it in next update.
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KG3_V

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I will search for more details when I have some time :D

I think it would be better to make a 190 cannons combination mod as stand alone, so everyone can decide to use it or not, as far as we dont know what was really the truth :D

Do you think its possible to add different cannon combinations to a button, maybe the "outer pod on/off" button ?

But I´m really full of thanks if you decide to change this thing, I´m waiting for a 190 cannon mod for a long time
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Twister

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Come across something convincing me, that currient fire control simulation close to be right:
http://www.a2asimulations.com/store/fw190/tactical_trials.htm
www.classics-hangar.de/.../classics_hangar_pilots_manual_fw190A5-A9_v1.00.pdf
Hood MG's & wing root kannons along were fired by common trigger.

However, we really can get just MG's firing by using "outer pod on/off" button (in Russian game version it's called just "wing guns" button).
Wing root guns & outer wing guns together will be switching on/off by this button. Real FW-190A have three such "buttons" for each pair of guns on switch panel on right side of cockpit.

But, I found another problem. Seems, ammo counters in cockpit is working wrong (at least, for A6 - A9). Inner ammo counters supposed to display root guns ammo count, not hood MG's. A4 - A5 have no ammo counters for MG-FF. Found intersting discussion on this topic here: http://forum.largescaleplanes.com/index.php?showtopic=4123&st=0&p=20644&

Got some details ?
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KG3_V

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From your first link :

In addition to this it is possible, by means of cut-out switches which are situated on the starboard side of the cockpit, to fire each pair of guns independently. There are ammunition counters in the cockpit for each gun.

Also in a book I own, "Die Luftschlachten des Zweiten Weltkrieges", which includes a really large article about the 190 development it is exspecially mentioned that the pilot could choose between gun combinations via the aiming divice
http://www.amazon.de/gro%C3%9Fen-Luftschlachten-Zweiten-Weltkriegs-Flugzeuge/dp/3704360295


And with the "outer pods on/off" button I can only disable the outer guns, inner wing guns always fire with MGs

I just don´t see the sense to make it in real like this, just waisting ammo for enemies you can finish off only with the MGs
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Twister

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FW-190A fire control & ammo counters
« Reply #22 on: November 23, 2010, 03:42:31 AM »

From your first link :

In addition to this it is possible, by means of cut-out switches which are situated on the starboard side of the cockpit, to fire each pair of guns independently. There are ammunition counters in the cockpit for each gun.
Yes, but in the game we have six guns, but just four ammunition counters. I thinking, what to do with it.

Also in a book I own, "Die Luftschlachten des Zweiten Weltkrieges", which includes a really large article about the 190 development it is exspecially mentioned that the pilot could choose between gun combinations via the aiming divice
http://www.amazon.de/gro%C3%9Fen-Luftschlachten-Zweiten-Weltkriegs-Flugzeuge/dp/3704360295
Would be more useful, if U tell, which exactly FW-190 model has such switch. AFAIK, such switch was on control column, or, may be on ammo counters panel. On aiming device, probably, can be located reticle switch.
Also, we can't rely on just one book. For example, I have technical book about my car. If I had not own this car, I would have thought, the book tells the truth  :-\

And with the "outer pods on/off" button I can only disable the outer guns, inner wing guns always fire with MGs
I just don´t see the sense to make it in real like this, just waisting ammo for enemies you can finish off only with the MGs
I mean, I'm going to make inner wing guns switchable along with outer wing guns. This way we will be able to fire hood MG's independently.
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Mick

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Yes, but in the game we have six guns, but just four ammunition counters. .

... this will be fixed with Claymore's future FW190 revamped cockpits ... ;)

We will have 6 ammo counters ... ;D
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