This sounds very good, and will be DL'ing along with the Template (of which, is it compatible with the D Model?) and seeing how it is. Just wondering if something could/should be put in the plane &/or weapon .ru files?
Although I'm no IRL Helo Pilot, I have been flying Battlefield Vietnam Helo's since 03' and was one of the few people to own & love the older 'RC Stunt Copter' on the PSX (that's the original PS One for those to young to remember.)
After reading all the posts, the lack of trimming doesn't bother me, although I'm sure one of the Westland versions had some sort of 'aid', be it idle speed trim or hover trimming AFAIR reading in a book about Bristow Helicopters Ltd.
---Off Topic Slightly---
Eric Bristow was I believe was training at the end of or just after WW2 in the RAF/British Army allied helo's of 44/45' vintage (S-4 ?), but inside it there was a chapter or two with some details relating to the HRS3. I will find the book in the library this week, and give its correct title and ISBN, cos' its worth a read, and some details also about WW2 hello's could lead to ahistorically modded 46' style with some weapons.
----Tuesday 12th Oct 16:27GMT----
Istalled and flew it last night, the AI can't fly it or wingmen even as 'Ace' - seems to think helo's are fighters, not say, transports or spotter A/C; would I need the 'Teach AI To Fly' addon/mod? Yes it shakes around a bit, but I use a gamepad (thats hyper-sensitive) so my input values have a lvl 4 filter and 6 pips of deadzone, but when the winds in the right direction, and the blood in my hands and thumbs isnt pumping too hard/fast, it flies smoothly upto 75 KIAS.
There isn't as much rotational torque as I gathered from others, and insome ways I found it quites easy to fly even in rain or storm conditions, just treat the controls like a small sensitive pink thing; gently :
. I even manged to land it in gusty conditions on Coral Sea Map on a Carrier at the 1st attempt!
Approached the carrier from astern, at around 500ft, average speed of 55 KIAS, at 40% with less than 50% fuel and no passengers, closer to deck I lowered the nose more to level out (the HSR3 wants to always tilt heavily back off stick, where as the weapon loaded D model is quite neutral off stick albeit for a short time at moderate power,) dropped power to 35% and kept the pitch just between bow deck line & horizon, with occasional bursts of power to keep speed around 35 KIAS till touch down, unitentatially right on the lift whan it made contact at 35 KIAS, braked, chocked then screenshot-ed.
Thanks for this wonderous model all involved, yes there's some minor glitches, non intrument panel & control gfx in the cockpit are sparse no nav of landing/spotting lights & some sort of different idling sound needed while the rotor is un-clutched, but this is still a WIP. From medium outside distance at some angles only one rotor blade is seen; although the fuz doesn't disappear for me, and you can do some really crazy 'death circles' down to 10ft. Keep up the good work. Someday... a Flying Banana? a RAF Air Sea Rescue WW2 Helo, Flettner, Focke-Angelis?