Here is what says my log :
[27.01.2012 19:37:40] ------------ BEGIN log session -------------
[19:37:40] OpenGL provider: Opengl32.dll
[19:37:40] OpenGL library:
[19:37:40] Vendor: NVIDIA Corporation
[19:37:40] Render: GeForce 9800 GT/PCI/SSE2
[19:37:40] Version: 3.3.0
[19:37:40] Extensions: GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[19:37:40] Size: 1280x1024
[19:37:40] ColorBits: 32
[19:37:40] DepthBits: 24
[19:37:40] StencilBits: 8
[19:37:41] isDoubleBuffered: true
[19:37:41]
[19:37:41] *** Looking for Advanced CPU Instructions...
[19:37:41] [x] PentiumPro
[19:37:41] [x] Multimedia (MMX)
[19:37:41] [x] 3D (SSE2)
[19:37:41] [x] 3D (SSE2)
[19:37:41] [-] 3D (3DNow)
[19:37:41] ColourBits 32, ABits 0, ZBits 24
[19:37:41]
[19:37:41] *** Looking for Render API Extensions ...
[19:37:41] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[19:37:41] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[19:37:41] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[19:37:41] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[19:37:41] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[19:37:41] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[19:37:41] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[19:37:41] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[19:37:41] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[19:37:41] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[19:37:41] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[19:37:41] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[19:37:41] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[19:37:41]
[19:37:41] Maximum texture size : 8192
[19:37:41] Maximum simultaneous textures :4
[19:37:41] MaxAnisotropic (1.0 = none) : 16.000000
[19:37:41] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[19:37:41] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[19:37:46] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51A'
[19:37:46] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$MustangMkI'
[19:37:50] Initializing DirectSound playback device...
[19:37:50] Primary buffer created.
[19:37:50] Playback format is set : sampling rate = 44100, num channels = 2.
[19:37:50] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[19:37:50] Default speaker config is : 1310724.
[19:37:50] Direct sound audio device initialized successfully :
[19:37:50] DX Version : 7
[19:37:50] Hardware - disabled [buffers : 0]
[19:37:50] Extensions - disabled :
[19:37:50] EAX ver. 1 [ ] - disabled
[19:37:50] EAX ver. 2 [ ] - disabled
[19:37:50] EAX ver. 3 [ ] - disabled
[19:37:50] I3D ver. 2 [ ] - disabled
[19:37:50] ZoomFX [ ] - disabled
[19:37:50] MacroFX [ ] - disabled
[19:37:50] SIMD render [X]
[19:37:50] num channels 0
[19:37:50]
[19:37:51] Loading mission Records/Intro 04 Ed.trk...
[19:37:51] Loading map.ini defined airfields:
[19:37:54] User cancel
[19:37:54] java.lang.RuntimeException: User cancel
[19:37:54] at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:419)
[19:37:54] at com.maddox.il2.game.Mission.loadMain(Mission.java:781)
[19:37:54] at com.maddox.il2.game.Mission._load(Mission.java:444)
[19:37:54] at com.maddox.il2.game.Mission.access$000(Mission.java:129)
[19:37:54] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
[19:37:54] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[19:37:54] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[19:37:54] at com.maddox.il2.game.Main.exec(Main.java:437)
[19:37:54] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[19:37:55] User cancel
[19:37:55] java.lang.RuntimeException: User cancel
[19:37:55] at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:419)
[19:37:55] at com.maddox.il2.game.Mission.loadMain(Mission.java:781)
[19:37:55] at com.maddox.il2.game.Mission._load(Mission.java:444)
[19:37:55] at com.maddox.il2.game.Mission.access$000(Mission.java:129)
[19:37:55] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
[19:37:55] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[19:37:55] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[19:37:55] at com.maddox.il2.game.Main.exec(Main.java:437)
[19:37:55] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[19:37:58] Loading mission Quick/Crimea/CrimeaRedScramble00.mis...
[19:37:58] Loading map.ini defined airfields:
[19:38:05] Load bridges
[19:38:05] Load static objects
[19:38:05] ##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
[19:38:05] ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[19:38:05] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[19:38:06] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[19:38:07] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC3_D0'
[19:38:07] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC2_D0'
[19:38:08] INTERNAL ERROR: Can't open file '3DO/Cockpit/FokkerG1/LABELS3_HAKEN.mat'
[19:38:08] WARNING: object '3DO/Cockpit/FokkerG1/LABELS3_HAKEN.mat' of class 'TMaterial' not loaded
[19:38:08] INTERNAL ERROR: Material: Can't load 'LABELS3_HAKEN.mat'
[19:38:08] INTERNAL ERROR: Material: Can't load 'LABELS3_HAKEN.mat'
[19:38:08]
[19:38:08] java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'LABELS3_HAKEN.mat'
[19:38:08]
[19:38:08] at com.maddox.il2.engine.HierMesh.MaterialReplace(Native Method)
[19:38:08] at com.maddox.il2.engine.HierMesh.materialReplace(HierMesh.java:480)
[19:38:08] at com.maddox.il2.objects.air.CockpitFokkerG1.<init>(CockpitFokkerG1.java:213)
[19:38:08] at java.lang.Class.newInstance0(Native Method)
[19:38:08] at java.lang.Class.newInstance(Unknown Source)
[19:38:08] at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:2996)
[19:38:08] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2405)
[19:38:08] at com.maddox.il2.game.Mission.loadAir(Mission.java:1287)
[19:38:08] at com.maddox.il2.ai.Wing.load(Wing.java:134)
[19:38:08] at com.maddox.il2.game.Mission.loadWings(Mission.java:1079)
[19:38:08] at com.maddox.il2.game.Mission._load(Mission.java:455)
[19:38:08] at com.maddox.il2.game.Mission.access$000(Mission.java:129)
[19:38:08] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
[19:38:08] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[19:38:08] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[19:38:08] at com.maddox.il2.game.Main.exec(Main.java:437)
[19:38:08] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[19:38:12] Mission: Quick/Crimea/CrimeaRedScramble00.mis is Playing
[19:38:13] INTERNAL ERROR: HierMesh: Can't find chunk 'HMask2_D0'
[27.01.2012 19:38:22] -------------- END log session -------------
I am making a new install (copy) UP3/DBW unmodded, to check...