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Author Topic: Fokker G.1 v2 uptd. 01/10/2011 -full skinable  (Read 117016 times)

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Fusek

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Re: Fokker G.1
« Reply #84 on: August 16, 2010, 03:31:22 PM »

I have it enabled, and I have a working cockpit  :-\
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SAS~Skipper

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Re: Fokker G.1
« Reply #85 on: August 16, 2010, 03:32:06 PM »

What is it - JSGME? I talked about conf.ini
[game]
Arcade=0
HighGore=1
mapPadX=0.31071427
mapPadY=0.4552381
viewSet=57
Intro=0
NoSubTitles=1
NoChatter=0
NoHudLog=0
NoLensFlare=0
iconTypes=3
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=1
ClearCache=1

HakenAllowed=0

SubTitlesLines=5
TypeClouds=0
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coenoo1

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Re: Fokker G.1
« Reply #86 on: August 16, 2010, 03:42:59 PM »

If you meant 00_Hakenkruz_Enabler I don't have it enabled in JSGME and have it deleted.
Hakenallowed is currently at 0 and still didn't work. I'll have some sleep before trying again.
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Gumpy

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Re: Fokker G.1
« Reply #87 on: August 16, 2010, 04:51:50 PM »

What is it - JSGME? I talked about conf.ini
[game]
Arcade=0
HighGore=1
mapPadX=0.31071427
mapPadY=0.4552381
viewSet=57
Intro=0
NoSubTitles=1
NoChatter=0
NoHudLog=0
NoLensFlare=0
iconTypes=3
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=1
ClearCache=1

HakenAllowed=0

SubTitlesLines=5
TypeClouds=0
Yep this worked for me,now have the cockpit.For all the guys still having trouble try this fix, even if you don't have the 00_Hakenkruz_Enabler mod check your config ini make sure it say's HakenAllowed=0 Oh and by the way great mod Ranwers Thanks.
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jt189

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Re: Fokker G.1
« Reply #88 on: August 16, 2010, 05:05:40 PM »

Handles great thanks
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Triad773

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Re: Fokker G.1
« Reply #89 on: August 16, 2010, 09:38:46 PM »

It works for me in the QMB, pit and all so far.

Thanks for this great Battle of France asset 8)

BTW I use HSFX with UP 1.8, then 2.0 installed over that.
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Ivan-le-Rouge

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Re: Fokker G.1
« Reply #90 on: August 17, 2010, 12:37:11 AM »

great work! thanks for this
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No5_Studly

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Re: Fokker G.1
« Reply #91 on: August 17, 2010, 12:50:13 AM »

Beautiful..Well Done Mate
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Birdman

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Re: Fokker G.1
« Reply #92 on: August 17, 2010, 01:18:06 AM »

I think I solved my QMB problem for now by disabling an ancient SAS beta version of Sabre with Sidewinders. I don't actually need that outdated mod anymore, so problem solver for now. However, all these mods that fix the problem when disabled still work together in my test configuration, so I haven't found any real compatibility issue yet. This problem seems to be caused by too much java code simultaneously activated, or something similar, and I'm afraid that it'll appear again when I install next mods.

So, my problem doesn't seem to be caused by any bug or simple compatibility issue in Fokker G.1, but rather something more complex like too much code activated. It seems to be just bad luck that my problem appeared when I installed the awesome G.1. Maybe I have too much mods in same IL-2 and there is a limit somewhere.
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Ranwers

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Re: Fokker G.1
« Reply #93 on: August 17, 2010, 03:19:14 AM »

Update v1.1
Remove few bugs on skins, some little new mapping and better skin (I hope ;) )


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Remember, that it takes considerably longer to create a mod than a pretty screen shot

Whiskey_Sierra_972

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Re: Fokker G.1 v1.1
« Reply #94 on: August 17, 2010, 06:01:34 AM »

Thanks Ranwers for your effort!

I love all your great works!!!

walter
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Fusek

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Re: Fokker G.1 v1.1
« Reply #95 on: August 17, 2010, 06:22:39 AM »

That loosk much better! Many thanks, sir!
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