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Author Topic: Fokker G.1 v2 uptd. 01/10/2011 -full skinable  (Read 117354 times)

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zack

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Re: Fokker G.1 v1.1
« Reply #108 on: August 17, 2010, 02:58:43 PM »

I tried everything suggested but it still no workee for me.
I give up. Life's too short.
Tater
Tater, please be sure if You have the LATEST buttons.
I had 60% crash at the very beginning, after new buttons download - problem has dissapeared.
Good Luck Mate.
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LuseKofte

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Re: Fokker G.1 v1.1
« Reply #109 on: August 17, 2010, 03:15:24 PM »

It is just marvelous, works like a charm
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Bao

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Re: Fokker G.1 v1.1
« Reply #110 on: August 17, 2010, 03:32:21 PM »

hmm...is it only me or anyone else noted that at sea level I can hardly push max 280km/h IAS? I cant catch even with stukas loaded with bombs  :-\ Is the value for vmax OK Ranwers?
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Fusek

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Re: Fokker G.1 v1.1
« Reply #111 on: August 17, 2010, 03:33:42 PM »

Same here.
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SAS~Bombsaway

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Re: Fokker G.1 v1.1
« Reply #112 on: August 17, 2010, 04:01:02 PM »

In my UP, I didnt have a problem with getting the cockpit to show but I didnt know the gunners pit is supposed to. After seeing Mission_bugs pic, I wonder what I need to do to get the gunners pit. Any ideas?
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Cafs

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Re: Fokker G.1 v1.1
« Reply #113 on: August 17, 2010, 04:32:00 PM »

Beautiful plane Master Ranwers, Beautiful.
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tater718

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Re: Fokker G.1 v1.1
« Reply #114 on: August 17, 2010, 10:31:31 PM »

To All Concerned,
Thank you for your kind help.  I did EVERYTHING that was suggested.
Tater is now a Fokker dude!
Cheers,
Tater

EDIT by Tater.....I "reverse engineered" the fix for my Fokker. The only thing needed was Copy c:/il2fb/Mods/FokkerG1/3do/Cockpit/FOKKERG1/LABELS3.mat and rename it LABELS3_HAKEN.mat
(I even went back to HakenAllowed=1 in conf.ini. and it still works.) I discovered I had made a typo in the lable fix. Oh well, such things happen.
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David603

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Re: Fokker G.1 v1.1
« Reply #115 on: August 17, 2010, 10:42:03 PM »

hmm...is it only me or anyone else noted that at sea level I can hardly push max 280km/h IAS? I cant catch even with stukas loaded with bombs  :-\ Is the value for vmax OK Ranwers?
Did some quick speed tests. With full fuel load the Fokker reaches 320km/h IAS at sea level. Under identical test conditions, a unladen but fully fuelled Ju-87B-2 reaches 340km/h.

I don't actually know what the Fokker's top speed at sea level should be, but since the Ju-87B-2 is supposed to have a top speed of 385km/h at 4,000m, and wiki says the Fokker has a top speed of 475km/h (altitude unknown), the Stuka probably shouldn't be outrunning the Fokker on the deck.
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caldrail

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Re: Fokker G.1 v1.1
« Reply #116 on: August 18, 2010, 04:12:26 AM »

Haven't had a chance to try the cockpit fixes (yup, the Rushey Platt test pilot couldn't get inside either) but I did have an excellent dogfight from a 109E last night. Although we shot down all four with no losses, those pesky dutch pilots gave us a hard time and what a nasty little sting that G1 has! One shell straight through my gunsight.
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Artiglio

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Re: Fokker G.1 v1.1
« Reply #117 on: August 18, 2010, 07:06:00 AM »

And 'certainly a remarkable job, and this, I thank Ranwers ;) , but I'm trying to drive it but without success, in practice I do not know how to show the cockpit  ???:(, because without this I can never drive it  ;D 
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caldrail

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Re: Fokker G.1 v1.1
« Reply #118 on: August 18, 2010, 08:11:38 AM »

The answer is in this thread earlier.

In the cockpit/FOKKERG1 folder there's a file called LABELS3.mat

Copy it, and rename the new file LABELS3_HAKEN.mat

Works for me. Nice job on the cockpit. I just love those 'concorde' handlebars.
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Epervier

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Re: Fokker G.1 v1.1
« Reply #119 on: August 18, 2010, 08:24:27 AM »

Very nice plane and very nice cockpit ! Bravo and thank you !
The only major bug is the "view finder". Pressing "Shift+F1", everything disappears !
Tip of the file "LABELS3_HAKEN.mat" does not change anything !  :(
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