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Author Topic: Bf110 family ~SAS~CirX's Most Excellent 110 Pack ~BETA  (Read 73457 times)

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Avimimus

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Re: Bf110 family ~SAS~CirX's Most Excellent 110 Pack ~BETA
« Reply #60 on: January 04, 2010, 02:34:24 PM »

Okay, how is this for a problem:
- I am using SAS activator
- My Bf-110 C-4 shows  a closed gunner position in internal and external view
- My Bf-110 C-4/B shows a closed gunner position in internal view (but not external)

Any ideas?
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SAS~CirX

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Re: Bf110 family ~SAS~CirX's Most Excellent 110 Pack ~BETA
« Reply #61 on: January 04, 2010, 03:42:09 PM »

yup, fire the asshole who made the mod. :)
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BaronFel181

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Re: Bf110 family ~SAS~CirX's Most Excellent 110 Pack ~BETA
« Reply #62 on: January 05, 2010, 12:59:45 PM »

Hey Cirx, Any news on the update to this wonderful mod? I've really been looking forward to the visual update for the 110F.
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SAS~CirX

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Re: Bf110 family ~SAS~CirX's Most Excellent 110 Pack ~BETA
« Reply #63 on: January 05, 2010, 02:50:31 PM »

Zorin is doing an update. I talked to him and he said he would look at a combined pack, but I have not heard from him since. I will do an update of this pack as it is in a few weeks, fixing some class errors and fm stuff.
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flying_spud

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Re: Bf110 family ~SAS~CirX's Most Excellent 110 Pack ~BETA
« Reply #64 on: February 25, 2010, 12:05:57 PM »

Very nice - a novice question on adding skins; can I basically? I mean should I create new paintschemes/skins folders for these birds? Are all earlier 110's basically the same? I'd love to introduce them to N Africa if poss. thanks.
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flying_spud

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Re: Bf110 family ~SAS~CirX's Most Excellent 110 Pack ~BETA
« Reply #65 on: February 26, 2010, 03:46:55 AM »

I'll answer my own question ! Yep, create the new skins folder as per the aircraft name, then copy all the skins across from your other Bf-110 folders and you can fly em anywhere !  Yes all skins seem to work across all 110 's too.  8)

Also their fully compatable with my version 4.09bm1, no probs with the old AAA mod activator either. I might (?) change to 4.10m when that becomes available and enough truly new aircraft become available, at the moment I don't see much point cos most of the modded aircraft I need are working fine and I bet I've got more mods installed than guys running 4.09m!  ;)   
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SAS~CirX

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Re: Bf110 family ~SAS~CirX's Most Excellent 110 Pack ~BETA
« Reply #66 on: June 29, 2010, 07:31:36 AM »

nope, I am still lazy lol :D
I will update soon I promise. 2 weeks.
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Docholiday

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Re: Bf110 family ~SAS~CirX's Most Excellent 110 Pack ~BETA
« Reply #67 on: January 06, 2011, 12:23:44 PM »

Hi Cirx

I know: everybody is working on the 4.10. mods but one question:

Is there a Bf-110D with the dingy container out there  ;)

That would be nice  ;)  If not,if You allow that,  perhaps I will try to modify Your plane


Doc
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Lewicide

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Re: Bf110 family ~SAS~CirX's Most Excellent 110 Pack ~BETA
« Reply #68 on: January 18, 2011, 11:27:17 PM »

I keep getting the 60% ctd when I use this in 4.10

any ideas ? (modact 2.5)

cheers
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SAS~Malone

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Re: Bf110 family ~SAS~CirX's Most Excellent 110 Pack ~BETA
« Reply #69 on: January 19, 2011, 12:05:57 AM »

well, for starters, these are 4.09 planes, in the 4.09 section....
does that explain it a bit better..?  ;)
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.....taking fun seriously since 1968.....  8)

vanir

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Re: Bf110 family ~SAS~CirX's Most Excellent 110 Pack ~BETA
« Reply #70 on: February 02, 2011, 02:40:29 PM »

I added the Mk101/103 loadouts for the 110E and F as used by 8./ZG26 in Africa.

https://www.mediafire.com/?w7h1z8z07qkpadn
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BERLIN_9

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Re: Bf110 family ~SAS~CirX's Most Excellent 110 Pack ~BETA
« Reply #71 on: February 03, 2011, 04:18:20 PM »

These will help a lot in my new German missions, can they be stationary?
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